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Oblivion 100% Playble


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#61
zackdddd

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im a complete and udder nub at this stuff, so heres my problem everytime i try and start the game it has the little spore symbol and says "Some of the files have been modified! Please re-install" can anyone help me with that?


I think whats happening is you are trying to update oblivion when it prompts you to on launching. The info.plist file specifies to use spore's update page, so it thinks you are running spore and tries to install a spore patch. Either change the info.plist file where it says something along the lines of:
<key>apURL</key>
<string>www.spore.com/updates</string>
to:
<key>apURL</key>
<string></string>
or simply don't click on update. Hopefully this was indeed the problem. :thumbsup_anim:

Sincerely,
zackdddd

#62
Seanimus

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So has anyone made any ground on the collision sound bug? I've tried messing around with the Oblivion.ini files a bunch, with little to no success (managed to turn off the music completely for good once... not sure how, so I reinstalled). Is this only a problem if you have built in audio? So maddeningly frustrating walking into a guild hall only to be bombarded with clings and clangs!

#63
theweakend

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So has anyone made any ground on the collision sound bug? I've tried messing around with the Oblivion.ini files a bunch, with little to no success (managed to turn off the music completely for good once... not sure how, so I reinstalled). Is this only a problem if you have built in audio? So maddeningly frustrating walking into a guild hall only to be bombarded with clings and clangs!


This is the repack i did with the newest version of cider i have not got any replies if it works for them or not but it kills the collision bug for me.

#64
Seanimus

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This is the repack i did with the newest version of cider i have not got any replies if it works for them or not but it kills the collision bug for me.


thanks however I don't have original CD's for PC... only ever bought it for xbox

is there anything I can do without them?

#65
theweakend

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thanks however I don't have original CD's for PC... only ever bought it for xbox

is there anything I can do without them?


sorry no not for xbox but i'm sure you can find a older intel oblivion port and just take the windows files and dump them in the one i repacked

#66
mattmacwest

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Time to stop lurking :P

For you all installing mods, I suggest you read about load order as it's VERY important.

Something like this
Examples

Generally for Windows users using OMM, you load the Oblivion.esm at the top of the list and other .esm's directly under, these are "master" files. "Plugins", the .esp's, come after them. For the Plugin.txt we must use, you should generally follow this pattern, and make sure you leave the space (hey, it works for me)



So basically it's just upside down, and remember the load order needs to come into effect. And those are fake mod names in case you are pretty thick.

After about a week of messing with this, I can say from my experience, major tools like OBSE, OMM, Wrye Bash won't work unless someone is more talented than me which I would hazard a guess a lot of you are ;) . The Construction Set I did manage to get running and functioning somewhat. It crashes a lot more then I think it should but you should be able to work around it. I'm not sure if there are fixes and this is a general problem, or just the fact I'm on a Mac.

Haven't found a fix for the sound problem either, none of those fixes or mine worked, except turning off collisions entirely which can lead to a lot of in-game confusion.

My real problem is fps. I have jammed my data folder with about every poly reducing mesh and reduced textures and see little to no improvement (talking about 6 or 7 mods that "should" give at least 20 frames). Changing the .ini doesn't provide much success, even following the tweak guide. In game the best solutions I have found are turning off shadows, and reducing the view distance. View distance is probably the biggest fps boost I can get but it's horrible playing on anything under 100% with distant buildings, good luck trying to find dungeons in the haze that you will get unless you stumble upon somewhere by chance.

You might want to avoid flashy armor and weapon mods, or any thing like a buliding that adds "new" things as lot of it has ridiculous high poly counts. As an example just one set of gear I equipped in the armor menu dropped my fps from 60 to low 20's. But that's just my input.


Hi guys,

I have a question about file extensions.. I wanted to load a mod but it's ext is omod.

So i did some research on the extension and it seems it needs to be loaded by OBMM.

So is it possible to still load a omod the way that Sonic described in the forum or is there a method i am not seeing?

#67
RageBattle

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Unfortunately, I never figured out a way to get an omod, or OBMM to work, but the only solution I can offer for the moment is that most mods come with manual installs too, because there are still a surprising amount of people on Windows who manually install their files too.

Hopefully someone else can shed some light.

#68
Zwein

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Can I let the .esp files in their own sub folders or do I need to put them directly in the data folder and then merge their meshes, sounds, textures... folders with the others?

[Edit]
I made what I did think right, so I merge all the files together...
Now, it crash to desktop the moment I start it.
Do you think you can have too much mod?

[Edit 2]
Actually got to make it works!
One of the mods I added was in cause.
I don't think you even need the .txt files.

#69
swiftelf

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Can I let the .esp files in their own sub folders or do I need to put them directly in the data folder and then merge their meshes, sounds, textures... folders with the others?

[Edit]
I made what I did think right, so I merge all the files together...
Now, it crash to desktop the moment I start it.
Do you think you can have too much mod?

[Edit 2]
Actually got to make it works!
One of the mods I added was in cause.
I don't think you even need the .txt files.

I'm having issues with my mods loading... i have them in the correct folder even got a shortcut to it in my finder folder menu, for adding more in the future here is the plugin.txt file's contents i used, and i put that in the oblivion folder where it was said to earlier, what am i doing wrong?

Plugin.txt:

# This file is used to tell Oblivion which data files to load.
# Use the "data files" option in the Oblivion launcher to choose which
# files you want. Please do not modify this file.

DLCShiveringIsles.esp

DLCHorseArmor.esp

Knights.esp

DLCMehrunesRazor.esp

DLCOrrery.esp

DLCSpellTomes.esp

DLCThievesDen.esp

DLCVileLair.esp

DLCFrostcrag.esp

Oblivion.esm

MidasSpells.esp

BleachOverhaul.esp


Edit: Oh by the way i was reading on one site about how to fix the combat freezing issue for good, although it kinda sucks it works and i never pause in combat again since, you must delete your music folder in the same folder that you put your mods into.

#70
cusconillow

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hey guys i know this is probably now inactive but i REALLY need help. is it possible to get OBSE on mac version of oblivion? cuz there are SO MANY great mods that require obse...

#71
Benjas

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Hi!

Thx to you guys I've been able to get most of the mods running, apart from the omod-files.

The mod Midas Magic Spells is still a problem though, and I think the reason is that the data is located in a bsa file, instead of just the regular meshes and textures you normally get with the esp.

I can enter the shop, but the game crashes as soon as i try to e.g. make a new spell.

Anyone knows how to get the bsa file working / make oblivion or the midas-esp. recognize it?



thx again, great work!

#72
fatalstein

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Hello to everybody,
I am French and thus I use a translator who I hope is good ^^
Thus here is my problem:

I am on Mac and I come of downloaded OBLIVION GOTY
And I would like added by mod the only problem there, it is that his(her,its) walking(step) not ^^

Nevertheless I puts file esp in dated correctly
And for plugins I know not too much if it is as his(her,its) that it is necessary to make

Posted Image

Thus if a video or simply could you tell me how to make with a photo or to say it to me by stage his(her,its) would be really nice from your part.

#73
QuestionMan

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I have a problem with modding Oblivion on Mac... Ive got all the official mods working by creating the 2 files and Putting them in "[user]>Library>Preferences>Oblivion Preferences>p_drive>User>Local Settings>Application Data>Oblivion I want to know how to download 3rd party mods... I understand that I put the .esm and .bsa or whatever into the Data folder but do I have to track back the the "[user]>Library>Preferences>Oblivion Preferences>p_drive>User>Local Settings>Application Data>Oblivion... and put in the .esm and .bsa in order to make them run in game?

#74
VivecTheDead

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I need help badly because I am getting frustrated and am about to give up. So I did everything put the files in the data folder with all the others. I made the text documents and put them in the right place. I even tried to use the oblivion cider patcher but when I do it gets half way and then says to re-install. I found a fix where you simply take www.spore.com out of the plist file and now it wont work at all. I have no idea what to do. Shivering Isles works but all the downloaded content doesn't and neither does the knights of the nine. Also my mods even though they are present in the data folder don't work at all. I have tried everything please someone explain this step by step for me and help. Thanks!

#75
pointyMac

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Hello everyone.

Lots of good useful help here on how to get Oblivion running, and I'm getting there now. Still got sound problems, but I have got mods running. People are asking about the file locations and so here are some tips from me in the hope that it will save you some of the hours I spent on wild goose chases around the filesystem...

NB: I have a Cider version of the Oblivion GOTY edition, which as standard, ran with a black screen and no plugins.

Priority 1 = fix the black screen

In the game, go to options and turn off HDR

Priority 2 = Activate the DLC plugins

For this and the next steps, the thing to realise is that your plug ins, Oblivion.ini and Plugins.txt files are in different places!

To find your plug ins, control select the Oblivion icon in Applications and Show Contents. This will reveal the hidden file structure within. Navigate through the folders to Resources>transgaming>c_drive>Bethesda Softworks>Oblivion. You can make an alias to this folder for easier navigation next time.

Within the Oblivion folder site the game and it's Data folder. It's in Data that plugins go. You'll need to look in here and get the file names of any DLC addons, so keep this window open.

Now for the Plugins.txt file. This will tell Oblivion what to load and in what order.

Look in yourHomeFolder>Library>Preferences>Oblivion Preferences>p_drive>User>Local Settings>Application Data>Oblivion

You will likely have to create the Plugins.txt file from scratch. I used BBEdit and found it important to set DOS line breaks. A basic file will look like this...

# This file is used to tell Oblivion which data files to load.
# Use the "data files" option in the Oblivion launcher to choose which files
# you want. Please do not modify this file.

oblivion.esm
DLCFrostcrag.esp
DLCVileLair.esp
DLCOrrery.esp
DLCMehrunesRazor.esp
DLCShiveringIsles.esp
DLCSpellTomes.esp
DLCThievesDen.esp
DLCHorseArmor.esp
Knights.esp


I read that oblivion.esm goes first always and in the DLC list, Knights goes last. It works for me so far.

Priority 3 = Fiddle in the Oblivion.ini file with tweaks I read about in forums

Look in yourHomeFolder>Library>Preferences>Oblivion Preferences>p_drive>User>Local Settings>My Documents>My Games>Oblivion

This is the location of the Oblivion.ini that seems to make a difference. There are others in the main application folder, but these don't seem to do anything (for me).

This is the file to 'experiment with' to try and fix the sound bug. I haven't had any luck yet.

Priority 4 = Add some other plug ins, such as Unofficial Oblivion Patch.esp

Remember that plug ins will live in the Data folder where the app is. You can download them from sites, and might need a .7z unzipper, but once you have it it's worth being aware that you'll have to manual install any files. This is fiddly and needs to be done with care to match up the correct folders, etc. and not to delete anything unintentionally.

Having added files carefully, you'll also have a .esp file in the Data folder too. Go and add its name onto the end of your Plugins.txt file and save it.

That should see your plug in load next time you run Oblivion and enter the game world.

So, I'm up and running and on my way to see Jauffre. If I sort the sound bug, or find any other great revelations, I'll post somewhere on the board.

Good luck! ... and thanks again to the posters above who helped me get everything up and running.

Justin

#76
Codey

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Awesome! I love this game.

#77
avamacx

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Can't believe that two years latter, this thread still hot. Worth my look. LOL...

#78
VivecTheDead

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Hello everyone.

Lots of good useful help here on how to get Oblivion running, and I'm getting there now. Still got sound problems, but I have got mods running. People are asking about the file locations and so here are some tips from me in the hope that it will save you some of the hours I spent on wild goose chases around the filesystem...

NB: I have a Cider version of the Oblivion GOTY edition, which as standard, ran with a black screen and no plugins.

Priority 1 = fix the black screen

In the game, go to options and turn off HDR

Priority 2 = Activate the DLC plugins

For this and the next steps, the thing to realise is that your plug ins, Oblivion.ini and Plugins.txt files are in different places!

To find your plug ins, control select the Oblivion icon in Applications and Show Contents. This will reveal the hidden file structure within. Navigate through the folders to Resources>transgaming>c_drive>Bethesda Softworks>Oblivion. You can make an alias to this folder for easier navigation next time.

Within the Oblivion folder site the game and it's Data folder. It's in Data that plugins go. You'll need to look in here and get the file names of any DLC addons, so keep this window open.

Now for the Plugins.txt file. This will tell Oblivion what to load and in what order.

Look in yourHomeFolder>Library>Preferences>Oblivion Preferences>p_drive>User>Local Settings>Application Data>Oblivion

You will likely have to create the Plugins.txt file from scratch. I used BBEdit and found it important to set DOS line breaks. A basic file will look like this...

# This file is used to tell Oblivion which data files to load.
# Use the "data files" option in the Oblivion launcher to choose which files
# you want. Please do not modify this file.

oblivion.esm
DLCFrostcrag.esp
DLCVileLair.esp
DLCOrrery.esp
DLCMehrunesRazor.esp
DLCShiveringIsles.esp
DLCSpellTomes.esp
DLCThievesDen.esp
DLCHorseArmor.esp
Knights.esp


I read that oblivion.esm goes first always and in the DLC list, Knights goes last. It works for me so far.

Priority 3 = Fiddle in the Oblivion.ini file with tweaks I read about in forums

Look in yourHomeFolder>Library>Preferences>Oblivion Preferences>p_drive>User>Local Settings>My Documents>My Games>Oblivion

This is the location of the Oblivion.ini that seems to make a difference. There are others in the main application folder, but these don't seem to do anything (for me).

This is the file to 'experiment with' to try and fix the sound bug. I haven't had any luck yet.

Priority 4 = Add some other plug ins, such as Unofficial Oblivion Patch.esp

Remember that plug ins will live in the Data folder where the app is. You can download them from sites, and might need a .7z unzipper, but once you have it it's worth being aware that you'll have to manual install any files. This is fiddly and needs to be done with care to match up the correct folders, etc. and not to delete anything unintentionally.

Having added files carefully, you'll also have a .esp file in the Data folder too. Go and add its name onto the end of your Plugins.txt file and save it.

That should see your plug in load next time you run Oblivion and enter the game world.

So, I'm up and running and on my way to see Jauffre. If I sort the sound bug, or find any other great revelations, I'll post somewhere on the board.

Good luck! ... and thanks again to the posters above who helped me get everything up and running.

Justin


Thanks for the post it helped sort of. Here is my problem I did everything that you said to do and now Oblivion wont work at all. Am I doing something wrong?

Here is what my plugins text document looks like.
#This file is used to tell Oblivion which data files to load.
#Use the "data files" option in the Oblivion launcher to choose which files
#you want. Please do not modify this file.

Oblivion.esm
DLCFrostcrag.esp
DLCHorseArmor.esp
DLCMehrunesRazor.esp
DLCOrrery.esp
DLCShiveringIsles.esp
DLCSpellTomes.esp
DLCThievesDen.esp
DLCVileLair.esp
Knights.esp
Open Cities Full.esp
Open Cities Full + Bravil Blood&Mud.esp
Unofficial Oblivion Patch.esp
Unofficial Shivering Isles Patch.esp
Kvatch Rebuilt.esp
The Lost Spires.esp
Cheydinhal Petshop.esp

What could I be doing wrong should I delete and reinstall?

#79
pointyMac

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Hi Vivec,

I'm not fully familiar with all the mods you mention, but check when using a mod that it doesn't require the OBSE script extension things as this isn't Mac compatible.

If in doubt, add the mods to the file one by one and see which one is killing Oblivion.

Justin

#80
Slowe

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Hopefully most people have figured this out by now...but most of the people who are posting problems with getting mods to work dont have a correct load order. Someone mentioned this in an earlier post but heres a refresher...

.esm files go on the bottom of the list (load order) and .esp file go on top of them. so your plugins.txt folder should look something like this...


# This file is used to tell Oblivion which data files to load.
# Use the \"data files\" option in the Oblivion launcher to choose which files
# you want. Please do not modify this file.

Cobl Tweaks.esp
Cobl Glue.esp
Cobl Races.esp
Cobl Si.esp
Oblivion Citadel Door Fix.esp
Unofficial Oblivion Patch.esp
Knights.esp
DLCShiveringIsles.esp
DLCHorseArmor.esp
DLCMehrunesRazor.esp
DLCOrrery.esp
DLCSpellTomes.esp
DLCThievesDen.esp
Better Cities Resources.esm
Cobl Main.esm
Oblivion.esm



Hopefully that clears something up for someone. Kinda an old topic but I just got Oblivion from piratebay a few days ago and so far the only glitch i've encountered is the notorious collision sound glitch :)

Has anyone had any luck with fixing it?





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