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Mac Gaming and Multithreaded OpenGL

According to the articles, the new Mac Pro already incorporates the new multi-threaded OpenGL in the pre-installed version of Mac OS X (10.4.7). The official release of the new version of OpenGL for existing Mac owners remains uncertain.

 

According to some people I've talked to, multi-threaded OpenGL games will see huge gains in performance. With multi-threaded OpenGL, the game, for example, can run off one core/CPU, while OpenGL can work on the second core/processor for its processing. So they work in concurrent fashion instead of co-habitating one CPU.

 

One demo reportedly had a doubling of frame rate when taking advantage of the multi-threaded OpenGL. And with dual and multi-core processors becoming commonplace, many customers will be able to take advantage of these optimizations.


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cyclonefr

Posted

hum let me try now...

ps: doesnt work with the orig kext !

need the latest kexts, but the latest kexts doesnt support CEQI :D

cyclonefr

Posted

okay guys ive finally been able to use the latest ATINDRV+ OPENGL.FK using the old ATIRADEONX1000.kext (new protection or kernel dependency=??? but without that trick no ceqi!)

if u r interested i'll make a new build of neophus installer with him!

erikk

Posted

hum let me try now...

ps: doesnt work with the orig kext !

need the latest kexts, but the latest kexts doesnt support CEQI :D

 

yeah same thing here...

did you try the framework alone?

it will be interessting which test-programm we can use to see if something happens

munky

Posted

I expect XBench's OpenGL test would show an improvement on dual-core processors.... ?

erikk

Posted

i get 8 points more in xbench with new atindrv... later i try the framework.

cyclonefr

Posted

using the latest ATINDRV (aty wormy) + OPENGL.FK gives me 3 points more in xbench without any COREDUO

Pu7o

Posted

Leopard already has multi-threaded OpenGL :tomato:


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