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Just checked out the article. Really exciting stuff...Most impressive that they can beat the Penryn chip by such a large margin, I mean they're doing to Penryn what they did to AMD in 2006, and Penryn is amazing in itself.

 

The biggest beneficiaries initially are going to be high-end stuff, video editing, 3d rendering, servers and HPC... A Nehalem Mac Pro is going to be awesome! However I can't wait for this technology to filter down to desktop and notebook cpu's...

Just checked out the article. Really exciting stuff...Most impressive that they can beat the Penryn chip by such a large margin, I mean they're doing to Penryn what they did to AMD in 2006, and Penryn is amazing in itself.

 

The biggest beneficiaries initially are going to be high-end stuff, video editing, 3d rendering, servers and HPC... A Nehalem Mac Pro is going to be awesome! However I can't wait for this technology to filter down to desktop and notebook cpu's...

i wanted to get a dual or quad core penryn for music production... i guess i'll wait and get a nahalem instead...

The best part is the 8-core Nehalem chip coming out in 2009...

 

Imagine a 16-core, hyperthreaded Mac Pro! 32 threads! It would be like, up to 4 times as fast as the current 8-core Mac Pro in highly threaded applications (3D rendering, etc)

i wanted to get a dual or quad core penryn for music production... i guess i'll wait and get a nahalem instead...

 

I have had this idea in my mind (waiting for Nehalems before I build a new computer) for quite some time now.

The processor market is moving WAY too fast from what the software devs can actually keep up with. We barely have dual core support in most apps, I agree with vbetts in the sense that at this time, it shouldn't go over quad core on a single processor.

I think quad core should be the most on one single chip. Anything else is overkill, it's nice, but not needed. Even more when there are hardly any programs that uses 4 cores.

 

That's true. However, the 8-core chip, at least according to the Wikipedia article, is only for use in very high-end workstations and servers. And for people who do 3D ray-tracing, there can never be enough cores.

 

Also, as games move towards real-time ray-tracing, gamers would soon find a need for as many processor cores as they can get their hands on.

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