johnniecarcinogen Posted August 13, 2007 Share Posted August 13, 2007 Hosted on my blog: Darwine 0.9.43.a.dmg Link to comment https://www.insanelymac.com/forum/topic/59960-darwine-0943/ Share on other sites More sharing options...
gotoh Posted August 14, 2007 Share Posted August 14, 2007 you can also find it here : http://thisismyinter.net/?p=21 this guy seems to do regular updates... Link to comment https://www.insanelymac.com/forum/topic/59960-darwine-0943/#findComment-427013 Share on other sites More sharing options...
bronxbomber92 Posted August 20, 2007 Share Posted August 20, 2007 Hi, I was wondering where I can get the most update Darwine SDK? I'm pretty new to Wine and Darwine, so I'm not sure how everything works. Also, I'm on a Macbook Intel Core Duo with a Intel GMA 950 graphics card, and I'd like to know how to get OpenGL support? When I launch Darwine I get this in the log: err:module:load_builtin_dll failed to load .so lib for builtin L"msxml3.dll": lldlopen(/Applications/Darwine/Wine.bundle/Contents/bin/../lib/wine/msxml3.dll.so, 2): Library not loaded: /sw/lib/libiconv.2.dylib Referenced from: /Applications/Darwine/Wine.bundle/Contents/bin/../lib/wine/msxml3.d.so Reason: Incompatible library ve err:wgl:X11DRV_wglGetProcAddress No libGL on this box - disabling OpenGL support ! err:wgl:X11DRV_wglGetProcAddress No libGL on this box - disabling OpenGL support ! err:wgl:X11DRV_wglGetProcAddress No libGL on this box - disabling OpenGL support ! err:wgl:X11DRV_wglGetProcAddress No libGL on this box - disabling OpenGL support ! err:wgl:X11DRV_wglGetProcAddress No libGL on this box - disabling OpenGL support ! err:wgl:X11DRV_wglGetProcAddress No libGL on this box - disabling OpenGL support ! How/where can I get/install libGL? Does the OpenGL.framework work, or do I somehow need to install some other implementation? Thanks for any help! Link to comment https://www.insanelymac.com/forum/topic/59960-darwine-0943/#findComment-431267 Share on other sites More sharing options...
Atown Posted October 8, 2007 Share Posted October 8, 2007 dude your my hero for compiling this stuff, testing now. the above guys question is curious because we need open_gl usually for games like gw and steam right? Link to comment https://www.insanelymac.com/forum/topic/59960-darwine-0943/#findComment-465796 Share on other sites More sharing options...
raulb Posted October 10, 2007 Share Posted October 10, 2007 Hey thanks for the build, office 2003 works. However I have the same opengl error as bronxbomber92 above, any ideas how to resolve that or does opengl not work on apple x11? Thanks. Link to comment https://www.insanelymac.com/forum/topic/59960-darwine-0943/#findComment-468048 Share on other sites More sharing options...
raulb Posted October 10, 2007 Share Posted October 10, 2007 Apparently opengl works if you set DYLD_LIBRARY_PATH=/usr/X11R6/bin, but this is based on a lot of unreliable research in google and very old posts and nobody really makes it clear how to set this and whether it works, they just say its working for them and thats it. I tried this in xterm but get some circular undefined error. Presumably opengl works in Darwine buts its not documented well so we will just have to wait untill some kind soul tell us. Link to comment https://www.insanelymac.com/forum/topic/59960-darwine-0943/#findComment-468124 Share on other sites More sharing options...
Atown Posted October 11, 2007 Share Posted October 11, 2007 as far as i know there is no real way to get opengl to work on the macs so far. In linux it works fine because of XGL and other elements, but x11 doesnt help. i read about soem change in librarys and redirecting but it still doesnt seem to work. i think for gaming as of right now, we need to figure a way to get direct x to install properly which ive yet to manage. Link to comment https://www.insanelymac.com/forum/topic/59960-darwine-0943/#findComment-468676 Share on other sites More sharing options...
raulb Posted October 11, 2007 Share Posted October 11, 2007 Atown, I think the problems is with Apple X11, no one seems to have managed to get Apple X11 and Wine OpenGL working. However I came across a fairly recent binary of Xorg 7.2 here http://people.freedesktop.org/~bbyer. Since wine opengl works in Linux with Xorg, it could be a possibilty to get it working on OSX. I tried to install it and it works, but getting Wine to recognize xorg gl libs will probably require a recompile, I guess I could download Xcode and try to get this working but I will have to take time out for that, perhaps later. I have spent considerable effort trying to learn if and how to get it to work with Apple X11 and all the forums, winehq, blogs, fink, macports, darwin ports, apple boards, google searches only frustratingly points to individuals who have got it to work but don't exactly explain how. And the even more frustrating thing for people like me who are just trying to figure this out is nobody bothers to clarify this, on this board, other forums and blogs where darwine binaries are posted. Just silence, presumably there are more experienced users who know if it works, and how or if it doesn't . A simple one liner reply can clarify this. Link to comment https://www.insanelymac.com/forum/topic/59960-darwine-0943/#findComment-468962 Share on other sites More sharing options...
Atown Posted October 12, 2007 Share Posted October 12, 2007 Yeah, i'm not very good at all the compiling/coding etc, but i can Google .and yeah there is alot of frustration that goes with it. I've yet to find people who get it to work with X11 though. im still new to Mac's but i would love to work and contribute what i can to this project. i'm installing the x.org stuff so we'll see what i can accomplish. edit: ok so i downloaded xcode and half a dozen other things but im soooo confused on how i build/compile the wine package binary. help? Link to comment https://www.insanelymac.com/forum/topic/59960-darwine-0943/#findComment-469105 Share on other sites More sharing options...
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