cyclonefr Posted January 15, 2007 Share Posted January 15, 2007 i've read in the readme file that prey demo was checking cpu authenticity.... it quits on mine...does it come from OpenAL or not... Let's share your xp Link to comment Share on other sites More sharing options...
curlyboy Posted January 15, 2007 Share Posted January 15, 2007 After reading your post i decided to go download prey demo just to check it out and i must say what a game for opengl graphic detail is excellent and gameplay is so smoothe i had everything on high detail at 1024 x 768 and was really good ran no problem. As to it quitting on you i have no ideas and as for check im not sure Link to comment Share on other sites More sharing options...
cyclonefr Posted January 15, 2007 Author Share Posted January 15, 2007 ok then, another Doom3 engine game that doesn't work on my hackintosh because no HDA sound I suppose... Good to know it works on Pentium D.. check the readme, it says it's a protected game... blah blah blah Link to comment Share on other sites More sharing options...
curlyboy Posted January 15, 2007 Share Posted January 15, 2007 http://www.transgaming.com/index.php?name=...icle&sid=38 Dont know if this will be the protection ??????? Link to comment Share on other sites More sharing options...
cyclonefr Posted January 15, 2007 Author Share Posted January 15, 2007 nvmd, that readme is bogus for sure. Made it working on my rig, but as all Doom3 engine games, without any sound For anyone who wants to make it working, just copy yout quake4config.cfg and rename it to preyconfig.cfg... Link to comment Share on other sites More sharing options...
curlyboy Posted January 15, 2007 Share Posted January 15, 2007 Nice 1 m8 glad you got it working Link to comment Share on other sites More sharing options...
AREOS Posted January 15, 2007 Share Posted January 15, 2007 For me runs, fine without any issue, as for the performance I must say that isn´t very optimized yet, I have a Core2duo at 2.5Ghz and Geforce 7900GT, and with everything at max settings at 1024x768 it runs fine but if I activate 4xAA runs between 20 and 40 fps, with the same settings at 1280x1024 with 4xAA quakeIV is always at 60fps. I hope the release version will be better. Link to comment Share on other sites More sharing options...
curlyboy Posted January 15, 2007 Share Posted January 15, 2007 I hope your right m8 But personally ive been running ut2004 on xp vista and osx just as a simple test so to speak and out og the 3 os`s i must say osx gives worst performance with opengl , Opengl for osx isnt anywhere near on par with opengl vista or xp i think its apples opengl that needs the tweaking really Link to comment Share on other sites More sharing options...
OMX-Knuckles Posted January 16, 2007 Share Posted January 16, 2007 (edited) Prey is considerably more system intensive than Doom 3 or Quake 4. From what I've seen in the PC demo, you're looking at higher geometry and texture detail, as well as more detailed physics than either D3 or Q4. On a C2D E6300 and Radeon X1800XT I ran it at 1280x1024 pretty well. EDIT- demo works fine on- 10.4.6 C2D E6300 Gigabyte GA965P-S3 motherboard (ALC-883 based Azalia audio) 2.5GB PC4200 Radeon X1800XT 1600x1200 was a little slow at times (everything enabled but AA and shadows (both huge performance hogs) but 1280x1024 was fine. Edited January 16, 2007 by OMX-Knuckles Link to comment Share on other sites More sharing options...
curlyboy Posted January 16, 2007 Share Posted January 16, 2007 I blame apples opengl it sux doesnt even come close to opengl on xp or vista im afraid but none the less for the most part it works really well in 3d games Link to comment Share on other sites More sharing options...
cyclonefr Posted January 17, 2007 Author Share Posted January 17, 2007 Hopefully Leopard's OpenGL will be better. It is indeed the fault of Apple and not even of the OGL API. Blizzard already told this isn't their fault if WoW isn't as fast as in Windows everything maxed. Link to comment Share on other sites More sharing options...
Templeton Peck Posted January 18, 2007 Share Posted January 18, 2007 OS X has already been through 5 major updates, and OpenGL still hasn't gotten fixed, so don't hold your breath. btw, the sound in Doom 3 works with OpenAL enabled, but why doesn't that work for Prey? I notice that when I restart the program, it defaults back to the standard audio. Could it be that OpenAL isn't implemented in Prey? Link to comment Share on other sites More sharing options...
cyclonefr Posted January 18, 2007 Author Share Posted January 18, 2007 It is, but another version than the one used in Doom 3. You need your sound card to be recognized as a Apple HDA audio card I guess to use it. Link to comment Share on other sites More sharing options...
Templeton Peck Posted January 18, 2007 Share Posted January 18, 2007 That makes sense. But I think Aspyr should be more accommodating to us hackint0sh users. Better yet, Apple should make a mid-range tower so I won't have to use a hackint0sh in the first place! Link to comment Share on other sites More sharing options...
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