Sh33m4 Posted March 15, 2009 Share Posted March 15, 2009 From my understanding this new cider version should allow HL2 to work with all the eye candy so I tried to get it working and... it doesn't seem to be working at all! I even edited the Games.ini file. This is what cider spits out: 2009-03-15 11:39:23.858 cider[7125:10b] Error reading affiliate.plist:The file “affiliate.plist” does not exist. err:reg:Nt_openConfigW could not retrieve the module file name (reason: 'bad module') err:reg:Nt_openConfigW could not retrieve the module file name (reason: 'bad module') err:reg:Nt_openConfigW could not retrieve the module file name (reason: 'bad module') fixme:win32:PE_CreateModule Load Configuration directory ignored Warning: Language 'en_CZ' was not found, retrying without country name... For language 'en' several language ids were found: en_US - 0409; en_GB - 0809; en_AU - 0C09; en_CA - 1009; en_NZ - 1409; en_IE - 1809; en_ZA - 1C09; en_JM - 2009; en_ - 2409; en_BZ - 2809; en_TT - 2C09; Instead of using first in the list, suggest to define your LANG environment variable like this: LANG=en_US fixme:profile:PROFILE_Open no encoding specified for L"/Users/simonjavora/Library/Preferences/G13 Preferences/win.ini" - defaulting to ASCII fixme:win32:PE_CreateModule Load Configuration directory ignored fixme:win32:PE_CreateModule Load Configuration directory ignored fixme:win32:PE_CreateModule Load Configuration directory ignored fixme:win32:DEVICE_Open Unknown/unsupported VxD GDPERF. Try --winver nt40 or win31 ! fixme:win32:PE_CreateModule Load Configuration directory ignored fixme:win32:PE_CreateModule Load Configuration directory ignored ...more of the same... fixme:win32:PE_CreateModule Load Configuration directory ignored fixme:sdldrv:SDLDRV_DC_SetBitmapBits (0x14bf68, 0x14c420, 1024): semistub fixme:sdldrv:SDLDRV_DC_SetBitmapBits (0x14a988, 0x14a9d0, 32): semistub fixme:sdldrv:SDLDRV_DC_SetBitmapBits (0x14bf68, 0x14d060, 4096): semistub fixme:sdldrv:SDLDRV_DC_SetBitmapBits (0x14a988, 0x14e070, 128): semistub ....lots more... fixme:sdldrv:SDLDRV_DC_SetBitmapBits (0x14a828, 0x153bf8, 4096): semistub fixme:sdldrv:SDLDRV_DC_SetBitmapBits (0x149bf8, 0x149c40, 128): semistub fixme:win32:PE_CreateModule Load Configuration directory ignored fixme:win32:PE_CreateModule Load Configuration directory ignored fixme:win32:PE_CreateModule Load Configuration directory ignored fixme:sdldrv:SDLDRV_SDLGL_ContextDestroy time to kill master context 0x15c2e8 (ctx 0x7087c600) fixme:win32:PE_CreateModule Load Configuration directory ignored fixme:win32:PE_CreateModule Load Configuration directory ignored fixme:win32:PE_CreateModule Load Configuration directory ignored fixme:win32:PE_CreateModule Load Configuration directory ignored fixme:win32:PE_CreateModule Load Configuration directory ignored err:keyboard:LoadKeyboardLayoutA Only default system keyboard layout supported. Call ignored. fixme:win32:PE_CreateModule Load Configuration directory ignored fixme:win:GetProcessWindowStation (void): stub err:avifile:AVIFILE_UninitProcess you must call AVIFileExit() fixme:sdldrv:SDLDRV_DestroyWindow (10022): stub logout I have never seen this error before: err:avifile:AVIFILE_UninitProcess you must call AVIFileExit() I thought it could have something to do with cider trying to load intro movies (like Valve logo) but I put -novid in the command line parameters and the problem is still there... any suggestions? EDIT: I tried removing Valve.avi but it still crashes I'm getting the Microsoft Visual C++ Runtime Error... but HL2 worked fine with prior versions of cider Link to comment Share on other sites More sharing options...
stellarola Posted March 15, 2009 Share Posted March 15, 2009 Hey, Sh33m4 Mind linking me to 2289 build? I'd like to take a stab at some more ports. Maybe I can get RE4 working properly this time. -Stell From my understanding this new cider version should allow HL2 to work with all the eye candy so I tried to get it working and... it doesn't seem to be working at all! I even edited the Games.ini file. This is what cider spits out: 2009-03-15 11:39:23.858 cider[7125:10b] Error reading affiliate.plist:The file “affiliate.plist” does not exist. err:reg:Nt_openConfigW could not retrieve the module file name (reason: 'bad module') err:reg:Nt_openConfigW could not retrieve the module file name (reason: 'bad module') err:reg:Nt_openConfigW could not retrieve the module file name (reason: 'bad module') fixme:win32:PE_CreateModule Load Configuration directory ignored Warning: Language 'en_CZ' was not found, retrying without country name... For language 'en' several language ids were found: en_US - 0409; en_GB - 0809; en_AU - 0C09; en_CA - 1009; en_NZ - 1409; en_IE - 1809; en_ZA - 1C09; en_JM - 2009; en_ - 2409; en_BZ - 2809; en_TT - 2C09; Instead of using first in the list, suggest to define your LANG environment variable like this: LANG=en_US fixme:profile:PROFILE_Open no encoding specified for L"/Users/simonjavora/Library/Preferences/G13 Preferences/win.ini" - defaulting to ASCII fixme:win32:PE_CreateModule Load Configuration directory ignored fixme:win32:PE_CreateModule Load Configuration directory ignored fixme:win32:PE_CreateModule Load Configuration directory ignored fixme:win32:DEVICE_Open Unknown/unsupported VxD GDPERF. Try --winver nt40 or win31 ! fixme:win32:PE_CreateModule Load Configuration directory ignored fixme:win32:PE_CreateModule Load Configuration directory ignored ...more of the same... fixme:win32:PE_CreateModule Load Configuration directory ignored fixme:sdldrv:SDLDRV_DC_SetBitmapBits (0x14bf68, 0x14c420, 1024): semistub fixme:sdldrv:SDLDRV_DC_SetBitmapBits (0x14a988, 0x14a9d0, 32): semistub fixme:sdldrv:SDLDRV_DC_SetBitmapBits (0x14bf68, 0x14d060, 4096): semistub fixme:sdldrv:SDLDRV_DC_SetBitmapBits (0x14a988, 0x14e070, 128): semistub ....lots more... fixme:sdldrv:SDLDRV_DC_SetBitmapBits (0x14a828, 0x153bf8, 4096): semistub fixme:sdldrv:SDLDRV_DC_SetBitmapBits (0x149bf8, 0x149c40, 128): semistub fixme:win32:PE_CreateModule Load Configuration directory ignored fixme:win32:PE_CreateModule Load Configuration directory ignored fixme:win32:PE_CreateModule Load Configuration directory ignored fixme:sdldrv:SDLDRV_SDLGL_ContextDestroy time to kill master context 0x15c2e8 (ctx 0x7087c600) fixme:win32:PE_CreateModule Load Configuration directory ignored fixme:win32:PE_CreateModule Load Configuration directory ignored fixme:win32:PE_CreateModule Load Configuration directory ignored fixme:win32:PE_CreateModule Load Configuration directory ignored fixme:win32:PE_CreateModule Load Configuration directory ignored err:keyboard:LoadKeyboardLayoutA Only default system keyboard layout supported. Call ignored. fixme:win32:PE_CreateModule Load Configuration directory ignored fixme:win:GetProcessWindowStation (void): stub err:avifile:AVIFILE_UninitProcess you must call AVIFileExit() fixme:sdldrv:SDLDRV_DestroyWindow (10022): stub logout I have never seen this error before: err:avifile:AVIFILE_UninitProcess you must call AVIFileExit() I thought it could have something to do with cider trying to load intro movies (like Valve logo) but I put -novid in the command line parameters and the problem is still there... any suggestions? EDIT: I tried removing Valve.avi but it still crashes I'm getting the Microsoft Visual C++ Runtime Error... but HL2 worked fine with prior versions of cider Link to comment Share on other sites More sharing options...
locoputo Posted March 15, 2009 Share Posted March 15, 2009 Hey, Sh33m4 Mind linking me to 2289 build? I'd like to take a stab at some more ports. Maybe I can get RE4 working properly this time. -Stell It's announced at the game porting team's homepage: Click Here There is also a slight tip on how to use it. Any more info we are still working on. ~loco Link to comment Share on other sites More sharing options...
locoputo Posted March 17, 2009 Share Posted March 17, 2009 Ive been trying, and I can confirm, I get the same error with one game :\ Will keep looking... Link to comment Share on other sites More sharing options...
Sh33m4 Posted March 28, 2009 Author Share Posted March 28, 2009 Just an update: I get the same error with 2178... Link to comment Share on other sites More sharing options...
stellarola Posted March 28, 2009 Share Posted March 28, 2009 Same here. Runtime Error. Link to comment Share on other sites More sharing options...
Sh33m4 Posted March 28, 2009 Author Share Posted March 28, 2009 Same here. Runtime Error. Only this time I'm getting a lot less errors: Last login: Sat Mar 28 16:32:51 on ttys000 /Users/simonjavora/Desktop/2178.app/Contents/MacOS/cider; exit; MacBook:~ simonjavora$ /Users/simonjavora/Desktop/2178.app/Contents/MacOS/cider; exit; Could not stat /Users/simonjavora/Desktop/2178.app/Contents/Resources/transgaming/f_drive (No such file or directory), ignoring drive F: err:reg:Nt_openConfigW could not retrieve the module file name (reason: 'bad module') err:reg:Nt_openConfigW could not retrieve the module file name (reason: 'bad module') err:module:BUILTIN_LoadModule loaded .so but dll joystick.drv still not found err:module:BUILTIN_LoadModule loaded .so but dll joystick.drv still not found err:module:BUILTIN_LoadModule loaded .so but dll joystick.drv still not found err:module:BUILTIN_LoadModule loaded .so but dll joystick.drv still not found err:keyboard:LoadKeyboardLayoutA Only default system keyboard layout supported. Call ignored. err:heap:NewRtlFreeHeap block 0x15647e isn't a valid part of heap 0x7054d3c0 err:avifile:AVIFILE_UninitProcess you must call AVIFileExit() logout [Process completed] Still no idea what to do, though. Console spits out this: 28.3.09 16:32:41 [0x0-0x248248].com.transgaming.game /Users/simonjavora/Desktop/Cider 2178.app/Contents/MacOS/cider: cannot find 'C:\Half-Life 2\\Prince of Persia.exe' Even though I have set the correct path in Info.plist so maybe I need to change the path somewhere else... but I have no idea where. Link to comment Share on other sites More sharing options...
locoputo Posted March 28, 2009 Share Posted March 28, 2009 "cannot find 'C:\Half-Life 2\\Prince of Persia.exe'" ? Are you sure you set it right in info.plist ? Try just double clicking the cider in MacOS and see if that loads properly Link to comment Share on other sites More sharing options...
Sh33m4 Posted March 29, 2009 Author Share Posted March 29, 2009 "cannot find 'C:\Half-Life 2\\Prince of Persia.exe'" ? Are you sure you set it right in info.plist ? Try just double clicking the cider in MacOS and see if that loads properly I did... and it doesn't - I posted what terminal spits out in my previous post. But here is the Info.plist: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>CFBundleDevelopmentRegion</key> <string>English</string> <key>CFBundleExecutable</key> <string>launcher</string> <key>CFBundleGetInfoString</key> <string>Game Name v1.00</string> <key>CFBundleIconFile</key> <string>Game</string> <key>CFBundleIdentifier</key> <string>com.transgaming.game</string> <key>CFBundleInfoDictionaryVersion</key> <string>1.0</string> <key>CFBundleName</key> <string>Game Name</string> <key>CFBundlePackageType</key> <string>APPL</string> <key>CFBundleShortVersionString</key> <string>5.3 Mac</string> <key>CFBundleSignature</key> <string>GMN</string> <key>CFBundleVersion</key> <string>1</string> <key>CedegaGameDir</key> <string>C:\Half-Life 2\</string> <key>CedegaGameName</key> <string>C:\Half-Life 2\hl2.exe</string> <key>CiderBuild</key> <string>2178</string> <key>LSMinimumSystemVersion</key> <string>10.5.6</string> <key>NSMainNibFile</key> <string>game-launcher</string> <key>NSPrincipalClass</key> <string>tgApplication</string> <key>PrefsFolderName</key> <string>HL2E1</string> <key>apPostURL</key> <string>http://ibrain.com.ua</string> <key>apURL</key> <string>http://ibrain.com.ua/game</string> </dict> </plist> Link to comment Share on other sites More sharing options...
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