Mountain Lion kernel testing on AMD (don't ask help here: use the Help Topic)
#1521
Posted 10 January 2013 - 11:51 PM
#1522
Posted 11 January 2013 - 11:01 AM
Don't take it personal.Ähm. So I haven't posted in a while. The nVidia problem has had me depressed because I took it WAY personal; still don't understand what's going on with it.
So thanks for understanding, I in the first place am mad at that problem. Or maybe it's teaching me humility.
over, out, sinetek
We all have been looking into it and none of us have found a solution but I do have an hypothesis for the ATI and NVidia issues.
Someone reported that it worked fine on Bulldozer/Piledriver cpus.
I guess the delay is too long causing command buffer corruption.
We'll get this tackled, don't worry
#1523
Posted 11 January 2013 - 12:08 PM
#1525
Posted 11 January 2013 - 01:36 PM
So, if i understand this right, you mean that the ssse emluator introduces a delay which might causes the troubles?
#1526
Posted 11 January 2013 - 02:01 PM
Yes I think that is the reasonDid you mean http://www.insanelym...d/#entry1879250 and http://www.insanelym...s/#entry1879441 post from bitcore? He's running ML on AMD FX with Radeon and reported it as working.
So, if i understand this right, you mean that the ssse emluator introduces a delay which might causes the troubles?
The emulator itself works nicely...
#1527
Posted 11 January 2013 - 02:07 PM
Or is it possible to find the ssse calls in the kext's and (don't know if this is possible, i'm ot a developer
#1528
Posted 11 January 2013 - 02:12 PM
He patched the SSE3 functions to SSE2 ones to make the video playback go smooth so it is possible but not easy
#1529
Posted 11 January 2013 - 04:28 PM
but what if someone made a "container", that catches all ssse3 calls and redirect them to sse3? is this possible?
is there no "easy" solution?
i have absolutely no clue about c. all i can do is a little bash scripting, so i'm not really helpfull here. but if i can do something, please let me know.
thanks.
#1530
Posted 11 January 2013 - 05:11 PM
SSSE3 is nothing like SSE3so, the kernel needs ssse3 too boot up the base system, right?
but what if someone made a "container", that catches all ssse3 calls and redirect them to sse3? is this possible?
is there no "easy" solution?
i have absolutely no clue about c. all i can do is a little bash scripting, so i'm not really helpfull here. but if i can do something, please let me know.
thanks.
The only option I see is making software that replaces the functions, expands the __text page size and modifies instruction pointers to pull this off...
#1531
Posted 11 January 2013 - 06:52 PM
SSSE3 is nothing like SSE3
The only option I see is making software that replaces the functions, expands the __text page size and modifies instruction pointers to pull this off...
Is it not possible to modify the files needed? If a person gets ML installed but experiences graphics problems, they could install a package for the files.
#1532
Posted 11 January 2013 - 07:13 PM
It is possible ofcourse but I'll have to look into it when I have a lot of timeIs it not possible to modify the files needed? If a person gets ML installed but experiences graphics problems, they could install a package for the files.
#1533
Posted 11 January 2013 - 07:28 PM
It is possible ofcourse but I'll have to look into it when I have a lot of time
Of course. By all means take all the time you need. If I could learn all the code easily enough I would be helping lol
#1534
Posted 11 January 2013 - 08:04 PM
Oh, I tried that already. I patched all the critical system binaries by hand to reroute the SSSE3 and removed the opemu. The system crashes in precisely the same manner.But how could one get around this? There is always a litte delay when he needs to calculate, or do you think that, if you decrease the delay time, it might work?
Or is it possible to find the ssse calls in the kext's and (don't know if this is possible, i'm ot a developer) reroute them to sse?
Well, what I'm left with is the idea to try Mountain Lion DP1 and it's 32-bit kexts. I was going to try it, but the image I downloaded is corrupted :/
#1535
Posted 11 January 2013 - 08:33 PM
tried to search the web for ati kext's from dp1 and found nothing. but i try to get hands on dp1
edit: maybe someone in the forums has got a dp1 and could upload a few kexts? would go faster
#1536
Posted 11 January 2013 - 08:39 PM
Oh, I tried that already. I patched all the critical system binaries by hand to reroute the SSSE3 and removed the opemu. The system crashes in precisely the same manner.
Well, what I'm left with is the idea to try Mountain Lion DP1 and it's 32-bit kexts. I was going to try it, but the image I downloaded is corrupted :/
I've got a working DP1 dmg. I can upload kexts if needed.
#1537
Posted 11 January 2013 - 08:42 PM
so what do we need? i don't know. could you make zip files? one with all the ati stuff, one with all the nvidia stuff. and what else do we need..... sinetek?!
edit: but can one run those kexts if they are 32bit or are they 32/64?
#1538
Posted 11 January 2013 - 08:53 PM
So do I, if it helps.I've got a working DP1 dmg. I can upload kexts if needed.
#1539
Posted 11 January 2013 - 08:56 PM
http://www.mediafire.com/?p691gftr61pb2df
#1540
Posted 11 January 2013 - 09:01 PM
Downloading now. Let's see what happens
Also tagged with one or more of these keywords: Mountain Lion, AMD, legacy kernel, x64_86, ssse3, ssse3 emulator
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