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Good news afoot in 10.8 Mountain Lion for Fermi cards


rominator
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Well that was interesting.

 

I decided to try re-downloading some of the videos in my iTunes account in 1080p to see how they'd look. And it wasn't pretty. System locked up hard. Audio played but no video. AGPMSetBoost errors in the console. So the iMac9,1 identifier was definitely messing things up. I tried MacPro3,1 and the videos played back fine. I still got errors in the console about VP3VideoDecoder and DRMVP3VideoDecoder CreateInstance failures but no hard lockup. Going back to MacPro3,1 also fixed the annoying S/PDIF problem I was having here.

 

As for the throttling, in one benchmark it seemed to start in the low 100s. The last couple of attempts it still seems to start around 1000 or so and then ramp up. I also tried running the benchmark at 1280x800 but the scores didn't improve much. It's probably the rest of my system holding the card back a bit.

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so, i was going to test dp2 on my hackintosh with the gtx 560 ti and it even reached the installer ui (didn't manage that with dp1), but the installation process immediately crashes, b/c it fails to compile lots of coreimage opencl kernels (bad design decision to fail to install because of that, apple).

 

not sure yet how i'll manage to fix that, since there is no geforcegldriver.bundle to patch ... maybe scrape it together from the installer packages?

 

 

 

also, according to the latest xcode 4.4 preview, 10.8 should have opencl 1.2 support now.

 

 

edit:

copied/extracted GeForceGLDriver.bundle from Packages/Essentials.pkg, patched it and installation went fine. dp2 is running well so far, too.

 

and there is indeed partial opencl 1.2 support:

[OpenCL Info]
1 OpenCL platform found!
[Platform 0]
 Name:   Apple
 Vendor:  Apple
 Version:  OpenCL 1.2 (Mar  9 2012 01:26:30)
 Profile:  FULL_PROFILE
 Extensions (6):
   cl_APPLE_ContextLoggingFunctions
   cl_APPLE_SetMemObjectDestructor
   cl_APPLE_clut
   cl_APPLE_gl_sharing
   cl_APPLE_query_kernel_names
   cl_khr_gl_event

[OpenCL-only Context]
2 OpenCL devices found!
[Device 0]
 Name:    Intel(R) Core(TM) i7 CPU		 950  @ 3.07GHz
 Vendor:   Intel
 Type:    CPU
 Device Version:  OpenCL 1.2
 Driver Version:  1.1
 Compute Units:   8
 Work Group Size:  1024
 Clock:    3064 MHz
 Global Memory (Total):  6144 MB
 Global Memory (Host):  6144 MB
 Global Memory (PCIe):  0 Bytes
 Local Memory:   32 KB
 Cache Size:   64 Bytes
 Cache Line Size:  8192 KB
 Available:   Yes
 Double-Precision:  Yes
 Extensions (18):
 cl_APPLE_ContextLoggingFunctions
 cl_APPLE_SetMemObjectDestructor
 cl_APPLE_biased_fixed_point_image_formats
 cl_APPLE_clut
 cl_APPLE_fixed_alpha_channel_orders
 cl_APPLE_fp64_basic_ops
 cl_APPLE_gl_sharing
 cl_APPLE_query_kernel_names
 cl_khr_3d_image_writes
 cl_khr_byte_addressable_store
 cl_khr_fp64
 cl_khr_gl_event
 cl_khr_global_int32_base_atomics
 cl_khr_global_int32_extended_atomics
 cl_khr_int64_base_atomics
 cl_khr_int64_extended_atomics
 cl_khr_local_int32_base_atomics
 cl_khr_local_int32_extended_atomics
[Device 1]
 Name:    GeForce GTX 560 Ti
 Vendor:   NVIDIA
 Type:    GPU
 Device Version:  OpenCL 1.1
 Driver Version:  CLH 1.0
 Compute Units:   16
 Work Group Size:  1024
 Clock:    1701 MHz
 Global Memory:   1024 MB
 Local Memory:   48 KB
 Cache Size:   0 Bytes
 Cache Line Size:  0 Bytes
 Available:   Yes
 Double-Precision:  No
 Extensions (12):
 cl_APPLE_ContextLoggingFunctions
 cl_APPLE_SetMemObjectDestructor
 cl_APPLE_clut
 cl_APPLE_fp64_basic_ops
 cl_APPLE_gl_sharing
 cl_APPLE_query_kernel_names
 cl_khr_byte_addressable_store
 cl_khr_gl_event
 cl_khr_global_int32_base_atomics
 cl_khr_global_int32_extended_atomics
 cl_khr_local_int32_base_atomics
 cl_khr_local_int32_extended_atomics

 

gl driver has been updated to version 295.30.00a05.

 

and luxmark is working again

post-42821-0-13039000-1332189615_thumb.png

 

 

now, someone go grab a gtx 680 and check if 10.8 supports it ;)

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After I patched libclh.dylib I tried Luxmark and Oceanwave and they worked fine. I hadn't tried Luxmark before ML but it didn't render properly in DP1. Are the scenes supposed to look grainy as in your screenshot? That's how they came out here too. I checked the thread you linked to about patching the file and the screen there is also grainy so I guess it's normal.

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I can also confirm my 460 is working fine OOB, no OpenGL fix needed. However, Luxmark does not run properly, so I think I may need an OpenCL fix.

 

Proof: post-626596-0-49870900-1329501242_thumb.png

 

mate what about developer preview 2 all i can see is black screen after dsmos have arrived dp1 seems working for me but not the developer preview 2

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  • 3 months later...

Can anyone confirm that this works out OOB for the GTX560M Mobile graphics 3Gb card?

 

EDITED:

 

I installed ML 10.8 Golden Preview. Only had to insert ssdt.aml and the usual speedstep patch since the Asus Laptop also suffers from the UEFI cstate lock.

 

So far no other real edits, besides the latest compiled binaries from the HWSensors thread.. I am unable to run unigine heaven 3.0 at full window goes black if I do and have to reboot. I also can't seem to get the latest version 3.0.2 to work at all, it just won't launch. Scores look good when windowed.

 

Is there any other application besides Open GLview Extensions Viewer or Galaxies that I can run to make sure OpenCL is working? Scores are good with GLView after I move the window I score just under 2000 for each test 1.1 through 2.1.

 

Thanks

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  • 2 weeks later...

Would be nice if it worked OOB or even with a lot of work, but so far, it doesn't work AT ALL with the GTX 560Ti 2GB here. And from what I can see a lot of people with the GTX 5xx series cards are having immense problems, while a few are having none at all. Hopefully workarounds come up pretty soon :)

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Hi i have a lenovo g460 running 10.8 having following configuration:

Intel core i5 520m

4 gb ram

500 gb hdd

nvidia geforce 310m

I have succcessfully installed 10.8 and also booted up without any problems but the system hangs after a couple of minutes after boot. I can move the mouse but everything else is frozen. In the system log i get this:

NVDA(OpenGL): Channel exception! exception type = 0xd = GR: SW Notify Error

Jul 18 20:20:49 Sankets-MacBook-Pro kernel[0]: IOVendorGLContext::ReportGPURestart

Jul 18 20:20:49 Sankets-MacBook-Pro kernel[0]: 0000006e

Jul 18 20:20:49 Sankets-MacBook-Pro kernel[0]: 00200000 00008597 00000474 00000040

Jul 18 20:20:49 Sankets-MacBook-Pro kernel[0]: 0000047e 000017b4 00000001 0000000a

Jul 18 20:20:49 Sankets-MacBook-Pro kernel[0]: 00000000 00000000 00000002

Jul 18 20:20:49 Sankets-MacBook-Pro kernel[0]: 00000040 00000000

Jul 18 20:20:49 Sankets-MacBook-Pro kernel[0]: NVDA(OpenGL): Channel exception! exception type = 0xd = GR: SW Notify Error

Jul 18 20:20:49 Sankets-MacBook-Pro kernel[0]: 0000006e

Jul 18 20:20:49 Sankets-MacBook-Pro kernel[0]: 00200000 00008597 00000474 00000010

Jul 18 20:20:49 Sankets-MacBook-Pro kernel[0]: 0000047e 00000dfc 0000002b 0000000a

Jul 18 20:20:49 Sankets-MacBook-Pro kernel[0]: 00000000 00000000 00000403

Jul 18 20:20:49 Sankets-MacBook-Pro kernel[0]: 00000010 00000000

Jul 18 20:20:49 Sankets-MacBook-Pro kernel[0]: NVDA(OpenGL): Channel exception! exception type = 0xd = GR: SW Notify Error

Jul 18 20:20:49 Sankets-MacBook-Pro kernel[0]: 0000006e

Jul 18 20:20:49 Sankets-MacBook-Pro kernel[0]: 00200000 00008597 00000474 00000010

Jul 18 20:20:49 Sankets-MacBook-Pro kernel[0]: 0000047e 00000dfc 0000006e 0000000a

Jul 18 20:20:49 Sankets-MacBook-Pro kernel[0]: 00000000 00000000 00000403

Jul 18 20:20:49 Sankets-MacBook-Pro kernel[0]: 00000010 00000000

How do i solve this?? In 0.7.4 the gpu worked just fine. Thanks in advance.

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Hey Guys, just wondering as everyone getting his graphic Card working OOB. Is it possible for you to change resolution without getting stuck at a blue screen?

Is it possible for you to plug your laptop to an external display and activate mirroring without getting the blue screen freeze ?

When waking from sleep, does you screen freeze with artefacts and be unresponsive ?

If your answer is yes to all these questions, move to http://www.insanelym...pic=280742&st=0 and help find a solution XD.

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  • 1 month later...

So this is my FPS on Unigine, idk if thats like ok for my graphics or not, gonna check on windows tomorrow.

 

Hi Colask8,

 

Which videoboard do you have: a GT 430 or the one in your signature ?

 

Because your Unigine result shows a GT 430 (in hi-res 1650x1050) with a 30.9 fps result and mine doesn't even go above 15 fps in both Mountain Lion and even in Windows !!!

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It's just cosmetics. If it bothers you, you can fix it like this:

http://www.insanelym...dpost&p=1843593

 

Core 2 Duo E8500 + 1GB GTX 460 = 1454 points.

1280x1024@72Hz, 10.7.4 w. latest nvidia drivers, MacPro3,1 identifier, no AGPM loaded.

Unigine Heaven.png

 

I'm close to doubling your score which doesn't seem unreasonable if you compare the specs here:

http://en.wikipedia....orce_400_Series

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Guys have you tried playing games, after those patches on ML, some of u might seen me posting about this, anyways, i get some flickering in wow, also, players and some stuff in wow are blacked out until i get really close to them, in swtor i see boxes with lines, some triangles and stuff. Anyone knows if its possible to fix GLL or whatever is causing that problem.. In Unigine, as I've seen, there were no problems, but it uses OpenGL. So OpenGL is working fine i guess... What drivers are games on mac using? Are they using OpenCL or something else, like that GLL I'm unfamiliar with? Its really disturbing, I'll see how GuildWars are running once i get my key tomorrow.

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