34 replies to this topic
#21
Posted 14 September 2008 - 06:36 PM
I have read somewhere that adding platform=X86PC to the boot up fixes it but unfortunately this does not work on my laptop it panics, maybe you could try this.
Ade.
Ade.
#22
Posted 14 September 2008 - 06:39 PM
Alex DeWolf, on Sep 13 2008, 09:11 AM, said:
I think the attached image shows pretty slow opengl tests. Also HalfLife2 on Crossover is really slow on this machine, on a Mac Book with the ATI X3100 it is much smoother and faster.
Alex
Alex
Slice, on Sep 13 2008, 10:00 AM, said:
OpenGL Extension Viewer is a strange program. As well as XBench. Better try Open Mark and Cinebench.
Crossover uses windows drivers so I doubt it can run fast OpenGL.
What is ATI X3100? May be you mean Intel X3100?
Crossover uses windows drivers so I doubt it can run fast OpenGL.
What is ATI X3100? May be you mean Intel X3100?
OneGl Extension Viewer in WindowsXP run with the same speed as sowtware renderer in MacOSX.
Try Cinebench that exists in both WinXP and in MacOX
Attached Files
#23
Posted 14 September 2008 - 06:43 PM
Thanks
Ade.
#24
Posted 14 September 2008 - 07:41 PM
Here is a HalfLife2:Episode 2 screenshot with FPS displayed (11 FPS). I still can't figure this out.
Alex
Cinebench R10 results (NOTE:I have to boot with cpus=1 so only single cpu results):
CINEBENCH R10
****************************************************
Tester : Alex DeWolf
Processor : Intel T9300
MHz : 2.4 GHZ
Number of CPUs : 1
Operating System : OS X 32 BIT 10.5.4
Graphics Card : NVIDIA GeForce 8600 GTS OpenGL Engine
Resolution : <fill this out>
Color Depth : <fill this out>
****************************************************
Rendering (Single CPU): 2462 CB-CPU
Rendering (Multiple CPU): --- CB-CPU
Shading (OpenGL Standard) : 4370 CB-GFX
****************************************************
Alex
Here are my Cinebench R10 results (NOTE: I have to boot with cpus=1 so there are only single cpu results):
CINEBENCH R10
****************************************************
Tester : Alex DeWolf
Processor : Intel T9300
MHz : 2.4 GHZ
Number of CPUs : 1
Operating System : OS X 32 BIT 10.5.4
Graphics Card : NVIDIA GeForce 8600 GTS OpenGL Engine
Resolution : <fill this out>
Color Depth : <fill this out>
****************************************************
Rendering (Single CPU): 2462 CB-CPU
Rendering (Multiple CPU): --- CB-CPU
Shading (OpenGL Standard) : 4370 CB-GFX
****************************************************
Alex
Here's the Cinebench 10 results. I have top boot with cpus=1 so only single cpu usage:
CINEBENCH R10
****************************************************
Tester : Alex DeWolf
Processor : Intel T9300
MHz : 2.4 GHZ
Number of CPUs : 1
Operating System : OS X 32 BIT 10.5.4
Graphics Card : NVIDIA GeForce 8600 GTS OpenGL Engine
Resolution : <fill this out>
Color Depth : <fill this out>
****************************************************
Rendering (Single CPU): 2462 CB-CPU
Rendering (Multiple CPU): --- CB-CPU
Shading (OpenGL Standard) : 4370 CB-GFX
Alex
Slice, on Sep 14 2008, 11:39 AM, said:
Your Nvidia is really fast. I have no such result while all other tests and games work fine.
OneGl Extension Viewer in WindowsXP run with the same speed as sowtware renderer in MacOSX.
Try Cinebench that exists in both WinXP and in MacOX
OneGl Extension Viewer in WindowsXP run with the same speed as sowtware renderer in MacOSX.
Try Cinebench that exists in both WinXP and in MacOX
Cinebench R10 results (NOTE:I have to boot with cpus=1 so only single cpu results):
CINEBENCH R10
****************************************************
Tester : Alex DeWolf
Processor : Intel T9300
MHz : 2.4 GHZ
Number of CPUs : 1
Operating System : OS X 32 BIT 10.5.4
Graphics Card : NVIDIA GeForce 8600 GTS OpenGL Engine
Resolution : <fill this out>
Color Depth : <fill this out>
****************************************************
Rendering (Single CPU): 2462 CB-CPU
Rendering (Multiple CPU): --- CB-CPU
Shading (OpenGL Standard) : 4370 CB-GFX
****************************************************
Alex
Slice, on Sep 14 2008, 11:39 AM, said:
Your Nvidia is really fast. I have no such result while all other tests and games work fine.
OneGl Extension Viewer in WindowsXP run with the same speed as sowtware renderer in MacOSX.
Try Cinebench that exists in both WinXP and in MacOX
OneGl Extension Viewer in WindowsXP run with the same speed as sowtware renderer in MacOSX.
Try Cinebench that exists in both WinXP and in MacOX
Here are my Cinebench R10 results (NOTE: I have to boot with cpus=1 so there are only single cpu results):
CINEBENCH R10
****************************************************
Tester : Alex DeWolf
Processor : Intel T9300
MHz : 2.4 GHZ
Number of CPUs : 1
Operating System : OS X 32 BIT 10.5.4
Graphics Card : NVIDIA GeForce 8600 GTS OpenGL Engine
Resolution : <fill this out>
Color Depth : <fill this out>
****************************************************
Rendering (Single CPU): 2462 CB-CPU
Rendering (Multiple CPU): --- CB-CPU
Shading (OpenGL Standard) : 4370 CB-GFX
****************************************************
Alex
Here's the Cinebench 10 results. I have top boot with cpus=1 so only single cpu usage:
CINEBENCH R10
****************************************************
Tester : Alex DeWolf
Processor : Intel T9300
MHz : 2.4 GHZ
Number of CPUs : 1
Operating System : OS X 32 BIT 10.5.4
Graphics Card : NVIDIA GeForce 8600 GTS OpenGL Engine
Resolution : <fill this out>
Color Depth : <fill this out>
****************************************************
Rendering (Single CPU): 2462 CB-CPU
Rendering (Multiple CPU): --- CB-CPU
Shading (OpenGL Standard) : 4370 CB-GFX
Attached Files
#25
Posted 14 September 2008 - 09:43 PM
mitch_de, on Sep 14 2008, 03:15 AM, said:
Then try it at higer res or (above 2000x1400 - like gamemagazines testresolutions), better aktivate the FSAA (Multisampling) to 4 or 8.
You will see a BIG difference between both cards !!!
FSAA ist very hard work for GPU and also VRAM-Speed. OpenGL driver differences and CPU-Limits have not more such a big effect aktivating FSAA*4 or FSAA*8.
You will see a BIG difference between both cards !!!
FSAA ist very hard work for GPU and also VRAM-Speed. OpenGL driver differences and CPU-Limits have not more such a big effect aktivating FSAA*4 or FSAA*8.
The OP isn't using those those settings so comparing to other cards can led to false assumptions. (Although in his case something is wrong as they are incredibly low.)
mitch_de, on Sep 14 2008, 03:15 AM, said:
ALSO:
real word game benches ahve some MINUS:
- much more CPU + RAM dependend - bad comparable between different CPU + RAM systems
- an GPU which wins GOLD on UNREAL may not get any upper place (means loose) in an other game bench (Crysis)
- its too much work to get an GPU value which is only comparable for systems with SAME MB RAM, SAME CPU TYPE, SAME CPU GHZ
real word game benches ahve some MINUS:
- much more CPU + RAM dependend - bad comparable between different CPU + RAM systems
- an GPU which wins GOLD on UNREAL may not get any upper place (means loose) in an other game bench (Crysis)
- its too much work to get an GPU value which is only comparable for systems with SAME MB RAM, SAME CPU TYPE, SAME CPU GHZ
The tools I suggested was for evaluating real performance (for that system), not necessarily as a tool for comparing GPU performance between different machines.
mitch_de, on Sep 14 2008, 03:15 AM, said:
Running OpenGLExtensionsViewer Benches (switching on FSAA at least *2, newer cards *4 or *8) helps here really for "homeuser GPU tests".
Alex DeWolf, are the results the same using different games and are the frame rates the same in native games?
#26
Posted 14 September 2008 - 09:55 PM
Alex DeWolf, on Sep 14 2008, 09:41 PM, said:
Also HalfLife2 on Crossover is really slow on this machine,
Here is a HalfLife2:Episode 2 screenshot with FPS displayed (11 FPS). I still can't figure this out.
Here is a HalfLife2:Episode 2 screenshot with FPS displayed (11 FPS). I still can't figure this out.
I think your problem is not the OpenGL itself, its a problem of CROSSOVER with your GPU/iopenGL !
If real OS X games work well, and only Crossover Games not, contact Crossover / Forum - i think you will not be alone with this GPU type.
#27
Posted 14 September 2008 - 10:04 PM
mitch_de, on Sep 14 2008, 02:55 PM, said:
I think your problem is not the OpenGL itself, its a problem of CROSSOVER with your GPU/iopenGL !
If real OS X games work well, and only Crossover Games not, contact Crossover / Forum - i think you will not be alone with this GPU type.
If real OS X games work well, and only Crossover Games not, contact Crossover / Forum - i think you will not be alone with this GPU type.
I am checking this out
Slice, on Sep 14 2008, 11:39 AM, said:
Your Nvidia is really fast. I have no such result while all other tests and games work fine.
OneGl Extension Viewer in WindowsXP run with the same speed as sowtware renderer in MacOSX.
Try Cinebench that exists in both WinXP and in MacOX
OneGl Extension Viewer in WindowsXP run with the same speed as sowtware renderer in MacOSX.
Try Cinebench that exists in both WinXP and in MacOX
I got and ran Cinebench R10. The results are attached, I have to run with CPUS=1.
Alex
I got Cinebench R10 and ran it. Here are the results (I have to run with cpus=1):
CINEBENCH R10
****************************************************
Tester : Alex DeWolf
Processor : Intel T9300
MHz : 2.4 GHZ
Number of CPUs : 1
Operating System : OS X 32 BIT 10.5.4
Graphics Card : NVIDIA GeForce 8600 GTS OpenGL Engine
Resolution : <fill this out>
Color Depth : <fill this out>
****************************************************
Rendering (Single CPU): 2462 CB-CPU
Rendering (Multiple CPU): --- CB-CPU
Shading (OpenGL Standard) : 4370 CB-GFX
****************************************************
Alex
Attached Files
#28
Posted 14 September 2008 - 10:05 PM
mitch_de, on Sep 14 2008, 05:55 PM, said:
I think your problem is not the OpenGL itself, its a problem of CROSSOVER with your GPU/iopenGL !
If real OS X games work well, and only Crossover Games not, contact Crossover / Forum - i think you will not be alone with this GPU type.
If real OS X games work well, and only Crossover Games not, contact Crossover / Forum - i think you will not be alone with this GPU type.
Alex, if so enable logging in Crossover and attach the log file.
#29
Posted 14 September 2008 - 11:29 PM
Headrush69, on Sep 14 2008, 03:05 PM, said:
Looks like we got to the same conclusion.
Alex, if so enable logging in Crossover and attach the log file.
Alex, if so enable logging in Crossover and attach the log file.
Looking but can't find logging in Crossover...
Attached is Cinebench R10 results I have to use cpus=1.
Alex
Headrush69, on Sep 14 2008, 03:05 PM, said:
Looks like we got to the same conclusion.
Alex, if so enable logging in Crossover and attach the log file.
Alex, if so enable logging in Crossover and attach the log file.
Ok I figured it out. The log is attached. Let me know if I used the correct log settings.
Alex
P.S. This worthless forum software will only let me attach certain file extensions. Please mods fix this.
Attached Files
#30
Posted 15 September 2008 - 05:01 AM
Well I downloaded the Halo demo and it is unplayably slow. Something is really wrong. Any ideas?
Alex
Alex
#31
Posted 15 September 2008 - 07:48 AM
Alex DeWolf, on Sep 15 2008, 07:01 AM, said:
Well I downloaded the Halo demo and it is unplayably slow. Something is really wrong. Any ideas?
Alex
Alex
First check if the Mac HALO DEMO is Universal Binary or PPC (Finder Info).
IF PPC then its unplayable on Intel , doesnt matter 1 or 2 Cores.
Halo UB is near unplayable with only one Core.
I would run itunes and the visualizer - or OpenGL Screensaver they are all OpenGL with low CPU usage , good for check.
An screensaver (UB) demo like : http://www.uselesscr...m3DSS.Trial.dmg
Its OpenGL, may CPU load is very low but it will use GPU medium to high.
Fishs and Water should seen smooth moving.
Remember also your 1 core problem:
If those Itunes Visuals and 3D Screensaver works good (both low-medium CPU usage)
and you cant PLAY modern 3D Shooter (with or without Crossover) its the missing 2. CORE is main Problem!!!
Games like HALO 2.03 (UB) or other high CPU Usage Games will simply not work without both cores aktive.
Crossover with an modern 3D shooter needs much, much CPU power of both cores - even highend C2Ds get full CPU load on 2 cores.
#32
Posted 15 September 2008 - 01:38 PM
mitch_de, on Sep 15 2008, 12:48 AM, said:
Mac demo or also Crossover ?
First check if the Mac HALO DEMO is Universal Binary or PPC (Finder Info).
IF PPC then its unplayable on Intel , doesnt matter 1 or 2 Cores.
Halo UB is near unplayable with only one Core.
I would run itunes and the visualizer - or OpenGL Screensaver they are all OpenGL with low CPU usage , good for check.
An screensaver (UB) demo like : http://www.uselesscr...m3DSS.Trial.dmg
Its OpenGL, may CPU load is very low but it will use GPU medium to high.
Fishs and Water should seen smooth moving.
Remember also your 1 core problem:
If those Itunes Visuals and 3D Screensaver works good (both low-medium CPU usage)
and you cant PLAY modern 3D Shooter (with or without Crossover) its the missing 2. CORE is main Problem!!!
Games like HALO 2.03 (UB) or other high CPU Usage Games will simply not work without both cores aktive.
Crossover with an modern 3D shooter needs much, much CPU power of both cores - even highend C2Ds get full CPU load on 2 cores.
First check if the Mac HALO DEMO is Universal Binary or PPC (Finder Info).
IF PPC then its unplayable on Intel , doesnt matter 1 or 2 Cores.
Halo UB is near unplayable with only one Core.
I would run itunes and the visualizer - or OpenGL Screensaver they are all OpenGL with low CPU usage , good for check.
An screensaver (UB) demo like : http://www.uselesscr...m3DSS.Trial.dmg
Its OpenGL, may CPU load is very low but it will use GPU medium to high.
Fishs and Water should seen smooth moving.
Remember also your 1 core problem:
If those Itunes Visuals and 3D Screensaver works good (both low-medium CPU usage)
and you cant PLAY modern 3D Shooter (with or without Crossover) its the missing 2. CORE is main Problem!!!
Games like HALO 2.03 (UB) or other high CPU Usage Games will simply not work without both cores aktive.
Crossover with an modern 3D shooter needs much, much CPU power of both cores - even highend C2Ds get full CPU load on 2 cores.
So it sounds like I am stuck until a BIOS patch is available for the 2nd CPU? iTunes and the opengl screensaver are fine. The Halo demo does appear to be a universal binary:
alex-dewolfs-macpro31:Halo Demo adewolf$ file *
Demo Read Me.rtf: Rich Text Format data, version 1, Apple Macintosh
EULA.rtf: Rich Text Format data, version 1, Apple Macintosh
HID.bundle: directory
Halo Demo: header for PowerPC PEF executable
Halo.nib: directory
Maps: directory
Read Me.rtf: Rich Text Format data, version 1, Apple Macintosh
Shaders: directory
Xiph License.rtf: Rich Text Format data, version 1, Apple Macintosh
demo.mov: Apple QuickTime movie (fast start, compressed header)
alex-dewolfs-macpro31:Halo Demo adewolf$ pwd
/Users/adewolf/Desktop/Halo Demo
Xplane demo also not running well:
alex-dewolfs-macpro31:MacOS adewolf$ file *
X-Plane: Mach-O universal binary with 2 architectures
X-Plane (for architecture ppc): Mach-O executable ppc
X-Plane (for architecture i386): Mach-O executable i386
alex-dewolfs-macpro31:MacOS adewolf$ pwd
/Users/adewolf/Desktop/X-Plane 9 Demo1/X-Plane.app/Contents/MacOS
Any ideas on fixing the BIOS? I already checked out osrom.net and requested a modded bios 2 weeks ago. My particular machine Asus F8SVN is not there.
Looks like I will have to go back to Linux for full support of this GPU/laptop
Alex
#33
Posted 15 September 2008 - 03:18 PM
Get Cinebench for Windows and test it in Crossover. You can compare OpenGL speed in MacOSX and in Crossover.
#34
Posted 18 September 2008 - 04:52 AM
Sorry but it is a bit irritating to get this machine with a pretty fast graphic card and native openGL apps run slower than an integrated GPU. I gave up and am back on Linux (Dream Linux) and all openGL apps are running very smoothly. Sorry. With QE/CI support it should not be too difficult to openGL working properly but it seems to be beyond me right now.
Alex
PS I would love to be back on OSX, so I will keep an eye out on 9500M support.
Alex
PS I would love to be back on OSX, so I will keep an eye out on 9500M support.
#35
Posted 26 September 2008 - 12:55 PM
OK I got a modded BIOS and Half Life2 runs just as fast on Windows or Linux in Crossover games. Yay!! So this was completely related to the cpus=1 issue. Thanks all.
Alex
Alex
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