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  • 1 year later...

I edited the topic. Changes:

1. Actual links for Winery, Wineskin and Engines.

2. WrapperUpdate is no more needed.

 

Gcenx doesn't supported this way and propose something else. But this way is still working under Sequoia 15.5 Intel flavour.

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  • 7 months later...

I am not into those tech data. What can I say is I tried lot of games already embedded in Wineskin and I could not play them. But I got into the package, I copied the game included from package .../drive_c  of the wineskin bundle in the .../drive_c in the crossover bottle and it worked. 

  • 2 weeks later...
  • 2 weeks later...
On 1/8/2026 at 1:26 PM, Slice said:

May be commercial version, latest version.


CrossOver supported this since 20.0.0 where WineD3D Vulkan added initial support for DirectX 10/11 64-bit. My own WineCX20.0.0 package supported this early implementation even though it was very painful to setup & compile.
 

This support has continued to expand with each subsequent release.
 

Jumping to wine-11.0 you can use DXVK-macOS (my DXVK fork) to run DirectX 10/11 games, if you use the official Winehq releases built by me they also support using DXMT that also support DirectX 10/11 that directly converts DirectX to Metal.

11 hours ago, gcenx83 said:


CrossOver supported this since 20.0.0 where WineD3D Vulkan added initial support for DirectX 10/11 64-bit. My own WineCX20.0.0 package supported this early implementation even though it was very painful to setup & compile.
 

This support has continued to expand with each subsequent release.
 

Jumping to wine-11.0 you can use DXVK-macOS (my DXVK fork) to run DirectX 10/11 games, if you use the official Winehq releases built by me they also support using DXMT that also support DirectX 10/11 that directly converts DirectX to Metal.

As I see your wine-10.13 can launch GPUZ while it is 32bit application. How did you achieve this? It is not crossover?!

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