mitch_de Posted August 11, 2010 Share Posted August 11, 2010 (edited) I made that small OpenGL FPS Bench using franklin3D engine (which uses irrlicht3D engine ). Its "better" than benching OpenGL by XBench - but as ever not as good as real gaming fps. Other even more detailed OpenGL Bebch is OpenGLExtensionsViewer EDIT: updated V 1.3.2, recompiled with newer franklin3d/irrlicht engine EDIT: removed corrupt (RS LINKED) version, reuploaded to this site internal dl You may post your results. Better use 1024x768 FPS for compare to others, which cant do your higher res. smallOpenGL FPS Bench.zip Edited June 10, 2012 by mitch_de Link to comment Share on other sites More sharing options...
AppleIIGuy Posted August 12, 2010 Share Posted August 12, 2010 A Name of the app / link would help... Link to comment Share on other sites More sharing options...
mitch_de Posted August 12, 2010 Author Share Posted August 12, 2010 macupdate has some delay to list my already uploaded smallOpenGL FPS Bench. (happen sometimes with new apps). I uploaded it also to RS . DL Link in first posting. Also made some minor changes. Happy Benching macupdate DL is also available now Link to comment Share on other sites More sharing options...
Cyberdog ! Posted August 12, 2010 Share Posted August 12, 2010 iMac JUN 2010 Core 2 Duo 3.06 Ghz + Nvidia9400 10.6.4 / 4 GO RAM Scene 1 1024x768 FPS 52 Min 82 Max 148 1440x900 FPS 36 Min 83 Max 121 1680x1050 FPS 30 Min 80 Max 106 Scene 2 1024x768 FPS 165 Min 162 Max 189 1440x900 FPS 108 Min 101 Max 142 1680x1050 FPS 89 Min 98 Max 116 Edit : the first "iMac JUN 2010" is bad but I don't know why. I try with Three other "iMac JUN 2010" post the result .zip in this message 3_x_SCENE_1.zip 6_x_SCENE_2.zip Link to comment Share on other sites More sharing options...
mitch_de Posted August 12, 2010 Author Share Posted August 12, 2010 Thanks for first 9400M Results. Quesition about your posted FPS values: "1680x1050 FPS 30 Min 80 Max 106" Do you mean Min 80 / Max 106 ? And what do you mean with 30 ? Has the permanent changing FPS counter shown that low FPS (or any FPS below 50 FPS) for longer time? EDIT: Thanks for screenshoots - problem seen - and fixed I updated App to V1.2 -Min FPS counter can now be much less than before. ( 20+ FPS)! That should fix the wrong(too high) Min FPS counter for slow GPUs like 9400M or even worst GMA 950. The changing FPS counter was/is OK (seen at your screenshoots), only that low FPS wasnt used as min FPS, only higher ones. Happy benching. Link to comment Share on other sites More sharing options...
rednous Posted August 12, 2010 Share Posted August 12, 2010 mitch, here's my contribution with smallOpenGL FPS Bench v1.2: System: OS X 10.6.4 x64 > Core 2 Duo @ 2.93GHz > nVidia 9800GT 512 MB > 8GB RAM OpenGL 2.1, Scene 1: 1024x768 > FPS: 323 Min:265 Max: 473 1440x900 > FPS: 234 Min: 171 Max: 456 1920x1200 > FPS: 222 Min: 197 Max: 411 2560x1440 > FPS: 175 Min: 99 Max: 191 OpenGL 2.1,Scene 2: 1024x768 > FPS: 703 Min:473 Max: 1018 1440x900 > FPS: 643 Min: 398 Max: 704 1920x1200 > FPS: 161 Min: 141 Max: 178 2560x1440 > FPS: 174 Min: 151 Max: 179 I had one app crash while running scene 1 and another one when running scene 2 bench. I've attached the crash report if it could be useful for you to approve the smallOpenGL FPS Bench Link to comment Share on other sites More sharing options...
Kappy Posted August 12, 2010 Share Posted August 12, 2010 I made that small OpenGL FPS Bench using franklin3D engine (which uses irrlicht3D engine ).Its "better" than benching OpenGL by XBench - but as ever not as good as real gaming fps. Other even more detailed OpenGL Bebch is OpenGLExtensionsViewer (also at macupdate.com). @ Mitch, I noted this problem on my computer. After running a test then stopping by use of ESC, then quitting by use of COMMAND-Q, the app returns a crash error. The crash report is fairly long. I've attached it below: Crash_report.zip Link to comment Share on other sites More sharing options...
Cyberdog ! Posted August 12, 2010 Share Posted August 12, 2010 iMac Core Duo 1.83 Ghz ATI X1600 10.6.4 / 2GB RAM Scene 1 1024x768 FPS 34 MIN 24 MAX 41 1440x900 FPS 22 MIN 21 MAX 32 Scene 2 •1024x768 Parallax Mapping FPS 142 MIN 134 MAX 156 Bump Mapping FPS 167 MIN 128 MAX 168 Diffuse FPS 181 MIN 119 MAX 188 •1440x900 Parallax Mapping FPS 97 MIN 92 MAX 100 Bump Mapping FPS 114 MIN 92 MAX 136 Diffuse FPS 158 MIN 110 MAX 165 Link to comment Share on other sites More sharing options...
makkernel2 Posted August 12, 2010 Share Posted August 12, 2010 Thanks mitch Link to comment Share on other sites More sharing options...
mitch_de Posted August 13, 2010 Author Share Posted August 13, 2010 "I had one app crash while running scene 1 and another one when running scene 2 bench. I've attached the crash report if it could be useful for you to approve the smallOpenGL FPS Bench" Thanks ! The crash (a also have 1/2 times on Quit the app) is known. Must be some problem with the 3Dengine which get not quit like it should. Or did the bench crash while the bench is running (Before you ESC / Quit the app)? Link to comment Share on other sites More sharing options...
rednous Posted August 13, 2010 Share Posted August 13, 2010 "I had one app crash while running scene 1 and another one when running scene 2 bench. I've attached the crash report if it could be useful for you to approve the smallOpenGL FPS Bench"Thanks ! The crash (a also have 1/2 times on Quit the app) is known. Must be some problem with the 3Dengine which get not quit like it should. Or did the bench crash while the bench is running (Before you ESC / Quit the app)? The first crash was during the bench and the second one quitting the application. Unfortunately, I didn't save the first crash report. Link to comment Share on other sites More sharing options...
mitch_de Posted November 11, 2010 Author Share Posted November 11, 2010 UPDATE to V1.3.1 Link to comment Share on other sites More sharing options...
@ROBASEFR Posted November 11, 2010 Share Posted November 11, 2010 Here ara my results for ATI4850GS-512Mo card under 10.6.5 with OpenGL 2.1 -1.6.24 Pro engine renderer 2560x1440 Scene1= 61 FPS Scene2= 61 FPS 1024x768 Scene1=356 FPS Scene2= 1271 FPS Link to comment Share on other sites More sharing options...
mitch_de Posted November 17, 2010 Author Share Posted November 17, 2010 thanks - perhaps soon others / Fermi GTX 4xx ? Link to comment Share on other sites More sharing options...
quattrofx Posted December 2, 2010 Share Posted December 2, 2010 Hi mitch_de, My scores with gtx 285 (Signature): Scene 1 1024x768-----------MIN 398 MAX 465 1680x1050--------- MIN 168 MAX 180 Scene 2 ---------------------------------1024x768-------------------1680x1050 Parallax Mapping---MIN 1108 MAX 1120------------- MIN 242 MAX 247 Bump Mapping-----MIN 1101 MAX 1126------------- MIN 242 MAX 251 Diffuse --------------MIN 1101 MAX 1300------------- MIN 242 MAX 260 Cheers QuattroFX Link to comment Share on other sites More sharing options...
Larx Posted December 3, 2010 Share Posted December 3, 2010 Hello, Here are the results for NVIDIA GT220 1GB DDR3 on Intel Quad Q8400 2.66GHz (fake MacPro 3.1) Scene 1 1024x768 FPS 212 Min 168 Max 324 1440x900 FPS 166 Min 127 Max 165 Scene 2 Diffuse: 1024x768 FPS 670 Min 469 Max 670 1440x900 FPS 581 Min 376 Max 594 Scene 2 Bump Mapping: 1024x768 FPS 593 Min 470 Max 618 1440x900 FPS 418 Min 365 Max 424 Scene 2 Parallax Mapping: 1024x768 FPS 541 Min 471 Max 548 1440x900 FPS 409 Min 378Max 420 Link to comment Share on other sites More sharing options...
akiNikki Posted December 3, 2010 Share Posted December 3, 2010 So this not working on 450GTS right? Cause nothing happen when I pressed start, it making my mouse unusable. Link to comment Share on other sites More sharing options...
mitch_de Posted December 3, 2010 Author Share Posted December 3, 2010 Yep, it can be some problem which OpenGL calls are used by the irrlicht 3d engine (is used as 3D unit) - dont worry about that if your real games work or OpenGLExtensionsviewer* works as benchmark! Also dont forget to try GRASS (its OpenCL - compute on GPU) - at least non hal100 (NV 4xx) cards should work with OpenCL. * since last major Update the OpenGLExtensionsviewer got more "real game testing" if you use the new +huge 3D Object King insted of known CUBE (much simplier than KING). Problem of really valide OEV tests is the huge configurability (Multisamling, Anithros, one Object vs many objects (KING vs KINGS)) To compare GPUs on complete different computers/screens better use: resolution up to 1280x1024 (1440x900), windowed (fullscreen off , that disables also VSYNC!!!) , Multisampling * 2, Anithros * 8 and single Objects (KING or CUBE, not KINGS or CUBES). Many Objects KINGS, CUBES is even more real game test, BUT cpu usage is also much higher = faster cpu gives much faster FPS with same gpu. If you want compare OpenGL driver speed diffs (by OS X updates) on YOUR computer , its best to reduce GPU load to measure the (most) little driver speed diffs: windowed up to 800x 600, multisamling off, anitros off We can also use that thread now collecting here also OpenGLExtensionsviewer tests. Beside my hint to use the above (first) listed config for OGLEV, you can post also you fullscreen FPS (same other config, but highest res of your monitor). Link to comment Share on other sites More sharing options...
akiNikki Posted December 3, 2010 Share Posted December 3, 2010 I can't open the Grass Test my friend. It says my MAC version is not supported. Running 10.6.5 here. Link to comment Share on other sites More sharing options...
mitch_de Posted December 3, 2010 Author Share Posted December 3, 2010 I can't open the Grass Test my friend. It says my MAC version is not supported. Running 10.6.5 here. Happens if the GPU Type is not (already) supported. Seems that only CUDA already works not OpenCL with NV 4xx GPUs. Link to comment Share on other sites More sharing options...
akiNikki Posted December 3, 2010 Share Posted December 3, 2010 So, you mean supported, is officially by Mac right? Even if i've installed CUDA? Link to comment Share on other sites More sharing options...
mitch_de Posted December 3, 2010 Author Share Posted December 3, 2010 No, only CUDA (if install extre CUDA drivers from NV) , no OpenCL (by Apple). Link to comment Share on other sites More sharing options...
mitch_de Posted June 8, 2012 Author Share Posted June 8, 2012 Updated SmallOpenGL Bench, recompiled with updated franklin3D/irrlicht engine. Link to comment Share on other sites More sharing options...
Klonkrieger2 Posted June 9, 2012 Share Posted June 9, 2012 crashes on nvidia quadro 5000 @ 10.7.4: Exception Type: EXC_BAD_ACCESS (SIGBUS) Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000000 Link to comment Share on other sites More sharing options...
mitch_de Posted June 9, 2012 Author Share Posted June 9, 2012 Be sure (if crash) to have the whole Folder unzipped - means you need folder media (with content) beside the app . If app has not media folder in same parentfolder app will crash - app doesn't check if media folder exists. Link to comment Share on other sites More sharing options...
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