Sh33m4 Posted March 15, 2009 Share Posted March 15, 2009 From my understanding this new cider version should allow HL2 to work with all the eye candy so I tried to get it working and... it doesn't seem to be working at all! I even edited the Games.ini file. This is what cider spits out: 2009-03-15 11:39:23.858 cider[7125:10b] Error reading affiliate.plist:The file “affiliate.plist” does not exist. err:reg:Nt_openConfigW could not retrieve the module file name (reason: 'bad module') err:reg:Nt_openConfigW could not retrieve the module file name (reason: 'bad module') err:reg:Nt_openConfigW could not retrieve the module file name (reason: 'bad module') fixme:win32:PE_CreateModule Load Configuration directory ignored Warning: Language 'en_CZ' was not found, retrying without country name... For language 'en' several language ids were found: en_US - 0409; en_GB - 0809; en_AU - 0C09; en_CA - 1009; en_NZ - 1409; en_IE - 1809; en_ZA - 1C09; en_JM - 2009; en_ - 2409; en_BZ - 2809; en_TT - 2C09; Instead of using first in the list, suggest to define your LANG environment variable like this: LANG=en_US fixme:profile:PROFILE_Open no encoding specified for L"/Users/simonjavora/Library/Preferences/G13 Preferences/win.ini" - defaulting to ASCII fixme:win32:PE_CreateModule Load Configuration directory ignored fixme:win32:PE_CreateModule Load Configuration directory ignored fixme:win32:PE_CreateModule Load Configuration directory ignored fixme:win32:DEVICE_Open Unknown/unsupported VxD GDPERF. Try --winver nt40 or win31 ! fixme:win32:PE_CreateModule Load Configuration directory ignored fixme:win32:PE_CreateModule Load Configuration directory ignored ...more of the same... fixme:win32:PE_CreateModule Load Configuration directory ignored fixme:sdldrv:SDLDRV_DC_SetBitmapBits (0x14bf68, 0x14c420, 1024): semistub fixme:sdldrv:SDLDRV_DC_SetBitmapBits (0x14a988, 0x14a9d0, 32): semistub fixme:sdldrv:SDLDRV_DC_SetBitmapBits (0x14bf68, 0x14d060, 4096): semistub fixme:sdldrv:SDLDRV_DC_SetBitmapBits (0x14a988, 0x14e070, 128): semistub ....lots more... fixme:sdldrv:SDLDRV_DC_SetBitmapBits (0x14a828, 0x153bf8, 4096): semistub fixme:sdldrv:SDLDRV_DC_SetBitmapBits (0x149bf8, 0x149c40, 128): semistub fixme:win32:PE_CreateModule Load Configuration directory ignored fixme:win32:PE_CreateModule Load Configuration directory ignored fixme:win32:PE_CreateModule Load Configuration directory ignored fixme:sdldrv:SDLDRV_SDLGL_ContextDestroy time to kill master context 0x15c2e8 (ctx 0x7087c600) fixme:win32:PE_CreateModule Load Configuration directory ignored fixme:win32:PE_CreateModule Load Configuration directory ignored fixme:win32:PE_CreateModule Load Configuration directory ignored fixme:win32:PE_CreateModule Load Configuration directory ignored fixme:win32:PE_CreateModule Load Configuration directory ignored err:keyboard:LoadKeyboardLayoutA Only default system keyboard layout supported. Call ignored. fixme:win32:PE_CreateModule Load Configuration directory ignored fixme:win:GetProcessWindowStation (void): stub err:avifile:AVIFILE_UninitProcess you must call AVIFileExit() fixme:sdldrv:SDLDRV_DestroyWindow (10022): stub logout I have never seen this error before: err:avifile:AVIFILE_UninitProcess you must call AVIFileExit() I thought it could have something to do with cider trying to load intro movies (like Valve logo) but I put -novid in the command line parameters and the problem is still there... any suggestions? EDIT: I tried removing Valve.avi but it still crashes I'm getting the Microsoft Visual C++ Runtime Error... but HL2 worked fine with prior versions of cider Link to comment https://www.insanelymac.com/forum/topic/157685-half-life-2source-engine-with-2289/ Share on other sites More sharing options...
stellarola Posted March 15, 2009 Share Posted March 15, 2009 Hey, Sh33m4 Mind linking me to 2289 build? I'd like to take a stab at some more ports. Maybe I can get RE4 working properly this time. -Stell From my understanding this new cider version should allow HL2 to work with all the eye candy so I tried to get it working and... it doesn't seem to be working at all! I even edited the Games.ini file. This is what cider spits out: 2009-03-15 11:39:23.858 cider[7125:10b] Error reading affiliate.plist:The file “affiliate.plist” does not exist. err:reg:Nt_openConfigW could not retrieve the module file name (reason: 'bad module') err:reg:Nt_openConfigW could not retrieve the module file name (reason: 'bad module') err:reg:Nt_openConfigW could not retrieve the module file name (reason: 'bad module') fixme:win32:PE_CreateModule Load Configuration directory ignored Warning: Language 'en_CZ' was not found, retrying without country name... For language 'en' several language ids were found: en_US - 0409; en_GB - 0809; en_AU - 0C09; en_CA - 1009; en_NZ - 1409; en_IE - 1809; en_ZA - 1C09; en_JM - 2009; en_ - 2409; en_BZ - 2809; en_TT - 2C09; Instead of using first in the list, suggest to define your LANG environment variable like this: LANG=en_US fixme:profile:PROFILE_Open no encoding specified for L"/Users/simonjavora/Library/Preferences/G13 Preferences/win.ini" - defaulting to ASCII fixme:win32:PE_CreateModule Load Configuration directory ignored fixme:win32:PE_CreateModule Load Configuration directory ignored fixme:win32:PE_CreateModule Load Configuration directory ignored fixme:win32:DEVICE_Open Unknown/unsupported VxD GDPERF. Try --winver nt40 or win31 ! fixme:win32:PE_CreateModule Load Configuration directory ignored fixme:win32:PE_CreateModule Load Configuration directory ignored ...more of the same... fixme:win32:PE_CreateModule Load Configuration directory ignored fixme:sdldrv:SDLDRV_DC_SetBitmapBits (0x14bf68, 0x14c420, 1024): semistub fixme:sdldrv:SDLDRV_DC_SetBitmapBits (0x14a988, 0x14a9d0, 32): semistub fixme:sdldrv:SDLDRV_DC_SetBitmapBits (0x14bf68, 0x14d060, 4096): semistub fixme:sdldrv:SDLDRV_DC_SetBitmapBits (0x14a988, 0x14e070, 128): semistub ....lots more... fixme:sdldrv:SDLDRV_DC_SetBitmapBits (0x14a828, 0x153bf8, 4096): semistub fixme:sdldrv:SDLDRV_DC_SetBitmapBits (0x149bf8, 0x149c40, 128): semistub fixme:win32:PE_CreateModule Load Configuration directory ignored fixme:win32:PE_CreateModule Load Configuration directory ignored fixme:win32:PE_CreateModule Load Configuration directory ignored fixme:sdldrv:SDLDRV_SDLGL_ContextDestroy time to kill master context 0x15c2e8 (ctx 0x7087c600) fixme:win32:PE_CreateModule Load Configuration directory ignored fixme:win32:PE_CreateModule Load Configuration directory ignored fixme:win32:PE_CreateModule Load Configuration directory ignored fixme:win32:PE_CreateModule Load Configuration directory ignored fixme:win32:PE_CreateModule Load Configuration directory ignored err:keyboard:LoadKeyboardLayoutA Only default system keyboard layout supported. Call ignored. fixme:win32:PE_CreateModule Load Configuration directory ignored fixme:win:GetProcessWindowStation (void): stub err:avifile:AVIFILE_UninitProcess you must call AVIFileExit() fixme:sdldrv:SDLDRV_DestroyWindow (10022): stub logout I have never seen this error before: err:avifile:AVIFILE_UninitProcess you must call AVIFileExit() I thought it could have something to do with cider trying to load intro movies (like Valve logo) but I put -novid in the command line parameters and the problem is still there... any suggestions? EDIT: I tried removing Valve.avi but it still crashes I'm getting the Microsoft Visual C++ Runtime Error... but HL2 worked fine with prior versions of cider Link to comment https://www.insanelymac.com/forum/topic/157685-half-life-2source-engine-with-2289/#findComment-1107509 Share on other sites More sharing options...
locoputo Posted March 15, 2009 Share Posted March 15, 2009 Hey, Sh33m4 Mind linking me to 2289 build? I'd like to take a stab at some more ports. Maybe I can get RE4 working properly this time. -Stell It's announced at the game porting team's homepage: Click Here There is also a slight tip on how to use it. Any more info we are still working on. ~loco Link to comment https://www.insanelymac.com/forum/topic/157685-half-life-2source-engine-with-2289/#findComment-1107537 Share on other sites More sharing options...
locoputo Posted March 17, 2009 Share Posted March 17, 2009 Ive been trying, and I can confirm, I get the same error with one game :\ Will keep looking... Link to comment https://www.insanelymac.com/forum/topic/157685-half-life-2source-engine-with-2289/#findComment-1108827 Share on other sites More sharing options...
Sh33m4 Posted March 28, 2009 Author Share Posted March 28, 2009 Just an update: I get the same error with 2178... Link to comment https://www.insanelymac.com/forum/topic/157685-half-life-2source-engine-with-2289/#findComment-1118286 Share on other sites More sharing options...
stellarola Posted March 28, 2009 Share Posted March 28, 2009 Same here. Runtime Error. Link to comment https://www.insanelymac.com/forum/topic/157685-half-life-2source-engine-with-2289/#findComment-1118292 Share on other sites More sharing options...
Sh33m4 Posted March 28, 2009 Author Share Posted March 28, 2009 Same here. Runtime Error. Only this time I'm getting a lot less errors: Last login: Sat Mar 28 16:32:51 on ttys000 /Users/simonjavora/Desktop/2178.app/Contents/MacOS/cider; exit; MacBook:~ simonjavora$ /Users/simonjavora/Desktop/2178.app/Contents/MacOS/cider; exit; Could not stat /Users/simonjavora/Desktop/2178.app/Contents/Resources/transgaming/f_drive (No such file or directory), ignoring drive F: err:reg:Nt_openConfigW could not retrieve the module file name (reason: 'bad module') err:reg:Nt_openConfigW could not retrieve the module file name (reason: 'bad module') err:module:BUILTIN_LoadModule loaded .so but dll joystick.drv still not found err:module:BUILTIN_LoadModule loaded .so but dll joystick.drv still not found err:module:BUILTIN_LoadModule loaded .so but dll joystick.drv still not found err:module:BUILTIN_LoadModule loaded .so but dll joystick.drv still not found err:keyboard:LoadKeyboardLayoutA Only default system keyboard layout supported. Call ignored. err:heap:NewRtlFreeHeap block 0x15647e isn't a valid part of heap 0x7054d3c0 err:avifile:AVIFILE_UninitProcess you must call AVIFileExit() logout [Process completed] Still no idea what to do, though. Console spits out this: 28.3.09 16:32:41 [0x0-0x248248].com.transgaming.game /Users/simonjavora/Desktop/Cider 2178.app/Contents/MacOS/cider: cannot find 'C:\Half-Life 2\\Prince of Persia.exe' Even though I have set the correct path in Info.plist so maybe I need to change the path somewhere else... but I have no idea where. Link to comment https://www.insanelymac.com/forum/topic/157685-half-life-2source-engine-with-2289/#findComment-1118329 Share on other sites More sharing options...
locoputo Posted March 28, 2009 Share Posted March 28, 2009 "cannot find 'C:\Half-Life 2\\Prince of Persia.exe'" ? Are you sure you set it right in info.plist ? Try just double clicking the cider in MacOS and see if that loads properly Link to comment https://www.insanelymac.com/forum/topic/157685-half-life-2source-engine-with-2289/#findComment-1118347 Share on other sites More sharing options...
Sh33m4 Posted March 29, 2009 Author Share Posted March 29, 2009 "cannot find 'C:\Half-Life 2\\Prince of Persia.exe'" ? Are you sure you set it right in info.plist ? Try just double clicking the cider in MacOS and see if that loads properly I did... and it doesn't - I posted what terminal spits out in my previous post. But here is the Info.plist: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>CFBundleDevelopmentRegion</key> <string>English</string> <key>CFBundleExecutable</key> <string>launcher</string> <key>CFBundleGetInfoString</key> <string>Game Name v1.00</string> <key>CFBundleIconFile</key> <string>Game</string> <key>CFBundleIdentifier</key> <string>com.transgaming.game</string> <key>CFBundleInfoDictionaryVersion</key> <string>1.0</string> <key>CFBundleName</key> <string>Game Name</string> <key>CFBundlePackageType</key> <string>APPL</string> <key>CFBundleShortVersionString</key> <string>5.3 Mac</string> <key>CFBundleSignature</key> <string>GMN</string> <key>CFBundleVersion</key> <string>1</string> <key>CedegaGameDir</key> <string>C:\Half-Life 2\</string> <key>CedegaGameName</key> <string>C:\Half-Life 2\hl2.exe</string> <key>CiderBuild</key> <string>2178</string> <key>LSMinimumSystemVersion</key> <string>10.5.6</string> <key>NSMainNibFile</key> <string>game-launcher</string> <key>NSPrincipalClass</key> <string>tgApplication</string> <key>PrefsFolderName</key> <string>HL2E1</string> <key>apPostURL</key> <string>http://ibrain.com.ua</string> <key>apURL</key> <string>http://ibrain.com.ua/game</string> </dict> </plist> Link to comment https://www.insanelymac.com/forum/topic/157685-half-life-2source-engine-with-2289/#findComment-1118358 Share on other sites More sharing options...
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