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Look at this Trac entry.

 

Read in the green part: "We need to revisit this after Leopard ships".

 

So, they can't change lauchd besides bugfixes... And this is probably because Leopard is near the RC and the trunk is already freezed.

 

Maybe we'll see a build this week and maybe one final RC during May.

What builds? The only purpose of the betas that Apple sends out is for developers to support Leopard in their applications. All they need are the core foundations of Leopard, such as Core Animation, etc., and no "secret features". 3 months is plenty of time for Apple to finalize Leopard.

Most likely, we will be getting a new Leopard seed either on or about the 15th of this month.

 

The point is that Apple has committed to an event at the National Association of Broadcasters Confrence this year. There, it is highly probable that they will be announcing the new Final Cut Studio with a probable release date with Leopard.

 

FCS is certain to include CoreAnimation support to make their rendering faster.

How about compositing multiple layers together in real time with full anti-aliasing and highspeed video conversion through writebacks from the graphics card memory and offscreen buffers?

 

 

You'd need a far superior layer than Core Animation for that, one with specifically crafted modules direct GPU specific execution. Otherwise, performance gains would be negligable.

You'd need a far superior layer than Core Animation for that, one with specifically crafted modules direct GPU specific execution. Otherwise, performance gains would be negligable.

 

I agree. Core Animation has no functionality to render to a offline texture and even if it had that (internally), reading data back from the GPU is still a major bottleneck that would negate any performance gained.

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