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sonicjam

Oblivion 100% Playble

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I found a txt that oblivion reads to order to get the mod to work and its pretty easy too.

 

1. First download the app i released its in my sig and add the game in its right place.

2. Go, find, and download the mods you want. (i recommend http://www.tesnexus.com )

3. Add the mod in the data folder. Watch out when it asks about replacing something because you can remove your last mod files for accident just open up the folder and move the files into the folder it has to be.

4. now to get your mod or dlc working go to username/library/preference/"The Elder Scrolls 4/Oblivion Preferences"/p_drive/user/local settings/application data/Oblivion/

5. now in there make 2 txt files one named DLCList.txt the other one Plugins.txt

6. just to make sure just add this in your txts

# This file is used by Oblivion to keep track of your downloaded content.

# Please do not modify this file.

# This file is used to tell Oblivion which data files to load.

# Use the "data files" option in the Oblivion launcher to choose which files

# you want. Please do not modify this file.

 

Oblivion.esm

7. to add the mods is the easy part just open up Plugins.txt file and add the file name.ext over oblivion.esm just to make sure. Here is an example:

# This file is used to tell Oblivion which data files to load.

# Use the "data files" option in the Oblivion launcher to choose which files

# you want. Please do not modify this file.

 

Delphen Castle.esp

Oblivion.esm

8. thats it save it and open oblivion and have fun with the mods.

 

[optional]

to make it easier make an alias for the folder of oblivion to add the mods it will be a pain in the butt opening it every time you found somehting.

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Just to say I'm working on some tools to get mods installed and everything working I will release it soon and the full game too.

 

Great work sonicjam

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Thank you so much this is freaking brilliant! I don't know if I installed it correctly but I took all the Program files from the install I tried on my parallels partition and stuck them inside the oblivion.app at Oblivion.app/Contents/Resources/transgaming/c_drive/Program\ Files/Bethesda\ Softworks/Oblivion

 

works brilliantly. Just wondering is there anyway to update the version of Oblivion to 1.1? some of the mods work too!

 

cheers and thanks again for your work. it rocks! :)

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well you can try with cross over, but uh you can also update the game through parallel heck even through 1.2 it will still work because the app has a cd crack that works for all version for oblivion in it in the f_drive its just some files that the game checks in the disc so it think is the real deal so you don't have to get some crack that replace the .exe

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i gotten that too when i loaded up another save file prior where i had my mod at.

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Snapshot_2008_06_30_19_53_42.tiff

I get this after I fast travel to various locations. I wonder if it is because I have to many mods loaded.

post-109783-1214874020.png

Here is an icon I made for oblivion, it is the best one I've seen.

 

 

i gotten that too when i loaded up another save file prior where i had my mod at.

 

 

Same with me. Every time I load a save-game from within a running "game session", either manually or when I die, Oblivion crashes. If I return to the main menu and load the game from there though everything works fine.

This happens to me in all flavours of Oblivion (vanilla (patched/unpatched), with all official addons, unofficial addons etc.).

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I've noticed that this Oblivion freezes in certain scenes if your processor or more likely graphics card are not powerful enough to process it - reduce resolution and quality and it will work.

 

For example I set resolution to maximum 1920x1200 for my iMac 2,4 GHz (ATI Radeon HD 2600 PRO) and Oblivion freezes then in birthmark selection scene (same is down to 1280x800) but it works OK there in 1024x640 and lower resolutions.

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Has anyone been able to get OBSE running, the few times that I have tried it failed to launch. Probably because it opens a window I believe. There are a lot of mods I would like to use but they require OBSE.

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I was playing a bit earlier and it got me thinking; anyone found a fix to the audio glitch? Where the sounds of items (and bodies) falling on the ground would be played back at an extreme high volume?

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The best description I can give to that glitch is that, when objects (including bodies) fall to the ground and they make a "ground collision" noise, that noise is being played back at full volume. For example, if I were to shoot someone with a bow from miles away, I'd hear the victim fall as if they were right next to me... If the body knocks out objects on a table on the way down, each and every single object will "cling" "klang" at full volume.

 

By "full volume" I mean: "sounds like they were right next to me at 100% master volume even though my master volume is that 25%"

 

Happens roughly 2 out of 3 times when something falls to the ground.

 

I wasn't aware that I was the only one hearing that.

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I get that also, Gix. And its not just centered around the character. If a creature or something knocks something in its path, it's loud. It was a little disconcerting when it first happened because it is so much louder than anything else.

 

Other than that, though, this is AWESOMELY done, Sonicjam. Thank you very much. One thing I noticed was when I copied over the installed-via-WINE version of Oblivion, the graphics were bright, washed-out, almost cartoony. Copying over the Parallels-installed version, and it looks awesome....

 

Picture%203.png

 

And the outside...

 

Picture%2011.png

 

The only graphical glitch I saw was when the Assassins died and reverted back to their robed form.. they were encapsulated in a black globe as opposed to a full spell effect:

 

Picture%208.png

 

Performance is good. There was some hard pauses at the end of each combat. That's about the only thing so far I've noticed. I've reduced resolution down like Pluto suggested so I haven't had any lockups. Does anyone play it in a window as opposed to fullscreen?

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Ok, so I wasn't imagining it. Good to know :)

 

There's a workaround for the sound glitch. If you go to your Oblivion.ini file under [Audio], there should be a line called iMaxImpactSoundCount=. Put the value to Zero and it mutes all the impact sounds.

 

Apparently the combat swings (or at least the hand-to-hand) is muted by that also.

 

It's not perfect, but it's better than having the noise a full blast.

 

I don't know what computer you have, Testcase, but with my Macbook Pro has runs the game with all the bells and whistles with the exception of shadows and HDR lighting. I would have assumed that the game would look the same on any Mactel; only with performance variations.

 

I'm not saying that your game doesn't look good or anything, but the black blob shouldn't be there. Have you tried running the game with the default .INI settings? In the game's directory (aka: where you find the .exe) there should be a Oblivion.ini file. The game doesn't access it but it does use it as a default/template for when it needs to create a new Oblivion.ini file (in your mac documents folder).

 

Try making a copy of it to replace your Oblivion.ini file (in your mac documents folder). If that doesn't work, er, I dunno.

 

The slow-down after combat is most likely due to the fact that the game changes music from Combat to Ambient. Try setting Music=0 and see if it improves.

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Are you running a patch version? I discovered that my graphical goofiness wasnt WINE versus Parallel, but unpatched versus 1.2 patch. This is with the same .inis for both. I need to get some time to compare and experiment more with it. So far the only mod loaded is OOO 1.31.

 

My box is listed in my sig now... Not quite up to a MBPro :wacko:

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Hello Everybody ! First post ;)

 

Ok, so I wasn't imagining it. Good to know ;)

 

There's a workaround for the sound glitch. If you go to your Oblivion.ini file under [Audio], there should be a line called iMaxImpactSoundCount=. Put the value to Zero and it mutes all the impact sounds.

 

I found a better workaround !

 

It seems the problem with impact sound comes from an incompatibility between wine and hardware sound acceleration.

 

In [audio] section of Oblivion.ini set bDSoundHWAcceleration=0 and

bUseSoftwareAudio3D=1 to turn it off and you won't jump out of your chair any more every time you run into a fallen weapon.

 

I also had big problems with trees making the game very slow in forested area, the following set of option helped me a lot : (found on a windows tweaking guide)

[SpeedTree]
iTreeClonesAllowed=12
fCanopyShadowGrassMult=0.5000
iCanopyShadowScale=768
fTreeForceMaxBudAngle=-1.0000
fTreeForceMinBudAngle=-1.0000
fTreeForceLeafDimming=-1.0000
fTreeForceBranchDimming=-1.0000
fTreeForceCS=-1.0000
fTreeForceLLA=-1.0000
fTreeLODExponent=0.2000
bEnableTrees=1
bForceFullLOD=0
fLODTreeMipMapLODBias=0.0000
fLocalTreeMipMapLODBias=0.0000

 

A grass amelioration (didn't test any grass tweaking addon yet since I only just managed to make "big" addons work) :

[Grass]
iMinGrassSize=100
fGrassEndDistance=8000.0000
fGrassStartFadeDistance=7000.0000
bGrassPointLighting=0
bDrawShaderGrass=1
iGrassDensityEvalSize=5
iMaxGrassTypesPerTexure=1
fWaveOffsetRange=1.7500
fGrassWindMagnitudeMax=125.0000
fGrassWindMagnitudeMin=5.0000
fTexturePctThreshold=0.3000

 

Could not find a good way to prevent the game from freezing when killing a monster but it seems the game have lots of problems when Havok is kicking in... some link may be possible.

[Edit : bMusicEnabled=0 works well for pre and post-combat freezes]

 

I also have loading issue even with multi threaded loading...

 

Could there be an incompatibility with Wine and multi threading?

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Started with a new .ini and Vlad's grass and tree changes and got rid of the graphical anomalies. Haven't tried patching yet from the base install. I tried those audio changes and got some strange results where it sounded like the sfx were stacking up on top of each other and it got to be a bit overwhelming. Went back to the default audio.

 

EDIT: Patched to 1.2 with no problems. Now looking to see if I can get OBSE to run as well.

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Thanks for this! As my name implies I am an Oblivion fan-- this name was drafted in my anticipation for its release on the TES forums. Finally I can mod again!

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UPDATE i ran oblivion on the full version of spore, which is a new version of cider its now version 1632. I ran oblivion guess what its a lot more faster but the problem is that sound issue is still there i'm guessing its the game's problem. Also the mouse problem is not there i didn't needed the mouse fix but that mean there's a new mouse fix for now. but don't get to happy that the game runs faster because the land or buildings in the game some of them will be fine but a good small part of it will have gfx issues like this images down there:

picture1ux3.th.pngpicture2jv3.th.png

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Had to get on this forum just to tell you guys all great job i never thought Mac would ever run oblivion.

 

the sound fix worked great no pre or post battle pauses here any more, however the item collision sound fix didn't help much just made the frequency of it happening less

 

haven't tried the grass fix (just ran through the intro of the game) well update on that here soon

 

@SonicJam: hope to see your next Oblivion.app repack with cider 1632 here soon it would be great to get that sound issue worked out, keep the great work dude

 

I'm running leopard (latest updates) macbook pro 2.6 ghz 4 gig ram

 

i'm not much of a hacker but if there is anything i can do to help you guys I'm all ears

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Sonicjam, I've noticed those same graphical errors in NFS:MW in the new version of cider. I couldn't actually get the game to run at all until I added the directx files that you supplied a while back. This sounds like a problem with Spore's version of cider, does anyone know if graphical errors like this occur in Spore itself? I also noticed that it Anti-aliases everything automatically, which is a little strange, regardless of whether I do it in game or not! It doesn't quit with command + q either anymore :(

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