sonicjam Posted June 20, 2008 Share Posted June 20, 2008 there another config file that spore actually uses that config file in the spore.app doesn't affect it at all. the other config file is in username/library/preference/SPORE Creature Creator Preferences/ Link to comment https://www.insanelymac.com/forum/topic/111221-cider-1430/page/2/#findComment-790659 Share on other sites More sharing options...
xandiztxu Posted June 20, 2008 Author Share Posted June 20, 2008 Good to know that we are getting Oblivium almost 100% playable! Link to comment https://www.insanelymac.com/forum/topic/111221-cider-1430/page/2/#findComment-790660 Share on other sites More sharing options...
rstrube Posted June 20, 2008 Share Posted June 20, 2008 Hi Guys, Â The fix you mentioned, adding "mousewarping" = "0" to the cider config file did the trick, but as one of you had mentioned you are limited in how far you can turn. Â I did some research and this is what I have found: Â Mouse warping keeps the mouse centered in the application window (from a desktop perspective), this essentially allows an application to "trap" the mouse. When you disable mouse warping the mouse moves around as with a regular application (i.e. it can move beyond the boundries of the application window. Â When you run oblivion in windowed mode (with mouse warping disabled) you can see this behavior very clearly, the mouse can move in and out of the game window. Whats happening is when the mouse encounters the edge of the os x desktop, it doesn't move anymore - hence you can't turn you character farther to the left of right. Enabling mouse warping makes the game virtuall unplayable, due to the fact that you can't turn at all. Â The higher the resolution of your monitor the less of an issue this is. I have a 1900x1200 monitor, so playing oblivion with mousewarping set to 0 isn't too much of a problem (because the mouse has plenty of space to move around on my desktop. Â My character can go about 370 degrees, but its still annoying if an enemy is off to your left and you've already hit the boundry (you have to spin the opposite direction to line the enemy up in your cross hairs). Â The other solution I've discovered, is to use a gamepad. I've experimented with a simple gamepad I had lying around and it works great. I'm considering purchasing the logitech dual analog gamepad (the controller will be similar to a ps2 controller), which is a HID gamepad with full support for OS X. I actually prefer playing oblivion with a gamepad - because I started off with the xbox 360 version. Â I'm going to do a fresh install (mine currently has all sorts of mods), and then release the App bundle. It might be a couple of days because I've already fallen behind on my work in order to try and get this working. Â When I release the App bundle - I'll have a full description of everything that was neccessary to get Oblivion working. The directX files were neccessary, but not all of them, only d3dx9_27.dll file is neccessary. I determined this through trial and error, and by reading some documentaiton on getting Oblivion working with Wine. Â The other issue is performance. I have a Macbook Pro 2.4 GHz, and I get about 30 fps indoors and around 15-20 fps outdoors at 1024x768. Granted this is with many of the details cranked up, so I'm sure if one wanted to - they could improve performance by lowering the details. Â Here are the screenshots. Â Rstrube Link to comment https://www.insanelymac.com/forum/topic/111221-cider-1430/page/2/#findComment-791236 Share on other sites More sharing options...
sonicjam Posted June 20, 2008 Share Posted June 20, 2008 Indeed i'm going to try oblivion with my XFX Controller let you know how it went.  EDIT: thanks for clearing things up too  EDIT:I'll just leave the those Direct X files there just in case someone will try another game and needs them to make it run. Link to comment https://www.insanelymac.com/forum/topic/111221-cider-1430/page/2/#findComment-791246 Share on other sites More sharing options...
Gix Posted June 20, 2008 Share Posted June 20, 2008 I say the game is fully playable. The mouse-lock issue is something I'll definitely want fixed but I can tolerate it. Finally, I can play the game with some TREES! Â Considering the Spore app had a splash page, I figured I'd do something nice for my Oblivion app. Â P.S: Works great with bloom, btw. Just make sure that HDR is off. Link to comment https://www.insanelymac.com/forum/topic/111221-cider-1430/page/2/#findComment-791564 Share on other sites More sharing options...
sonicjam Posted June 21, 2008 Share Posted June 21, 2008 Rstube i have a question when you had oblivion running under cider 1333 did the mouse warping, was it an issue there ? Â EDIT: I'm going to try battelfield 2142 version of cider to see if the mouse problem will fix oblivions. doing that its a fps game it need to trap the mouse in the window. Link to comment https://www.insanelymac.com/forum/topic/111221-cider-1430/page/2/#findComment-792276 Share on other sites More sharing options...
rstrube Posted June 22, 2008 Share Posted June 22, 2008 @ sonicjam  No, the 1133 build did not exhibit problems with the mouse, only the graphical artifacts that I mentioned. Let us know how the Battlefield cider works, perhaps the mouse problem only exists in build 1430.  I still haven't gotten around to creating the App bundle, part of the problem is that I need to do a fresh install of Oblivion, and I deleted my Bootcamp partition. I should hopefully get around to it sometime tomorrow.  RStrube Link to comment https://www.insanelymac.com/forum/topic/111221-cider-1430/page/2/#findComment-792633 Share on other sites More sharing options...
sonicjam Posted June 22, 2008 Share Posted June 22, 2008 well i tried battlefield 2142 it had graphical issue and the mouse problem was kinda there. when i moved to the left it it started when i move to the right probably when i hit 90 degree it started again. Link to comment https://www.insanelymac.com/forum/topic/111221-cider-1430/page/2/#findComment-793438 Share on other sites More sharing options...
kiwi89 Posted June 23, 2008 Share Posted June 23, 2008 Anyone managed to try out Everquest2? Im going to give it a try tonight but Im not expecting great things - Ill post what happens. Link to comment https://www.insanelymac.com/forum/topic/111221-cider-1430/page/2/#findComment-793801 Share on other sites More sharing options...
malingo55 Posted June 24, 2008 Share Posted June 24, 2008 Cider Release (1430, taken from Spore Demo) The Spore game and usuless files have been removed. I think this version already have support for pixel shaders 3.0 (Level 2.1) so I'm almost sure you will get to run Oblivion and others games here.  Have fun.  Download link : http://www.sendspace.com/file/qajrki  I will retest some of my tries here and post results in this topic. I don't have oblivion so its impossible right now to me to test.  But if you have it, try now. When your all finnished making the oblivion work right can you torrent the app i would litterly love that it is the only game i play on my xbox along with cod4 Link to comment https://www.insanelymac.com/forum/topic/111221-cider-1430/page/2/#findComment-795132 Share on other sites More sharing options...
-Ussu Posted June 24, 2008 Share Posted June 24, 2008 has anyone tryed Pro Evoluion Soccer with cider? like PES 2008 or PES 6would be great. Anyone? Link to comment https://www.insanelymac.com/forum/topic/111221-cider-1430/page/2/#findComment-795218 Share on other sites More sharing options...
sonicjam Posted June 24, 2008 Share Posted June 24, 2008 rstrube may i have the 1133 build ? Link to comment https://www.insanelymac.com/forum/topic/111221-cider-1430/page/2/#findComment-795581 Share on other sites More sharing options...
sonicjam Posted June 24, 2008 Share Posted June 24, 2008 sorry for the double post again but i got i finally got a complete fix for the game oblivion. the game is now 100% playable. the libdinput.dylib in the framework folder was causing that mouse problem. so i took cider 0983 version's of the libdinput.dylib and inserted it when in to game the mouse issue was gone. here the link to download the dylib just replace the libdinput.dll with this one: http://www.megaupload.com/?d=ROCS9A0A Link to comment https://www.insanelymac.com/forum/topic/111221-cider-1430/page/2/#findComment-795618 Share on other sites More sharing options...
xandiztxu Posted June 24, 2008 Author Share Posted June 24, 2008 Sonicjam, can you release the game via torrent? ^^ Already with icons and splash screen for Oblivion? Link to comment https://www.insanelymac.com/forum/topic/111221-cider-1430/page/2/#findComment-795759 Share on other sites More sharing options...
K-tron Posted June 24, 2008 Share Posted June 24, 2008 Thank you Sonicjam for fixing the mouse issue. The game is now playable but I would not call it 100% until mods are working with it, I can't even get the official ones working. Shivering Isles partially loads, there is an island of question marks in Niban Bay and it needs to be there for my saves to work right. Hopefully this forum can get most if not all mods/plugins working soon. Link to comment https://www.insanelymac.com/forum/topic/111221-cider-1430/page/2/#findComment-795864 Share on other sites More sharing options...
xandiztxu Posted June 25, 2008 Author Share Posted June 25, 2008 Cedega doesn't have support for Mods/Plugins, Cider wont have until cedega has as both is the same, but cedega for linux cider for OSXAnyone can try guild wars in this version, is supposed to work too. if 3 bugs. If anyone has interest on this, give me info and i will help you. Link to comment https://www.insanelymac.com/forum/topic/111221-cider-1430/page/2/#findComment-795875 Share on other sites More sharing options...
sonicjam Posted June 25, 2008 Share Posted June 25, 2008 Here is my Unofficial release for oblivion to run on mac os x: http://www.megaupload.com/?d=F7U2L343 Link to comment https://www.insanelymac.com/forum/topic/111221-cider-1430/page/2/#findComment-795974 Share on other sites More sharing options...
Korich Posted June 25, 2008 Share Posted June 25, 2008 Hello, I do Sounter-Strike Source and CS 1.6, Run - OK Play Online - Ok Fonts - Not Correct this is screen  2 games 1 problem use few version of Cider  How it fix? Link to comment https://www.insanelymac.com/forum/topic/111221-cider-1430/page/2/#findComment-796867 Share on other sites More sharing options...
xandiztxu Posted June 26, 2008 Author Share Posted June 26, 2008 Copy the required fonts to c:\windows\fonts on Resources\transgaming\c_drive Link to comment https://www.insanelymac.com/forum/topic/111221-cider-1430/page/2/#findComment-797045 Share on other sites More sharing options...
givisok Posted June 26, 2008 Share Posted June 26, 2008 Can i run heroes 3 on Cider? (If yes. What i need to do that?) Link to comment https://www.insanelymac.com/forum/topic/111221-cider-1430/page/2/#findComment-797223 Share on other sites More sharing options...
Korich Posted June 26, 2008 Share Posted June 26, 2008 xandiztxu I copy All fonts from Window XP to Cider - not Help ((( at crossover all showed ok, but no fonts at windows folder, I try copy System32 to Cider - not help (( I change cider config file and add .reg file with CSS settings from Windows, change fonts name... not help Link to comment https://www.insanelymac.com/forum/topic/111221-cider-1430/page/2/#findComment-797228 Share on other sites More sharing options...
xandiztxu Posted June 26, 2008 Author Share Posted June 26, 2008 So I don't know what will help you since I can't be sure, and I don't have the game for test. Link to comment https://www.insanelymac.com/forum/topic/111221-cider-1430/page/2/#findComment-797781 Share on other sites More sharing options...
sonicjam Posted June 26, 2008 Share Posted June 26, 2008 the directx files are re-uploaded http://www.megaupload.com/?d=LJRUJIKM Link to comment https://www.insanelymac.com/forum/topic/111221-cider-1430/page/2/#findComment-797936 Share on other sites More sharing options...
Korich Posted June 26, 2008 Share Posted June 26, 2008 Why re-upload diretcx files if cider contain up to 3dx9_36 o_O xandiztxu game get resource from windows dll, but I can't find what it want (( Link to comment https://www.insanelymac.com/forum/topic/111221-cider-1430/page/2/#findComment-797949 Share on other sites More sharing options...
sonicjam Posted June 26, 2008 Share Posted June 26, 2008 cider 1430 doesn't have any of those files and i'm leaving it there just in case the people want to run any other games. Link to comment https://www.insanelymac.com/forum/topic/111221-cider-1430/page/2/#findComment-797995 Share on other sites More sharing options...
Recommended Posts