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Hi folks,

 

I'm John, the developer behind Geekbench. I thought I'd let y'all know that there's a new version of Geekbench available. I think Geekbench 2.0 is a huge improvement over Geekbench 2006, and I hope you'll think so, too.

 

You can download both the Mac OS X and Windows versions of Geekbench 2.0 from the Geekbench website.

 

If you've got any questions, please let me know.

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does it work on a PIII 500 mhz? ;) that's what i have here at work :(

 

Platform: Windows x86 (32-bit)

Compiler: Visual C++ 2005

Operating System: Microsoft Windows 2000 Professional

Model: IBM 6893520

Motherboard: IBM 6893520

Processor:

Processor ID: GenuineIntel Family 6 Model 7 Stepping 3

Logical Processors: 1

Physical Processors: 1

Processor Frequency: 497 MHz

L1 Instruction Cache: 0.00 B

L1 Data Cache: 0.00 B

L2 Cache: 512 KB

L3 Cache: 0.00 B

Bus Frequency: 100.0 MHz

Memory: 320 MB

Memory Type: SDRAM 10 MHz

SIMD: 1

 

Integer (Score: 316)

Blowfish single-threaded scalar -- 269, 1.0, 11.8 MB/sec

Blowfish multi-threaded scalar -- 288, 1.0, 11.8 MB/sec

Text Compress single-threaded scalar -- 288, 1.0, 946.4 KB/sec

Text Compress multi-threaded scalar -- 278, 1.0, 935.1 KB/sec

Text Decompress single-threaded scalar -- 320, 1.0, 1.32 MB/sec

Text Decompress multi-threaded scalar -- 325, 1.0, 1.30 MB/sec

Image Compress single-threaded scalar -- 328, 1.0, 2.71 Mpixels/sec

Image Compress multi-threaded scalar -- 322, 1.0, 2.71 Mpixels/sec

Image Decompress single-threaded scalar -- 306, 1.0, 5.15 Mpixels/sec

Image Decompress multi-threaded scalar -- 315, 1.0, 5.15 Mpixels/sec

Crafty Chess single-threaded scalar -- 319, 1.0, 161.3 Knodes/sec

Crafty Chess multi-threaded scalar -- 330, 1.0, 160.3 Knodes/sec

Lua single-threaded scalar -- 370, 1.0, 142.6 Knodes/sec

Lua multi-threaded scalar -- 369, 1.0, 142.2 Knodes/sec

 

Floating Point (Score: 300)

Mandelbrot single-threaded scalar -- 322, 1.0, 214.4 Mflops

Mandelbrot multi-threaded scalar -- 327, 1.0, 214.3 Mflops

Dot Product single-threaded scalar -- 238, 1.0, 115.4 Mflops

Dot Product multi-threaded scalar -- 254, 1.0, 116.0 Mflops

Dot Product single-threaded vector -- 361, 3.8, 432.8 Mflops

Dot Product multi-threaded vector -- 426, 3.8, 443.8 Mflops

LU Decomposition single-threaded scalar -- 176, 1.0, 157.4 Mflops

LU Decomposition multi-threaded scalar -- 177, 1.0, 155.6 Mflops

Primality Test single-threaded scalar -- 213, 1.0, 31.9 Mflops

Primality Test multi-threaded scalar -- 170, 1.0, 31.6 Mflops

Sharpen Image single-threaded scalar -- 183, 1.0, 427.5 Kpixels/sec

Sharpen Image multi-threaded scalar -- 184, 1.0, 425.8 Kpixels/sec

Blur Image single-threaded scalar -- 587, 1.0, 464.8 Kpixels/sec

Blur Image multi-threaded scalar -- 587, 1.0, 462.0 Kpixels/sec

 

Memory (Score: 201)

Read Sequential single-threaded scalar -- 221, 1.0, 278.3 MB/sec

Write Sequential single-threaded scalar -- 289, 1.0, 203.1 MB/sec

Stdlib Allocate single-threaded scalar -- 252, 1.0, 941.5 Kallocs/sec

Stdlib Write single-threaded scalar -- 102, 1.0, 216.7 MB/sec

Stdlib Copy single-threaded scalar -- 143, 1.0, 151.6 MB/sec

 

Stream (Score: 187)

Stream Copy single-threaded scalar -- 147, 1.0, 206.1 MB/sec

Stream Copy single-threaded vector -- 236, 1.5, 314.3 MB/sec

Stream Scale single-threaded scalar -- 150, 1.0, 199.8 MB/sec

Stream Scale single-threaded vector -- 216, 1.5, 299.3 MB/sec

Stream Add single-threaded scalar -- 156, 1.0, 241.8 MB/sec

Stream Add single-threaded vector -- 242, 1.4, 346.0 MB/sec

Stream Triad single-threaded scalar -- 172, 1.0, 243.8 MB/sec

Stream Triad single-threaded vector -- 181, 1.4, 348.2 MB/sec

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  • 4 weeks later...

universal crashes for me as soon as I try to run it, rosetta crashes after a few mins.

 

JaS 10.4.8

AMD 64 3500+ SSE2

Nforce3 250gb

1gb Dual channel DDR 400mhz

Gigabyte 7600GS AGP

Boot Drive is a USB connected 40gb drive

Windows drive is SATA 200gb

 

Still early days for me using os x , might try it again if i set up a dual boot scenario

 

Will submit crash log if dev is interested?

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Will submit crash log if dev is interested?

 

Thanks for the offer, but I don't think it's necessary. There's a known problem with Geekbench 2.0.1 on AMD-based Hackintoshes which I'll hopefully be able to fix for Geekbench 2.0.2 (which I'm hoping to release sometime over the next couple of weeks). I'll keep you guys posted.

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