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So, this little tutorial is meant to help people fix a new issue with Mojave: opening jpg files (looks like it happens with larger files, not so much with smaller ones) using Quick Look (on spacebar key pressed) or Preview app using the dedicated GPUs.
The issue is that, when trying to open jpg files (for some reason, it doesn't occur with pngs), the pop-up window would remain in an endless loop. And from that point forward, any other app trying to open the same file, will either become unresponsive (in the case of the Preview app) or just stay in endless loop (in case of Quick Look)
As a workaround, in case the tutorial below doesn't work for you, you can use Grab (built-in app in MacOS) to open said files.
This issues DOES NOT occur using the iGPU. So...if you're comfortable using the iGPU, just switch to that and you should be good to go. You don't need this tutorial.
This tutorial is based on @Cyberdevs' research and testing on this topic (especially useful if you're using an RX series AMD video card), and my own very limited time testing this on my rig. I just thought it would be useful to create a new thread for it so that people can discuss this particular issue here.
The main thing we need to do is actually very simple: we need to enable the iGPU (integrated GPU) by default, in BIOS, while actually being connected to the dedicated GPU.
With that being said, I'll just move on to the actual tutorial.
For ATI (curtesy of @Cyberdevs' post here).
The discreet GPU should be set as primary in BIOS and your displays should be connected to your discreet GPU
The iGD/iGPU/iGFX must be enabled in BIOS/UEFI as the secondary GPU.
I removed the DSDT Reconfigured the config.plist to and removed some flags which weren't needed because of the DSDT added the InjectATI + Ornioco Framebuffer (I removed the Orinoco framebuffer because of some weird glitches but it might be useful for other AMD GPUs if you inject the correct framebuffer according to your GPU. No need to inject anything for nVidia GPUs unless your GPU needs it) Added the InjectIntel + ig-platform-id for my intel HD530 (for intel HD 530 I use the 0x19120001 ig-platform-id) Removed com.apple.finder.plist Removed com.apple.QuickLookDaemon.plist rebuild the kextcache and reset the nvram
Steps 5 to 7 might not be necessary I just did them anyway, if anyone succeeded to get quicklook working without those steps let me know so I can exclude those steps.
Also confirmed to work with AMD R9 270X on a SandyBridge rig (without an iGPU) using WhateverGreen + Lilu kexts, which also helped to solve the transparency issue along with the Quick Look problem, it also resolved the buggy Screen Capture (Command+Shift+5) issue as well.
nvram cleanup kextcache & prelinked kernel rebuild reboot
More info on that here.
This is what I needed for my NVIDIA rig and the MSI motherboard in the signature. Your milage may vary, depending on your hardware. But, the idea should be the same regardless.
Set your BIOS to use PEG (dedicated GPU) so you can boot.
Since you're reading this, chances are that you're already connected to the dedicated GPU and the BIOS is set to PEG. So just go into BIOS and see if you're using the iGPU or the dedicated (PEG) graphics device by default.
If you're already using this, skip to Step 3 (the part AFTER Reboot). Reboot (I think you don't necessarily need to boot into the OS...but you do need to reboot at least until Clover UI) Reboot back into BIOS and set it from PEG to IGD (integrated graphics) WITHOUT removing the cable. Reboot again.
The result should be that the OS is tricked into thinking you're booting with the IGPU when in fact you're using the dedicated GPU.
You will also need to patch the iGPU from Clover config.
1. Graphics -> Inject Intel (UNCHECK Inject Nvidia or ATI if it's checked).
2. ig-platform-id (in my case for Intel HD 4600 Desktop) it was: 0x0d220003
And use IntelGraphicsFixup.kext in Clover/kexts/Other. In my particular case, without the kext, I would get freezes in Safari.
This might be a bug with Mojave and it could be fixed by Apple in the future. but in the meantime, feel free to use this if it helps you fix the issue.
Ciao mi scuso per il disturbo, io vorrei abilitare la mia scheda grafica Nvidia geforce gtx 950m per avere delle prestazioni migliori quando lavoro su after effect, la scheda Intel non è ha abbastanza memoria non so se sia possibile fare qualcosa, spero possiate aiutarmi, vi lascio delle info.
Sistema operativo Mac osx sierra 10.12.6
Modello laptop : Asus N551jx-cn043t
Il resto è nella screen
I was able to successfully install OS X High Sierra on a 8700k with a GTX 1080Ti
Everything seems to be working fine but I've been reading on other people suggesting to make sure hardware acceleration *is* working fine.
I installed the web drivers for nvidia (and disabled SIP after installation)
Web drivers version: 3184.108.40.206.35.106
CUDA Driver version: 396.64
OS X system version is 10.13.5 (17F77)
After installing the latest CUDA drivers, I was able to select the GPU option in "ray-trace" in After Effects (preferences > previews > fast previews > GPU Information...)
I'm not sure how else am I able to test whether the GPU acceleration in other applications is enabled and running properly?
PS: I don't have final cut pro so I'm unable to test that application...
PS 2: ig-platform-id in config.plist is set to 0x59120003
I've successfully installed High Sierra (10.13.0) on my system using Clover:
2x Intel Xeon E5410
Everything is running fine except the GPU. I've tried the web driver's latest version and 3220.127.116.11.25.106 but both are very laggy/sluggish.
I've also tried installing Lilu and nVidiaGraphicsFixUp kexts but they didn't change anything.
Have someone managed to make this card work with High Sierra?
KX AUDIO DRIVER MOD
Hi guys i am a small developer, i really like to use my sound blaster cards on my machines and i love also coding, so when i find the source code for the kx audio driver on git hub and then Eugene, the creator of kx audio driver decided to no longer maintain the project, i decided to start working on a mod of this driver.
With my mod, created starting from the sources of the last version of kx audio driver, and also by using apple developer documentation for pci and audio drivers as reference, i am working to achieve 2 things mainly: get all the cards supported by the driver to work with all the recent versions os macOS and add support for other cards that are not officially supported by the driver that works or could, but needs to be more properly supported.
This driver is made to support cards based on the E-mu 10k1, 10k2 and similars (like what is used by audigy rx and audigy 4 cards).
Supported cards are:
- most of the sound blaster live!, live! 5.1 and live! 5.1 digital series
- sound blaster 512
- sound blaster 256
- other creative and e-mu sound cards based on the 10k1 chip (cards with the ES1370/ES1371/ES1372/ES1373 chips are not supported)
- sound blaster Audigy series (1 st gen)
- sound blaster Audigy 2 and audigy 2 zs series
- E-MU cards based on the 10k2 sound chip
- Some Audigy 4 cards (SB0610 only) and the audigy 4 pro
- Sound blaster Audigy RX (sb0155)
- other creative and e-mu cards based on the (10k2, 10k2,5 and CA10300 based cards)
NOT supported cards:
- Any ISA Sound card
- ES1370/ES1371/ES1372/ES1373 based sound cards
- CMI8738/CMI8788 based cards
- Any CA0106 based card and cards with similar architectures (like sound blaster live! 24 bit, sound blaster audigy SE SB0570, audigy LS and similars, but audigy SA is supported)
- Any sound blaster x-fi (some of them works on macOS using a modified version of voodoo hda)
- Any sound blaster recon3D
- Any sound blaster Z/ZS/ZX and similar series
- Any sound blaster AE5 series
In the time being the things i have modded or added with this mod are:
- increased the simple buffer frames number with different values for emu10k1 based cards and emu10k2 based cards (including recent audigy 4 and rx) to reduce and all the audio cracking issues and possibly fixing all of them on a lot of cards
- added a more proper support for the pci express sound blaster audigy rx (which basically is an audigy 4 with a pcie bridge chip)
- added more fancy names for the cards in the settings and other menus (so the name will be, for example, SB live! 5.1 SB0060 instead of kx SB0060 [e880] witch was shown in the original driver)
- added support to sample rate changing and added lots of sample rates (from 8 khz to 176,4 khz) to accomodate any possible usecase (note that 10k1 sound cards are limited up to 48khz sample rate, and 10k2 based cards are limited to 176,4 khz because of issues getting 192 khz to work, for now the driver goes up to 176,4 khz for such cards)
- added boot args to manage the driver:
Boot args to use with the kx audio driver mod: -kx_disable or -kxdisable or -kxoff This will prevent the driver from doing any initialization work, so the driver is basically disabled, use it to boot your ssytem in case the driver is giving you issues and kernel panics while you are trying to boot/using your system, so you are able to remove this driver or replace it with another version of it or to do some truble shooting. -kx_debug or -kxdebug or -kxspec Will show more debug info about the card, mainly the i/o port address and the kind of bus that it uses -kx_exp_deb or -kx_beta or -kxbeta Will enable experimental and probably not working or unstable features like showing inputs for the card or 192 khz sampling rate, use it only for testing and debug purposes, this may likely cause instability and problems in the everyday usage! Use it at your own risk! -kx_original or -kxoriginal This will basically turn off almost all the mods of this mod, so the driver will come to work as it was before modding it, this can be usefoul as a "safe mode" like feture to have a working driver in case of problems with features of the mod, so using this means no crsking issues improvements, only 48 khz sample rate and only features of the non-modded kx audio driver for mac os x
- created a script file to use with the driver for installing the driver and also to load/unload, update, repolace it and it's libraries.
What i'd like to implement but i don't know how to do:
- I'd like mainly to add a more proper support to the pci bridge chip of the audigy rx,
- have audio inputs working,
- fix the support when using more than one card, to get all the cards shown in the settings and other menus,
- have the gameport/midi port of older cards to be used in mac os as a midi in/out
If other developers would like to join and help me, you can, and also an hand from other people with testing and feedback will be nice.
link for the kext only (if you have clover put it in [your clover efi folder]/clover/kexts/[your macOS version]/ so it will not be deleted when updating macOS):
- download from the downloads section: kX Audio Driver Mod by ITzTravelInTime 1.01 - external download: https://dl.dropboxus...Driver.kext.zip link for the installer pack (the best way to install it, but you have to reinstall it when you upgrade macOS, remeber to fix kext permitions and rebuild the kernelcache if you want to remove the kext from it's install directory without using the unistall feature of the provvided script): - download: https://dl.dropboxus...aller pack.zip Source code from Git Hub: - github repo: https://github.com/ITzTravelInTime/kx-audio-driver NOTE: Some system because of some problems with the HPET may need to use FixHPET in clover and to install the kext in /System/Library/Extensions or to do other kind of hpet mods to run the driver properly, but only on some systems, most systems should not require it