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  • 2 weeks later...

hmm, I really dont know then... I havent done the upgrade from 10.4.8 and my tearing isnt so bad that I cant work in maya, but I prefer my windows performance anyway. It could be that your card wasnt detected right and you should read up on how to put your device id in the plist file from Titan/natit.

  • 3 weeks later...

unbelieavable....i've discovered that the tearing issue is bounded to the presence of whatever floating panel open in maya

if u have for example the outline panel in floating mode instead of docked there will be no tearing...same goes for every other kind of floating panel....now i know i can work in maya on my hackintosh!

but i still have to check out the fps rate compared to XP

i've tried a simple animated scene in OSX and got 110 fps, but it was a very lowpoly character walk cycle...tried on a high poly subd face and fps was down to 25 fps, not more...while in XP i get over 60...i guess here comes to play OpenGL 2.0 (XP) vs OpenGL 1.4.12(OSX 10.4.8.)

i'll give it a try getting back to 10.4.9 and see if it goes better

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