Woo! Coming along nicely Doh.
This app may help quite a bit if I want to make a new icon based on an old one.
138 replies to this topic
#121
Posted 21 September 2009 - 02:29 AM
#122
Posted 21 September 2009 - 06:06 PM
#123
Posted 22 September 2009 - 05:18 AM
thedoctor45, on Sep 6 2009, 05:28 PM, said:
Oh and btw i think it should be possible to include the environment variables with the help of an Apple Script starter application which (when launched) executes a shell script with the 32Bit Perl command.
the content of this launcher application would look like this:
you can use Apples Scripteditor app to make the script - compile and save the code as a standalone application.
Once you double-click the launcher it will execute CX Chromium with the provided command line arguments.
I realize that this is not a very elegant solution and suitable for temporary use at best but at least it will make the terminal part obsolete. Btw. I'm pretty confident that we will get our hands onto a new updated wrapper sooner or later.
cheers
thedoctor45
the content of this launcher application would look like this:
do shell script "VERSIONER_PERL_PREFER_32_BIT=yes /Applications/CrossOver\\ <a class="linkification-ext" href="[url="[url="http://Chromium.app/Contents/MacOS/CrossOver"]http://Chromium.app/Contents/MacOS/CrossOver[/url]"][url="http://Chromium.app/Contents/MacOS/CrossOver"]http://Chromium.app/Contents/MacOS/CrossOver[/url][/url]" title="Linkification: [url="[url="http://Chromium.app/Contents/MacOS/CrossOver"]http://Chromium.app/Contents/MacOS/CrossOver[/url]"][url="http://Chromium.app/Contents/MacOS/CrossOver"]http://Chromium.app/Contents/MacOS/CrossOver[/url][/url]">[url="[url="http://Chromium.app/Contents/MacOS/CrossOver"]http://Chromium.app/Contents/MacOS/CrossOver[/url]"][url="http://Chromium.app/Contents/MacOS/CrossOver"]Chromium.app/Contents/MacOS/CrossOver[/url][/url]</a>\\ Chromium"
you can use Apples Scripteditor app to make the script - compile and save the code as a standalone application.
Once you double-click the launcher it will execute CX Chromium with the provided command line arguments.
I realize that this is not a very elegant solution and suitable for temporary use at best but at least it will make the terminal part obsolete. Btw. I'm pretty confident that we will get our hands onto a new updated wrapper sooner or later.
cheers
thedoctor45
Since the eventual binary is in the local directory and HFS+ supports local calls, shouldn't you be able to just do
do shell script "VERSIONER_PERL_PREFER_32_BIT=yes `dirname "$0"`/target"?
Just make sure that the applet binary is in the same folder as your crossover executable, with your plists adjusted to match.
For that matter, you don't need to use applescript to do this; I created the following file named launch:
#!/bin/bash VERSIONER_PERL_PREFER_32_BIT=yes `dirname "$0"`/targetand then did
sudo chmod +x launchand it worked fine.
I renamed the binary in the MacOS folder to "target" and renamed the copied "launch" binary to the original target name.
Oh, and the lipo thing... it just strips out the PPC code, making the "fat" binary x86-only. It's smart enough that if there's code that's PPC-only, it won't strip it out; only strips the code that's available for both architectures. Doing this to quartz-wm forces it to run as x86 instead of PPC, which is what fixes the problems on SL. This stripped version should work just as well on any OS X running on an Intel Mac.
However, I'm on Vanilla Leopard, and after lipoing my quartz-wm, I'm getting the same circular ref thing as everyone else, even after reverting. I suspect something's cached somewhere, or a setting got modified during run. NONE of my wrappers work now.
#124
Posted 23 September 2009 - 01:37 AM
to anyone With Wine INSTALLED via macports:
I have thrown together a very small script that will open ResHacker for you.
This is to show something to everyone, especially Doh as he may find it useful in the future.
This is my Script:
The * functions as a wildcard, basically what I'm saying is:
The script tells terminal to run ANY exe within ANY folder in the programs folder, in this case "/ResHack/ResHacker.exe"
Out of curiosity I dropped another exe inside of this wildcard folder to see either which would launch, or if both would.
To my surprise, the second exe opened IN ResHacker.
Therefore if Doh thinks this is a good idea, he could edit this specific wrapper to point it to a wildcard rather than a specific directory.
Edit:
Whoops, forgot the link, here it is:
http://kod.singaming...s/ResHacker.zip
You may have to change the folder name to ResHackerFolder, path to me and spaces doesn't work well with Terminal commands.
I have thrown together a very small script that will open ResHacker for you.
This is to show something to everyone, especially Doh as he may find it useful in the future.
This is my Script:
tell application "Terminal" do script "/opt/local/bin/wine " & POSIX path of (path to me) & "contents/resources/programs/*/*.exe" do script "killall Terminal" end tell
The * functions as a wildcard, basically what I'm saying is:
The script tells terminal to run ANY exe within ANY folder in the programs folder, in this case "/ResHack/ResHacker.exe"
Out of curiosity I dropped another exe inside of this wildcard folder to see either which would launch, or if both would.
To my surprise, the second exe opened IN ResHacker.
Therefore if Doh thinks this is a good idea, he could edit this specific wrapper to point it to a wildcard rather than a specific directory.
Edit:
Whoops, forgot the link, here it is:
http://kod.singaming...s/ResHacker.zip
You may have to change the folder name to ResHackerFolder, path to me and spaces doesn't work well with Terminal commands.
#125
Posted 23 September 2009 - 03:17 AM
MoDFoX, on Sep 22 2009, 08:37 PM, said:
to anyone With Wine INSTALLED via macports:
I have thrown together a very small script that will open ResHacker for you.
This is to show something to everyone, especially Doh as he may find it useful in the future.
This is my Script:
The * functions as a wildcard, basically what I'm saying is:
The script tells terminal to run ANY exe within ANY folder in the programs folder, in this case "/ResHack/ResHacker.exe"
Out of curiosity I dropped another exe inside of this wildcard folder to see either which would launch, or if both would.
To my surprise, the second exe opened IN ResHacker.
Therefore if Doh thinks this is a good idea, he could edit this specific wrapper to point it to a wildcard rather than a specific directory.
Edit:
Whoops, forgot the link, here it is:
http://kod.singaming...s/ResHacker.zip
You may have to change the folder name to ResHackerFolder, path to me and spaces doesn't work well with Terminal commands.
I have thrown together a very small script that will open ResHacker for you.
This is to show something to everyone, especially Doh as he may find it useful in the future.
This is my Script:
tell application "Terminal" do script "/opt/local/bin/wine " & POSIX path of (path to me) & "contents/resources/programs/*/*.exe" do script "killall Terminal" end tell
The * functions as a wildcard, basically what I'm saying is:
The script tells terminal to run ANY exe within ANY folder in the programs folder, in this case "/ResHack/ResHacker.exe"
Out of curiosity I dropped another exe inside of this wildcard folder to see either which would launch, or if both would.
To my surprise, the second exe opened IN ResHacker.
Therefore if Doh thinks this is a good idea, he could edit this specific wrapper to point it to a wildcard rather than a specific directory.
Edit:
Whoops, forgot the link, here it is:
http://kod.singaming...s/ResHacker.zip
You may have to change the folder name to ResHackerFolder, path to me and spaces doesn't work well with Terminal commands.
I've never used Wine from Macports, so not really sure whats different. I can see a bit of use in automatically launching any exe... But I'd have to play with it to see how it would launch when there are multiple exes in the folder and you only want to run one... but I'm not totally sure I'm understanding what the use of doing this is...
what Id like to find a way to do is be able to figure out how to code.... already having an app open in Wine, and being able to tell a file to open in that app... or figure out how OSX works more that i can associate certain file types with a certain wine app.... but guess I'd probably have to turn into a pro for that instead of just a being a hobby
#126
Posted 23 September 2009 - 03:26 AM
It was more for ResHack specifically, although I do not see a reason it wouldn't work with other programs.
When I had Ventrilo inside of the same folder as ResHacker, Reshacker opened, and ventrilo was open inside of ResHacker.
It more of a ResHacker idea than any other programs, I just thought I'd share some information.
When I had Ventrilo inside of the same folder as ResHacker, Reshacker opened, and ventrilo was open inside of ResHacker.
It more of a ResHacker idea than any other programs, I just thought I'd share some information.
#127
Posted 23 September 2009 - 04:10 AM
Wineskin Beta...................................
for anyone not looking, I posted a post up with my Wineskin 1.1.29beta1, if any of you nice guys wanna help out in testing it some.
http://www.insanelym...howtopic=188350
for anyone not looking, I posted a post up with my Wineskin 1.1.29beta1, if any of you nice guys wanna help out in testing it some.
http://www.insanelym...howtopic=188350
#128
Posted 24 September 2009 - 02:05 AM
The Game Porting Team is finally back online with a few modifications:
go check http://portingteam.com or http://forum.portingteam.com and start posting!
cheers
thedoctor45
go check http://portingteam.com or http://forum.portingteam.com and start posting!
cheers
thedoctor45
#129
Posted 24 September 2009 - 02:37 AM
Long live TGPT!
#130
Posted 24 September 2009 - 07:45 AM
Awww doc, you already invited them over, i wanted to do that
Anyway, much has happened the last few days, and me and Korich struggled to get everything online again.
There are still a few links that point out to the old iBrain.com.ua domain, and we'll try to get them fixed soon.
So welcome to the Game Porting Team again.
http://portingteam.com
-devilhunter
Anyway, much has happened the last few days, and me and Korich struggled to get everything online again.
There are still a few links that point out to the old iBrain.com.ua domain, and we'll try to get them fixed soon.
So welcome to the Game Porting Team again.
http://portingteam.com
-devilhunter
#131
Posted 24 September 2009 - 04:33 PM
we need to get the main post here updated so it says the site is back up...
#132
Posted 25 September 2009 - 10:36 PM
only a mod can do this, since nobody than loco besides a moderator can edit his post now...
#133
Posted 27 September 2009 - 08:14 PM
#134
Posted 08 November 2009 - 06:27 AM
#135
Posted 21 November 2009 - 11:25 AM
i don't understand the projectteams forum.
i need to post 5+ times even if i don't have anything to say to get the privilege of seeing wich games have been ported. i don't want to spam a board but it looks like this is what they want me to do
i need to post 5+ times even if i don't have anything to say to get the privilege of seeing wich games have been ported. i don't want to spam a board but it looks like this is what they want me to do
#136
Posted 16 December 2009 - 06:57 PM
eject, on Nov 21 2009, 05:25 AM, said:
i don't understand the projectteams forum.
i need to post 5+ times even if i don't have anything to say to get the privilege of seeing wich games have been ported. i don't want to spam a board but it looks like this is what they want me to do
i need to post 5+ times even if i don't have anything to say to get the privilege of seeing wich games have been ported. i don't want to spam a board but it looks like this is what they want me to do
the porting team is trying to build a nice little mac gaming community, not just an access point for anyone to come get a game working... so we are trying to make it so people will actually become part of the community and discuss stuff. Just introducing yourself in a post, responding to a few other open ones on discussion topics.... it only takes a few minutes to get 5 posts...
We are trying to think of ways to make it so people can see what wrappers are available without 5 posts, so they know if getting 5 posts is worth it.
#137
Posted 01 December 2010 - 06:40 AM
I did everything in this post to get my port to run and it does run I don;t get the quartz-wm: Can't open default display error anymore. However I don't get anything, sure the app is up but all I see is my desktop no game screen.
#138
Posted 02 December 2010 - 02:00 PM
thank you to the team! Managed to play my NBA2k11 on my hackintosh! just the problem with the sound. Still don't know how to get it on the games
#139
Posted 11 December 2010 - 10:49 AM
anyone know if COD Black ops is ever gonna happen for mac? I mean I good fully working version.
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