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  • 2 weeks later...

the solution is a wraper which opens the library using an strange surface working over rossetta, I don't understand at all why they did that "crappy {censored}", they wanted to make something fast, cheap, and easy... and that's the results, slow, and not so good, but it will open atmosphere libraries.

  • 2 weeks later...

Spectrasonics doesn't owns the engine they used to build Atmosphere and Trilogy, that's why they are not able to make an intel version. Also I believe that engine was coded in carbon, and carbon applications had to be rewriten in xcode in order to a developer be able to compile them as x86.

  • 1 month later...
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