Jump to content

Oblivion 100% Playble


  • Please log in to reply
93 replies to this topic

#21
Testcase

Testcase

    InsanelyMac Protégé

  • Members
  • Pip
  • 7 posts
  • Gender:Male
  • Location:Utah
Started with a new .ini and Vlad's grass and tree changes and got rid of the graphical anomalies. Haven't tried patching yet from the base install. I tried those audio changes and got some strange results where it sounded like the sfx were stacking up on top of each other and it got to be a bit overwhelming. Went back to the default audio.

EDIT: Patched to 1.2 with no problems. Now looking to see if I can get OBSE to run as well.

#22
OblivionMon

OblivionMon

    InsanelyMac Protégé

  • Members
  • Pip
  • 19 posts
  • Gender:Male
Thanks for this! As my name implies I am an Oblivion fan-- this name was drafted in my anticipation for its release on the TES forums. Finally I can mod again!

#23
sonicjam

sonicjam

    InsanelyMac Protégé

  • Members
  • PipPip
  • 65 posts
  • Gender:Male
  • Location:Pennsylvania, US
UPDATE i ran oblivion on the full version of spore, which is a new version of cider its now version 1632. I ran oblivion guess what its a lot more faster but the problem is that sound issue is still there i'm guessing its the game's problem. Also the mouse problem is not there i didn't needed the mouse fix but that mean there's a new mouse fix for now. but don't get to happy that the game runs faster because the land or buildings in the game some of them will be fine but a good small part of it will have gfx issues like this images down there:
Posted ImagePosted Image

#24
theweakend

theweakend

    InsanelyMac Protégé

  • Members
  • Pip
  • 22 posts
Had to get on this forum just to tell you guys all great job i never thought Mac would ever run oblivion.

the sound fix worked great no pre or post battle pauses here any more, however the item collision sound fix didn't help much just made the frequency of it happening less

haven't tried the grass fix (just ran through the intro of the game) well update on that here soon

@SonicJam: hope to see your next Oblivion.app repack with cider 1632 here soon it would be great to get that sound issue worked out, keep the great work dude

I'm running leopard (latest updates) macbook pro 2.6 ghz 4 gig ram

i'm not much of a hacker but if there is anything i can do to help you guys I'm all ears

#25
Shambler

Shambler

    InsanelyMac Protégé

  • Members
  • Pip
  • 23 posts
Sonicjam, I've noticed those same graphical errors in NFS:MW in the new version of cider. I couldn't actually get the game to run at all until I added the directx files that you supplied a while back. This sounds like a problem with Spore's version of cider, does anyone know if graphical errors like this occur in Spore itself? I also noticed that it Anti-aliases everything automatically, which is a little strange, regardless of whether I do it in game or not! It doesn't quit with command + q either anymore :(

#26
sonicjam

sonicjam

    InsanelyMac Protégé

  • Members
  • PipPip
  • 65 posts
  • Gender:Male
  • Location:Pennsylvania, US
yeah there is a problem i noticed in that version of cider in the regular spore game when you have the monster in the creator in test drive and do some of the animation i don't know which one was it the mouth body piece will get huge then back to normal. that problem could be from the config file i'm probably going to use the creature creator config to see if the gfx can look good.

#27
filosofem

filosofem

    InsanelyMac Protégé

  • Donators
  • 64 posts
  • Gender:Male
  • Location:Finland
I founded oblivion cider port torrent in d...noid, but i can't donwload that. Can anyone send that torrent in my email x82@kapsi.fi?

#28
theweakend

theweakend

    InsanelyMac Protégé

  • Members
  • Pip
  • 22 posts

I founded oblivion cider port torrent in d...noid, but i can't donwload that. Can anyone send that torrent in my email x82@kapsi.fi?


its really not worth the time (as you can see form the comments) its best to build it yourself

and does any one not get K-tron's error message if so please up load you wine config and oblivion.ini

#29
Phyre_wolf

Phyre_wolf

    InsanelyMac Protégé

  • Members
  • Pip
  • 17 posts
I had to post some of my tests and findings, Via Cider and Oblivion as well as managing to get HDR running on Oblivion! I know there is allot to read and I dunno what results other will get, Like I stated Below I am running the 2.4 Ghz Dual Pentium using the Radeon HD2600(256 Vram) and 2 Gigs of Ram. Am not familiar on what other Cider Programs will do, I used this Method on Puzzle Quest.app...

Hey I managed to get Oblivion HDR working as well, after fidling with the Ini Files and Fiddling with the Config Files in the Cider Program... Simply put, go into the config files in Preferences in your Cider program, Scroll down to GL extension and put 'Y' on it...(Open the config File using Text Edit)

So my Configs look Like this

[d3dgl]
"AnisotropicTextureFiltering" = "Y"
"VertexShaders" = "Y"
"PixelShaders" = "Y"
"PixelShadersLevel" = "2.1"
"ClipSpaceFix" = "Y"
"FragmentOffset" = "Auto"
"FixedProgram" = "Y"
"RectangleTextures" = "Auto"
"DynamicVBO" = "Y"
"IndexVBO" = "Y"
"FBO" = "Y"
"GLSL" = "M"
"VertexShadersLevel" = "2.1"
"FloatTextures" = "Y"
"OcclusionQueries" = "Y"
"fbobackbuffer" = "0"

[opengl]
"FixedGLExtensionBuffer" = "Y"
"GLExtensionBuffer" = "4096"

(I also Got VertexShader and Pixel Shader converted from 2.0 to 2.1 (aka Pixel Shader 3.0 for folks that don't understand the lingo) Simply type in the quotations 2.1
Am using the Cider program from Puzzle Quest so its a fairly recent Build.....

My ini looks like this for the Multi Thread Users... Did allot of research and it works, my system spec is the 2.4 Dual Pentium with the 2600hd Radeon and 2 Gigs of ram...

First off Yer ini Pref is located in Main hd/User/owner(aka the main user of the Mac)/Documents/My Games/Oblivion... You Open the ini File Using Text Edit...

Memory Tweaks:

uInterior Cell Buffer=3
uExterior Cell Buffer=36

The above values determine how many cells (whether for interior or exterior areas) are buffered into RAM. Note that usually the value of the Exterior Cell Buffer variable is automatically set by the engine based on the size of the uGridstoLoad variable. The higher that variable is, the higher the engine will raise this value. However if you want to smooth out your FPS, try manually setting a higher value for both of these, depending on how much RAM you have. For 1GB I recommend doubling the values (6 and 72 respectively). For 2GB of RAM, I use 16 and 102 respectively. For higher amounts of RAM, try raising them higher, however note that you should also raise the iPreloadSizeLimit value below.

iPreloadSizeLimit=26214400 - This setting appears to determine the maximum amount (in bytes) of RAM allowed for preloading game data. The higher the value, the more chance you have of reducing stuttering. The default value equates to around 25MB (divide the setting by 1024 to get KB, then by 1024 again to get MB). For those with 1GB of system RAM, try doubling the variable to 52428800. For those with 2GB, try double again at 104857600 (100MB). You can raise these values even further to experiment, however note that raising this to a large amount doesn't force all the game data to sit in RAM, and can actually cause crashes. I suggest the maximum anyone should set this to should be around 262144000 (250MB), even for 2GB of RAM. Make sure to raise your Cell Buffer values accordingly (see above).

Multithreading Tweaks:
bUseThreadedBlood=1
bUseThreadedMorpher=1
bUseThreadedTempEffects=1
bUseThreadedParticleSystem=1
bUseMultiThreadedTrees=1
bUseMultiThreadedFaceGen=1
iNumHavokThreads=5
iThreads=9
iOpenMPLevel=10

Also to Force the 3.0 Shader
bAllow30Shaders=1
(simply use the find fuction in Text Edit to locate all of the thigs needing to be tweaked Posted Image )

Next in the same folder to where your ini folder is at is called Renderinfo.txt

Get the Shader packet info which if yer using the set up I am the standard iMac setup the packet will be 2...

Now go into the Ciderized Oblivion Data file Scroll down to folder Called Shaders, Rename shaderpackage002.sdp to something else, I jes added a letter to mine so it looks like this shaderpackage002a.sdp, Now if yer using the same setup system that I am then For Bloom based Game use Shader packet 8, (jes Duplicate it and rename it shaderpackage002.sdp) and if You want to try out the HD Format Duplicate Shader 10 and rename it shaderpackage002.sdp... Do not delete Your renamed shaderpackage002.sdp, for back up purposes. If you have Shader Packet 8 Active HD wont work and if You have Shader 10 active Bloom wont work so it all varies on taste.

Experiment a little, I am running Oblivion on Full everything, Plus OOO and MMM as well as all the Trimming Addons working. I am still trying to Fig a way to fix sound, but doesn't seem to figure out anything else atm... I am still getting random Crash's, but I believe that might be because of the massive addons I am running on it, but I don't know yet.

I dunno if posting here was of any use, I hope it helps ^^ If any Ideas on how to fix the sound send my way. Jewel Quest uses the 1560 Cider Build, Side note Don't Forget to get yer hands on Direct X Program to install in System32 .. I got my hands on d3dx9_24 on to d3dx9_34 all installed in the directory... Hell I even got D3dx10_33 and 34 installed, (Its usless atm but might come in handy for future releases of Cider Posted Image )

Allot to say, lol I had to post my findings Hope it helps!

Still working on the sound Bug, seeing if the actual Cider Program is the sole issue of the sound... Or if anyone has a newer Cider working with Oblivion that doesn't have the snd issue I would love te get it and be able to disect it...

Update: I wanted to see what happens if I went further then 2.1 on the Shader configs in the Config CIder file, I did 3.0 and it seems to run faster... Does anyone have an understanding to why?

#30
Phyre_wolf

Phyre_wolf

    InsanelyMac Protégé

  • Members
  • Pip
  • 17 posts
Here is more info! I Got all the SDK files implemented in Cider Config it looks like this
[DllOverrides]
"commdlg" = "builtin, native"
"comdlg32" = "builtin, native"
"oleaut32" = "builtin, native"
"ver" = "builtin, native"
"version" = "builtin, native"
"shell" = "builtin, native"
"shell32" = "builtin, native"
"shfolder" = "builtin, native"
"shlwapi" = "builtin, native"
"lzexpand" = "builtin, native"
"lz32" = "builtin, native"
"comctl32" = "builtin, native"
"commctrl" = "builtin, native"
"advapi32" = "builtin, native"
"crtdll" = "builtin, native"
"mpr" = "builtin, native"
"winspool.drv" = "builtin, native"
"d3d8" = "builtin, native"
"d3d9" = "builtin, native"
"d3drm" = "builtin, native"
"ddraw" = "builtin, native"
"dinput" = "builtin, native"
"dinput8" = "builtin, native"
"dmusic" = "builtin, native"
"dsound" = "builtin, native"
"opengl32" = "builtin, native"
"msvcrt" = "native, builtin"
"rpcrt4" = "native, builtin"
"msvideo" = "builtin, native"
"msvfw32" = "builtin, native"
"quartz" = "builtin, native"
"mcicda.drv" = "builtin, native"
"mciseq.drv" = "builtin, native"
"mciwave.drv" = "builtin, native"
"mciavi.drv" = "native, builtin"
"mcianim.drv" = "native, builtin"
"msacm.drv" = "builtin, native"
"msacm" = "builtin, native"
"msacm32" = "builtin, native"
"midimap.drv" = "builtin, native"
"psapi" = "builtin, native"
"wininet" = "builtin, native"
"dbghelp" = "native, builtin"
"d3dx9_39" = "native, builtin"
"d3dx9_38" = "native, builtin"
"d3dx9_37" = "native, builtin"
"d3dx9_36" = "native, builtin"
"d3dx9_35" = "native, builtin"
"d3dx9_34" = "native, builtin"
"d3dx9_33" = "native, builtin"
"d3dx9_32" = "native, builtin"
"d3dx9_31" = "native, builtin"
"d3dx9_30" = "native, builtin"
"d3dx9_29" = "native, builtin"
"d3dx9_28" = "native, builtin"
"d3dx9_27" = "native, builtin"
"d3dx9_26" = "native, builtin"
"d3dx9_25" = "native, builtin"
"d3dx9_24" = "native, builtin"
"x3daudio1_3" = "native, builtin"
"x3daudio1_2" = "native, builtin"
"x3daudio1_1" = "native, builtin"
"x3daudio1_0" = "native, builtin"
"xaudio" = "native, builtin"
"xaudio2_0" = "native, builtin"
"xactengine2_0" = "native, builtin"
"xactengine2_1" = "native, builtin"
"xactengine2_2" = "native, builtin"
"xactengine2_3" = "native, builtin"
"xactengine2_4" = "native, builtin"
"xactengine2_5" = "native, builtin"
"xactengine2_6" = "native, builtin"
"xactengine2_7" = "native, builtin"
"xactengine2_8" = "native, builtin"
"xactengine2_9" = "native, builtin"
"xactengine2_10" = "native, builtin"
"xactengine3_0" = "native, builtin"
"xactengine3_1" = "native, builtin"
"xactengine3_2" = "native, builtin"
"xaudio2_1" = "native, builtin"
"xaudio2_2" = "native, builtin"
"XAPOFX1_0" = "native, builtin"
"XAPOFX1_1" = "native, builtin"


I implamented the latest DX 9c August addition in it as well, as the snd drivers.... thinking maybe the Loud obnoxious snd bug could be rectified. No Dice on that matter, yet.... So its the Cider Library I theorize. So we'll see on that matter... I was able to get the Shader pack 17 to work and it is beautiful running on HDR format. The only issue, which is rather minor is that the gfx kinda blurs a lil bit.. Am going to do some research to see if I can disable that blur effect in the ini files.. We shall see then...

#31
Testcase

Testcase

    InsanelyMac Protégé

  • Members
  • Pip
  • 7 posts
  • Gender:Male
  • Location:Utah
Good stuff. My imacs at apple right now getting its dead hard drive replaced but I can't want to try this out on my box. I made the mistake of running Oblivion under XP again for a visual comparison and the graphic goodness there made me cry :)

#32
Phyre_wolf

Phyre_wolf

    InsanelyMac Protégé

  • Members
  • Pip
  • 17 posts
Ahh man I am waiting to see the results with fellow ciderizers on this, I did allot of work on it, so I decided to open a new post, it has the d/l link of the App and ini as well as instructions to get it to work. I hope it was enough info for it to work.

http://forum.insanel...howtopic=126253

#33
Coaxill

Coaxill

    InsanelyMac Protégé

  • Members
  • Pip
  • 21 posts
  • Gender:Male
  • Location:Seattle, Washington

UPDATE i ran oblivion on the full version of spore, which is a new version of cider its now version 1632. I ran oblivion guess what its a lot more faster but the problem is that sound issue is still there i'm guessing its the game's problem. Also the mouse problem is not there i didn't needed the mouse fix but that mean there's a new mouse fix for now. but don't get to happy that the game runs faster because the land or buildings in the game some of them will be fine but a good small part of it will have gfx issues



Sonicjam, you are awesome! thank you so f***ing much! I have a really bad compaq presario lying around and the only reason I kept it was because It could play oblivion on mega low settings. Now, I can play it on my really fast mac.

You're a genious, please talk like one.
:)

*UPDATE
I need some help. So I followed all of the instructions and I'm getting serious graphic anomalies.
see attached images.
Oh, and when I go outside or press tab, it crashes.

Attached Files



#34
theweakend

theweakend

    InsanelyMac Protégé

  • Members
  • Pip
  • 22 posts
you may want to move on to this post as its more up to date and uses a newer version of cider I am currently working on getting oblivion to work on 2060 but that's a different story in its self

#35
Coaxill

Coaxill

    InsanelyMac Protégé

  • Members
  • Pip
  • 21 posts
  • Gender:Male
  • Location:Seattle, Washington
hey, thanks. hope this will work...

#36
Millenium BT

Millenium BT

    InsanelyMac Protégé

  • Just Joined
  • Pip
  • 1 posts
if downloaded oblivion game of the year edition for mac
no sound glitches no grass glitches no voice glitches no loading glitches ;)
so if i were you id download it to:

Link:http://thepiratebay.org/torrent/4679267/Oblivion_GOTY
Or:http://isohunt.com/torrent_details/63036097/oblivion+mac?tab=summary

#37
Xargon

Xargon

    InsanelyMac Protégé

  • Members
  • Pip
  • 43 posts
I've got Oblivion Shivering Isles on the Spore engine,i can play but i c'ant hear people voices, the mouth is not moving and i can see only the subtitles, how can i fix it?

#38
Gix

Gix

    InsanelyMac Protégé

  • Members
  • Pip
  • 37 posts

you may want to move on to this post as its more up to date and uses a newer version of cider I am currently working on getting oblivion to work on 2060 but that's a different story in its self

It works fine in 2097.

Millenium BT, no sound and voice glitches? How'd you pull that off? I'm not really interested in downloading 5gigs.

What were the grass and loading glitches? Never had that.

#39
mattef

mattef

    InsanelyMac Protégé

  • Just Joined
  • Pip
  • 1 posts
Hello everybody!

Does anybody know where the savegames from the mac-oblivion are?

greetz
Mattef

#40
Defmob

Defmob

    InsanelyMac Protégé

  • Just Joined
  • Pip
  • 1 posts
I can't seam to get mine to work. What do I put in the data folder? I put everything that came with the mod download, and typed it in the list, and it still doesnt work.

Here is some photos of what I'm doing.

My data folder
Attached File  Picture_2.png   183.32KB   58 downloads

My txt
Attached File  Picture_1.png   86.07KB   65 downloads

Attached Files







0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users

© 2014 InsanelyMac  |   News  |   Forum  |   Downloads  |   OSx86 Wiki  |   Mac Netbook  |   Web hosting by CatN  |   Designed by Ed Gain  |   Logo by irfan  |   Privacy Policy