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About rstrube

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    InsanelyMac Protégé

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    Pennsylvania, USA
  1. DFI LP JR P45-T2RS

    I actually have the exact same board as you. I got sound to work by using the VoodooHDA driver. Download it from here: http://code.google.com/p/voodoohda/downloads/list For an easy installation, simply copy it to your /System/Library/Extensions folder, chown -R root:wheel VoodooHDA.kext, chmod -R 755 VoodooHDA.kext, remove the Extensions.mkext (extensions cache) and reboot. Please note that I got this working without patching the AppleHDA.kext, or using HDAEnabler, or ACLInjector. You should be able to drop it right in without changing anything. In fact I would revert back to the stock OS kexts before installing, and remove any other additional kexts that might interfere. For a more advanced installation (I prefer not to tamper with the OS kexts, or install kexts to the OS X partition), use Chameleon and copy the kext and dependencies to the /Extra/Extensions directory. For more information on this check out this link: http://forum.voodooprojects.org/index.php/topic,155.0.html Let me know if it works for you, if not, I can probably help troubleshoot your issues. Robert Actually, depending on your exact setup, I could send you my Chameleon USB image. You can simply copy it to a usb thumb drive, and set your BIOS to boot of the USB drive. It has all of the necessary kexts for our board, etc. Robert
  2. Hey everyone, I'm having some difficulty getting the VoodooHDA.kext to load from my Chameleon USB stick. My chameleon installation looks like: (please see the attached image) For some reason the VoodooHDA.kext only loads when I've installed in into /System/Library/Extensions on my main OS X partition. Ideally, I would like to leave my kexts (in the OS X partition) untouched and only have them deployed in my Chameleon installation. Is there any way to do this? Other kexts seem to load fine from the Chameleon USB stick. Thanks for the help, Robert
  3. Hi everyone, I'm relatively new to OSx86. I have been using an EFIX device for the last 4 months that recently died. Since then I have transitioned to Chameleon (installed on a USB stick) for my bootloader, and my vanilla 10.5.7 system boots up fine. I'm now interested in doing a complete re-installation of the OS. I have a retail DVD of 10.5.0. Originally, I had used EFIX to install the OS, but now that my EFIX device is dead that is not an option. My Chameleon installation (on a USB stick) does not let me boot from the Leopard DVD. Is there anyway to do this? Do I need to use Boot 132? I would imagine since Chameleon is similar in terms of technology that I should be able to use it. Any help would be appreciated. My existing Chameleon installation looks like: (see attached image). Thanks so much, Robert
  4. Transitioning from EFIX to Chameleon

    Thanks for the reply. I now have everything working. For reference, my Chameleon installation on a USB stick now looks like: (see attached image)
  5. Fully working audio for Realtek ALC885

    I'm having the same issue. When I drag the codec dump to the patcher, nothing happens.
  6. Hello everyone, My EFIX device recently died, and rather than wait 3 months for a replacement, I decided to do some research on alternative bootloaders. I stumbled across Chameleon, and also these forums. After doing plenty of research, I was able to install Chameleon 2.0 RC1 on a USB thumbdrive, and I can start it up and see graphical bootloader. Unfortunately, when I select my OS X partition, after a couple of seconds I receive a kernel panic, or it just hangs and seems to run indefinitely. Now I realize, that I these sorts of situations, details are everything so here they are: First of all, I have an vanilla 10.5.7 installation that I was running with EFIX. Everything is stock, it was installed from the retail 10.5.0 DVD. There are no new kexts, etc. I set up the Chameleon installation as follows: 1. I used OSX86 tools to generate a com.apple.Boot.plist for my hardware. 2. I then set up the Chamelion enviroment on my USB drive using the following commands: Note: the USB drive has a MBR partition table, and 1 HFS+ Partition. cd ~/Downloads/Chameleon-2.0-RC1-r431-bin/i386 ./fdisk -f boot0 -u -y /dev/rdiskX (where X is your disk – loads the stage 0 bootloader) dd if=boot1h of=/dev/rdiskXs1 (where X is your disk – loads the stage 1 bootloader) cp boot /Volumes/CHAMELEON (copies the Chameleon 'boot' file over to your usb) mkdir /Volumes/CHAMELEON/Extra Then I copied the com.apple.Boot.plist file, and the IntelCPUPMDisabler.kext to the appropriate locations. What I ended up with is: /Volumes/CHAMELEON --------------------boot --------------------/Extra ------------------------com.apple.Boot.plist (<-- created using OSX86 tools) --------------------/Extensions ------------------------IntelCPUPMDisabler.kext (<-- Obtained from Boot 132 generic ISO) My hardware is: DFI P45 T2RS PLUS Motherboard 3-20-2009 BIOS Inter Core 2 Quad Q9400 8 GB RAM SATA DVD Burner SATA HD - GUID Partition Table, 1 HFS+ Partition EVGA 9800 GTX 512MB I have also tried generating a DSDT.aml using the DSDT patcher. Unfortunately, there are compilation errors. I have tried forcing compilation and copying the DSDT.alm file to the USB thumb drive in the proper location. I have also tried compiling with the "new HPET" feature (via the DSDT patcher GUI). I have tried booting up Chameleon in text mode, and starting the Kernel with -v -x. I have also tried replacing the "boot" file with the latest PC EFI V10 from netkas.org. I have a feeling that I am missing some critical kext files that need to be deployed on the USB drive. Because I am new to non-EFIX osx86, perhaps I am missing obvious kexts that are necessary. I've read about DSMOS.kext, and several others. Are these always necessary? Could someone tell me what kexts I definitely need in the "Extensions" folder for Chameleon? Any help anyone can offer would be greatly appreciated.
  7. Cider 1430

    @ sonicjam No, the 1133 build did not exhibit problems with the mouse, only the graphical artifacts that I mentioned. Let us know how the Battlefield cider works, perhaps the mouse problem only exists in build 1430. I still haven't gotten around to creating the App bundle, part of the problem is that I need to do a fresh install of Oblivion, and I deleted my Bootcamp partition. I should hopefully get around to it sometime tomorrow. RStrube
  8. Cider 1430

    Hi Guys, The fix you mentioned, adding "mousewarping" = "0" to the cider config file did the trick, but as one of you had mentioned you are limited in how far you can turn. I did some research and this is what I have found: Mouse warping keeps the mouse centered in the application window (from a desktop perspective), this essentially allows an application to "trap" the mouse. When you disable mouse warping the mouse moves around as with a regular application (i.e. it can move beyond the boundries of the application window. When you run oblivion in windowed mode (with mouse warping disabled) you can see this behavior very clearly, the mouse can move in and out of the game window. Whats happening is when the mouse encounters the edge of the os x desktop, it doesn't move anymore - hence you can't turn you character farther to the left of right. Enabling mouse warping makes the game virtuall unplayable, due to the fact that you can't turn at all. The higher the resolution of your monitor the less of an issue this is. I have a 1900x1200 monitor, so playing oblivion with mousewarping set to 0 isn't too much of a problem (because the mouse has plenty of space to move around on my desktop. My character can go about 370 degrees, but its still annoying if an enemy is off to your left and you've already hit the boundry (you have to spin the opposite direction to line the enemy up in your cross hairs). The other solution I've discovered, is to use a gamepad. I've experimented with a simple gamepad I had lying around and it works great. I'm considering purchasing the logitech dual analog gamepad (the controller will be similar to a ps2 controller), which is a HID gamepad with full support for OS X. I actually prefer playing oblivion with a gamepad - because I started off with the xbox 360 version. I'm going to do a fresh install (mine currently has all sorts of mods), and then release the App bundle. It might be a couple of days because I've already fallen behind on my work in order to try and get this working. When I release the App bundle - I'll have a full description of everything that was neccessary to get Oblivion working. The directX files were neccessary, but not all of them, only d3dx9_27.dll file is neccessary. I determined this through trial and error, and by reading some documentaiton on getting Oblivion working with Wine. The other issue is performance. I have a Macbook Pro 2.4 GHz, and I get about 30 fps indoors and around 15-20 fps outdoors at 1024x768. Granted this is with many of the details cranked up, so I'm sure if one wanted to - they could improve performance by lowering the details. Here are the screenshots. Rstrube
  9. Cider 1430

    OK guys, I'm going to dinner with a friend, when I get back I'll post instructions on exactly what I did to get this far. This will include all of the configuration files, etc. and how I created the App bundle. I will also post screen shots of the application running. In the meantime, could someone tell me a good way to share my App bundle (sans the actual oblivion game files)? Hopefully we'll get it working soon. Rstrube
  10. Cider 1430

    Hey great news! I was able to get Oblivion using this new version of cider. I actually combined the new cider executable with a previous App bundle that was posted before. The other piece of the puzzle is the the new version of cider actually uses your OS X "Documents" folder. So the oblivion.ini file has to be placed in <OSX HOME>/Documents/My Games/Oblivion.ini. Everything looks fantastic! It looks like this version has finally fixed the graphical anomalies that required people to dumb down the graphics. The frame rate is excellent as well (around 30 fps @ 1024 x 768). The only problem I'm having deals with the mouse, for some reason when attempting to turn my character any mouse movements I make seem to be pushed back. For example if I try and turn left, my character turns left for a split second, and then right again (essentially leaving me where I started). This causes the senstation that your character is jittery, and its very difficult to actually turn, you have to move the mouse very quickly - so the compensation isn't as much). Keyboard control works fine, as well as the mouse buttons. I've tried fooling around with the sensitivity in-game and the I confirmed that the "absolute mouse sensitivity" setting in the Cider config file is set = "1". Anyone else encoutered this problem with the mouse in other games? Is there a known solution? I'd love to finish up this App bundle and create a torrent file for it, but until the mouse problem is solved you can't really play in an enjoyable fashion.
  11. Cider 1430

    Hello, I had invested a large amount of time attempting to get Oblivion working with Cider version 1133 (see this post on these forums: http://forum.insanelymac.com/index.php?showtopic=99686 for more information). Long story short I was able to get Oblivion working, with some graphical glitches, and no trees. I was really exited when I saw that you released an App for the newest version of cider. I modified the Info.plist file to launch "C:\Games\Oblivion\Oblivion.exe", and set the preference store name to "Oblivion". I copied all of the game resoruces into the App bundle at the appropriate location. I also and double-checked the cider config file. Everything seemed good. Unfortunately, I was unable to get the game to even load using the newest cider version. It seems to crash on the introductory movie (which I try and disable using the Oblivion.ini file - see below). It seems that the preference location has changed (it used to be <HD>/Library/Preferences/<Game Name> Preferences/ and now its <HOME>/Library/Preferences/<Game Name> Preferences/). This directory is created when you first try and run the game. I personally like the fact that Cider is now storing preferences in your home directory as opposed to the <HD>/Library directory, but it seems to be causing problems. I place my Oblivion.ini file into <HOME>/Library/Preferences/Oblivion Preferences/p_drive/User/My Documents/My Games/Oblivion/Oblivion.ini, although the game does not seem to recognize it. I also tried <HOME>/Library/Preferences/Oblivion Preferences/p_drive/All Uses/Documents/My Games/Oblivion/Oblivion.ini as well - no dice... I think that this is the key to solving the problem, as the INI file disables the introductory movies that have always caused the game to crash. Its just getting the game to recognize the INI file. Any suggestions or solutions would be appreciated. Once I get this working I plan to release a torrent of the full game. Thanks, rstrube
  12. Oblivion with newest Cider

    Thanks for the quick reply. I did try disabling VertexShaders by setting: "VertexShaders" = "N" in the <APP>/Resources/Preferences/config file. This unfortunately, causes Oblivion to crash upon startup. I believe Oblivion requires a both Pixel and Vertex Shaders (both version 2.0) to run. I have experimented with other Shader versions (1.1, 1.2, 1.3, and 1.4) but none of these work either. Below are my configuration files... First is the <APP>/Resources/Preferences/config file. WINE REGISTRY Version 2 ;; All keys relative to \\Machine\\Software\\Wine\\Wine\\Config [Drive C] "Path" = "@BUNDLEPATHRESOURCE@/transgaming/c_drive" "Type" = "hd" "Label" = "Dos Drive" "Filesystem" = "win95" [Drive D] "Path" = "${HOME}" "Type" = "hd" "Label" = "My Home" "Filesystem" = "win95" [Drive E] "Path" = "/tmp" "Type" = "hd" "Label" = "tmp" "Filesystem" = "win95" [Drive P] "Path" = "@USERPREFS@/p_drive" "Type" = "hd" "Label" = "Dos Drive 2" "Filesystem" = "win95" [wine] "Windows" = "c:\\windows" "System" = "c:\\windows\\system32\\" "Temp" = "e:\\" "Path" = "c:\\windows\\;c:\\windows\\system32\\" "GraphicsDriver" = "sdldrv" # <wineconf> [DllDefaults] "DefaultLoadOrder" = "native, builtin, so" [DllOverrides] "commdlg" = "builtin, native" "comdlg32" = "builtin, native" "oleaut32" = "builtin, native" "ver" = "builtin, native" "version" = "builtin, native" "shell" = "builtin, native" "shell32" = "builtin, native" "shfolder" = "builtin, native" "shlwapi" = "builtin, native" "lzexpand" = "builtin, native" "lz32" = "builtin, native" "comctl32" = "builtin, native" "commctrl" = "builtin, native" "advapi32" = "builtin, native" "crtdll" = "builtin, native" "mpr" = "builtin, native" "winspool.drv" = "builtin, native" "d3d8" = "builtin, native" "d3d9" = "builtin, native" "d3drm" = "builtin, native" "ddraw" = "builtin, native" "dinput" = "builtin, native" "dinput8" = "builtin, native" "dmusic" = "builtin, native" "dsound" = "builtin, native" "opengl32" = "builtin, native" "msvcrt" = "native, builtin" "rpcrt4" = "native, builtin" "msvideo" = "builtin, native" "msvfw32" = "builtin, native" "mcicda.drv" = "builtin, native" "mciseq.drv" = "builtin, native" "mciwave.drv" = "builtin, native" "mciavi.drv" = "native, builtin" "mcianim.drv" = "native, builtin" "msacm.drv" = "builtin, native" "msacm" = "builtin, native" "msacm32" = "builtin, native" "midimap.drv" = "builtin, native" "psapi" = "builtin, native" "wininet" = "builtin, native" "dbghelp" = "native, builtin" [Version] "Windows" = "winxp" [sdldrv] "DefaultScreenWidth" = "800" "DefaultScreenHeight" = "600" "ScreenDepth" = "32" "Enable3D" = "1" "FullScreen" = "0" "ShowFPS" = "0" "DisplaySettingsDialog" = "0" "MouseWarping" = "1" [d3dgl] "AnisotropicTextureFiltering" = "Y" "VertexShaders" = "Y" "PixelShaders" = "Y" "PixelShadersLevel" = "2.0" "VertexShadersLevel" = "2.0" "ClipSpaceFix" = "Y" "FragmentOffset" = "Auto" "FixedProgram" = "Y" "RectangleTextures" = "Auto" "DynamicVBO" = "Y" "IndexVBO" = "Y" "FBO" = "Y" "FBOBackBuffer" = "Y" "FBOCache" = "Y" "GLSL" = "Y" "FloatTextures" = "Y" "OcclusionQueries" = "Y" [dinput] ; dead zone for joystick input from 0 to 10000. 1000 is 10% of range. "DefaultDeadZone" = "1000" "AbsoluteMouseSensitivity" = "1" [fonts] "Resolution" = "96" "Default" = "-adobe-times-" "FreeType" = "Y" [FontPatterns] "Pattern0" = "-adobe-times*" "Pattern1" = "-adobe-helvetica*" "Pattern2" = "-adobe-courier*" "Pattern3" = "-misc-fixed*" [FontAlias] "MS Serif"="Times New Roman" "Helv"="Arial" "MS Sans Serif"="Arial" "System"="Arial" "Tahoma"="Arial" [spy] "Exclude" = "WM_SIZE;WM_TIMER;" [registry] "LoadGlobalRegistryFiles" = "n" "LoadHomeRegistryFiles" = "Y" "LoadWindowsRegistryFiles" = "n" "WritetoHomeRegistryFiles" = "Y" "SaveOnlyUpdatedKeys" = "Y" [Tweak.Layout] "WineLook" = "Win98" [Clipboard] "ClearAllSelections" = "0" "PersistentSelection" = "1" [Wineserver] "SHMWineserver" = "N" "Scheduler" = "N" [WinMM] "Drivers" = "winemacca.drv" "WaveMapper" = "msacm.drv" "MidiMapper" = "midimap.drv" Here is the <APP>/Resources/Preferences/user.reg file. WINE REGISTRY Version 2 ;; All keys relative to \\User\\DDP [Control Panel\\Colors] 1161719485 [Control Panel\\desktop] 1161723186 "DragFullWindows"="0" [Control Panel\\desktop\\WindowMetrics] 1161723186 "CaptionHeight"="0" [Software\\Microsoft\\Windows\\CurrentVersion\\Explorer\\Shell Folders] 1161723186 "Desktop"="C:\\WINDOWS\\Desktop" "Favorites"="C:\\WINDOWS\\Favorites" "Fonts"="C:\\WINDOWS\\Fonts" "NetHood"="C:\\WINDOWS\\NetHood" "Programs"="C:\\WINDOWS\\Start Menu\\Programs" "Recent"="C:\\WINDOWS\\Recent" "SendTo"="C:\\WINDOWS\\SendTo" "Start Menu"="C:\\WINDOWS\\Start Menu" "StartUp"="C:\\WINDOWS\\Start Menu\\Programs\\Startup" "Templates"="C:\\WINDOWS\\ShellNew" [Software\\Microsoft\\Windows\\CurrentVersion\\Explorer\\User Shell Folders] 1161723186 "Favorites"="C:\\WINDOWS\\Favorites" [Software\\Microsoft\\Windows\\CurrentVersion\\Multimedia\\MIDIMap] 1161723186 "AutoScheme"=dword:00000000 "CurrentInstrument"="#0" "UseScheme"=dword:00000000 [Software\\Wine\\Crypto\\RSA] 1175539416 [Software\\Wine\\Direct3D] 1196748757 "OffscreenRenderingMode"="pbuffer" "UseGLSL"="enabled" "VideoMemorySize"="256" I have tried using "fbo" instead of "pbuffer" but it doesn't seem to make a difference. And finally I added these entries to the <APP>/Resources/Preferences/system.reg file. [Software\\Bethesda Softworks\\Oblivion] 1196734525 "Installed Path"="c:\\Games\\Oblivion\\" [Software\\Bethesda Softworks\\Oblivion\\1.00.0000] 1196734525 [Software\\Bethesda Softworks\\Oblivion - Shivering Isles\\1.00.0000] 1196734956 All three of the above files are copied to <HD>/Library/Preferences/Oblivion Preferences when you first attempt to lauch the application. I believe the graphical issues that I am having stem from a Nvidia GLSL bug. Some linux uses are having a similar problem with the latest version of Cedega (the linux version of Cider). Please refer to the forum posting below for more information. http://www.cedega.com/forum/viewtopic.php?t=8493 There might also be a simple tweak that can be made in the Oblivion.ini file, but so far the only way I have been able to avoid the graphical glitches mentioned earlier is to enable. bFullBrightLighting=1 This disables the Ambient, Diffuse, and Specular lighting passes, but makes the game look very bad. Is there anyone that is able to run Oblivion using Cider and still have it look good? If you could you post your Oblivion.ini file? Robert
  13. Oblivion with newest Cider

    Hi Everyone, Using the instructions I've found in this forum I have been able to run Oblivion with the newest version of the Gametap Cider (version 1133). The game runs very smoothly on my Macbook Pro, and everything looks great except for the character models. I've attached a screenshot of the way the character models look in game. I have spent literally hours trying out different tweaks in the Oblivion.ini to no avail. Below is the relevant snippet of code from my cider config file. [d3dgl] "AnisotropicTextureFiltering" = "Y" "VertexShaders" = "Y" "PixelShaders" = "Y" "PixelShadersLevel" = "2.0" "VertexShadersLevel" = "2.0" "FixedProgram" = "Y" "GLSL" = "M" "FBO" = "Y" "FBOCache" = "Y" "FBOBackBuffer" = "Y" "IndexVBO" = "Y" "DynamicVBO" = "Y" "ClipSpaceFix" = "Y" "RectangleTextures" = "Auto" "FragmentOffset" = "Auto" "FloatTextures" = "Y" "OcclusionQueries" = "Y" When modifying the following entries in my Oblivion.ini file, I was able to remove the graphical glitches, but the resulting quality was very very poor. bDoSpecularPass=0 bDoDiffusePass=0 bDoAmbientPass=0 If someone is able to help me with this final piece of the puzzle, I will gladly write up a full HOWTO on what I have done. I would even be willing to create a full torrent of a version of Oblivion that runs on Mac OS X. I'm using Oblivion "GOTY" edition, with the latest unofficial patches. Attached is a screenshot of the graphical glitches.