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Halo universal binary released. 


Pu7o
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According to grabberslasher, MacSoft got an universal binary of Halo out. Apparently, it costs $5.

 

• Software has been completely re-engineered using Apple’s Xcode 2.3 and GCC 4.1.

• Universal Binary support has been added for optimum play on Intel Macs.

• Cooperative threading removed in favor of preemptive threading.

• Render-to-texture operations have been improved.

• Fixed bugs related to fogging when running in Vertex Shaders mode.

• Fixed a bug with minimizing the game while playing in Windowed Mode.

• Fixed a bug where running Timedemos wouldn’t always work.

• Fixed a random crasher in low-level wide char string functions.

• Re-wrote the internal timer code to be more accurate.

• Fixed some issues with VSync draw option not working.

• Cmd-Q now works.

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Wow, this game runs fantastic on 1024x768 / Advanced Pixel Shaders / 4x AA. Though only one warning, do not use Lens Flare. So far it seems to be done in software, because I get massive slowdowns with even Lens Flare turned on high, this did not happen with the previous Halo I used to run on my 2.1GHz iMac G5.

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Wow, this game runs fantastic on 1024x768 / Advanced Pixel Shaders / 4x AA. Though only one warning, do not use Lens Flare. So far it seems to be done in software, because I get massive slowdowns with even Lens Flare turned on high (it looks like it's being done in software), this did not happen with the previous Halo I used to run on my 2.1GHz iMac G5.

Anyone know where I can buy a serial or a full version online so I can download the update? It won't let me without a serial. I have the windows version, but not osx.

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  • 3 weeks later...

Maybe a unibin demo? I guess not. ;)

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  • 1 month later...
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