Unigine Heaven 4.0 Benchmark! Updated 14.02.2013 + BIG GPU test
Started by mitch_de, Mar 09 2012 11:10 PM
108 replies to this topic
#61
Posted 27 April 2012 - 01:21 PM
HD6870 - DP3 (AMDRadeonAccelerator removed)
#62
Posted 27 April 2012 - 03:15 PM
Great . Also an good idea to bench with 4*FSAA on very fast gpus (even more less cpu speed dependent results than with 2*FSAA).
But please add also the 2*FSSA results to compare with others - lowend-midrange gpus (in conclusion with 512 MB VRAM or less) cant handle 4*FSAA good in higher res and so 2*FSAA is an common bench environment for all.
But please add also the 2*FSSA results to compare with others - lowend-midrange gpus (in conclusion with 512 MB VRAM or less) cant handle 4*FSAA good in higher res and so 2*FSAA is an common bench environment for all.
#63
Posted 27 April 2012 - 05:03 PM

800x600 no FSAA :
#64
Posted 27 April 2012 - 05:29 PM
Thanks. Beside resolution, FSAA is the parameter which most FPS effect.
Interesting is the big diff in spped windowed vs fullscreen at same resolution with your AMD card + ML DP3.
I get same bench results in 800x600 windowed vs 800x600 fullscreen in 10.7.4 E52 (Nvidia).
Would be fine if others with AMD/NVIDIA check (again) windowed vs fullscreen 800x600 (no fssa for more diff) also.
I bet that only AMD drivers have this huge diff windowed vs fullscreen. Perhaps some AMD driver problems in windowed mode.
Or an ML DP2/DP3 problem. For my knowledge Nvidia cards cant run Unique in windowed mode in DP3 - freeze.
Interesting is the big diff in spped windowed vs fullscreen at same resolution with your AMD card + ML DP3.
I get same bench results in 800x600 windowed vs 800x600 fullscreen in 10.7.4 E52 (Nvidia).
Would be fine if others with AMD/NVIDIA check (again) windowed vs fullscreen 800x600 (no fssa for more diff) also.
I bet that only AMD drivers have this huge diff windowed vs fullscreen. Perhaps some AMD driver problems in windowed mode.
Or an ML DP2/DP3 problem. For my knowledge Nvidia cards cant run Unique in windowed mode in DP3 - freeze.
Attached Files
#65
Posted 10 May 2012 - 05:58 AM
#66
Posted 12 May 2012 - 02:33 AM
OS 10.7.4 with Nvidia retail driver v.270.00.00f06 ("Quadro driver"),
GTX580 MSI "Lightning" @920Mhz
1920x1080, FSAA=4, all other at max
Shot 2012-05-12 в 6.09.17.png 674.61K
37 downloads
And no, I don't agree with you, Mitch: I think that "00f06 Quadro driver" is best seen driver for Fermi cards. Because no need for AGPM edit, because of very good performance in games, because of stability et ct.
GTX580 MSI "Lightning" @920Mhz
1920x1080, FSAA=4, all other at max
Shot 2012-05-12 в 6.09.17.png 674.61K
37 downloadsAnd no, I don't agree with you, Mitch: I think that "00f06 Quadro driver" is best seen driver for Fermi cards. Because no need for AGPM edit, because of very good performance in games, because of stability et ct.
#67
Posted 12 May 2012 - 07:46 AM
I said ( in thread 10.7.4 out, news) that the Nvidia drivers compared to Apple drivers may only help for Quadro (=Fermi) users. Non fermi users better use Apple drivers!
#68
Posted 12 May 2012 - 02:34 PM
mitch_de, on 12 May 2012 - 07:46 AM, said:
I said ( in thread 10.7.4 out, news) that the Nvidia drivers compared to Apple drivers may only help for Quadro (=Fermi) users. Non fermi users better use Apple drivers!
...well...apple 10.7.4 drivers work best for me...GT520(a fermi...but a bit of a bastard i think)
#69
Posted 15 May 2012 - 07:30 AM
I have a "little bastard" too
= Geforce GT430, it based on GF108 chip with 96 cores and overclocked @822Mhz with passive cooling.
OS 10.7.4 with Nvidia retail driver v.270.00.00f06 ("Quadro driver")
800x600 windowed, FSAA=2, Shaders=High, Aniso=4
Shot 2012-05-15 в 11.19.03.png 545.04K
15 downloads
1920x1080 fullscreen, FSAA=4, Shaders=High, Aniso=16
Shot 2012-05-15 в 10.27.51.png 670.71K
12 downloads
IMHO "Quadro" driver demonstrate good performance with this fermi card.
OS 10.7.4 with Nvidia retail driver v.270.00.00f06 ("Quadro driver")
800x600 windowed, FSAA=2, Shaders=High, Aniso=4
Shot 2012-05-15 в 11.19.03.png 545.04K
15 downloads1920x1080 fullscreen, FSAA=4, Shaders=High, Aniso=16
Shot 2012-05-15 в 10.27.51.png 670.71K
12 downloadsIMHO "Quadro" driver demonstrate good performance with this fermi card.
#70
Posted 22 June 2012 - 02:19 PM
#71
Posted 14 July 2012 - 05:45 AM
Mountain GM GByte 560Ti OOB
#72
Posted 17 July 2012 - 08:59 AM
HD 6870 - OS X Mountain Lion build 12A269 .....
800*600 windowed:

800*600 fullscreen:

1920*1080 fullscreen :
800*600 windowed:

800*600 fullscreen:

1920*1080 fullscreen :
#73
Posted 23 August 2012 - 04:28 AM
#74
Posted 15 September 2012 - 03:34 AM
Felt like sharing... By comparing with other GTS450 seems like fine... Still gonna compare on windows. It really makes me sad that i cant play wow on full settings with opengl, and gll not working on 10.8...
And Dota 2 is freezing like hell 20fps max 2 fps min...
Attached Files
#75
Posted 14 February 2013 - 07:06 AM
NEW 4.0 Version Results:
Preset BASIC (medium, 1280x720, windowed, AA*2) Nvidia 9600 GT, 10.8.3 D65
I see that AA*2 and medium already needs 90% of the 512 MB VRAM. Higher quality + Higher res + more AA will reduce speed (short fps downs) with 512 MB only.
Bildschirmfoto 2013-02-14 um 08.01.51.jpg 83.14K
14 downloads
Same but HIGH:
Bildschirmfoto 2013-02-14 um 08.36.46.jpg 74.09K
8 downloads
Preset BASIC (medium, 1280x720, windowed, AA*2) Nvidia 9600 GT, 10.8.3 D65
I see that AA*2 and medium already needs 90% of the 512 MB VRAM. Higher quality + Higher res + more AA will reduce speed (short fps downs) with 512 MB only.
Bildschirmfoto 2013-02-14 um 08.01.51.jpg 83.14K
14 downloadsSame but HIGH:
Bildschirmfoto 2013-02-14 um 08.36.46.jpg 74.09K
8 downloads
#76
Posted 15 February 2013 - 04:28 AM
Version 4.0 produces following images - first one with AA, second without AA. This is not the same scene.
Currently running 12D65.
aa_on.jpg 68.1K
9 downloads
aa_off.jpg 175.43K
7 downloads
EDIT:
AA was not fixed with 12D68 and it seems tessellation doesn't work either.
My benchmark results: Left Basic w/o AA, right Ultra w/o AA.
basic.jpg 89.19K
7 downloads
ultra.jpg 88.93K
4 downloads
EDIT2:
Benchmark result on Basic w/o AA in Windows 8 x64 with OpenGL:
FPS: 132.6
Score: 3340
Min FPS: 9.9
Max FPS: 255.0
Currently running 12D65.
aa_on.jpg 68.1K
9 downloads
aa_off.jpg 175.43K
7 downloadsEDIT:
AA was not fixed with 12D68 and it seems tessellation doesn't work either.
My benchmark results: Left Basic w/o AA, right Ultra w/o AA.
basic.jpg 89.19K
7 downloads
ultra.jpg 88.93K
4 downloadsEDIT2:
Benchmark result on Basic w/o AA in Windows 8 x64 with OpenGL:
FPS: 132.6
Score: 3340
Min FPS: 9.9
Max FPS: 255.0
Edited by k3nny, 15 February 2013 - 03:14 PM.
#77
Posted 15 February 2013 - 07:17 AM
You should use BENCHMARK button (after RUN) to get an benchmark result value. Takes 4 Minutes and benches all 26 scenes.
#78
Posted 15 February 2013 - 07:53 AM
I figured it's senseless to do a benchmark when the standard settings produce an invalid output and wanted to report that.
#79
Posted 15 February 2013 - 08:58 AM
Ah i see. But that may not be an problem of the benchmark - your gpu may be the problem with actual drivers and AA enabled.
PS: Today D68 is coming up - for sure also changed AMD/Nvidia drivers. May help AMD 7xxx users.
PS2: If only AA makes problems, you could make an custom preset with same settings for BASIC / EXTREME but set AA=0.
My (old) 9600 GT performs 10% faster without AA*2 in BASIC (22 fps vs 24 fps).
PS: Today D68 is coming up - for sure also changed AMD/Nvidia drivers. May help AMD 7xxx users.
PS2: If only AA makes problems, you could make an custom preset with same settings for BASIC / EXTREME but set AA=0.
My (old) 9600 GT performs 10% faster without AA*2 in BASIC (22 fps vs 24 fps).
#80
Posted 15 February 2013 - 11:19 AM
can't use AA ... 1280x720 ... 12D68 ....
Attached Files
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