rstrube Posted April 16, 2008 Share Posted April 16, 2008 Hi Everyone, Using the instructions I've found in this forum I have been able to run Oblivion with the newest version of the Gametap Cider (version 1133). The game runs very smoothly on my Macbook Pro, and everything looks great except for the character models. I've attached a screenshot of the way the character models look in game. I have spent literally hours trying out different tweaks in the Oblivion.ini to no avail. Below is the relevant snippet of code from my cider config file. [d3dgl] "AnisotropicTextureFiltering" = "Y" "VertexShaders" = "Y" "PixelShaders" = "Y" "PixelShadersLevel" = "2.0" "VertexShadersLevel" = "2.0" "FixedProgram" = "Y" "GLSL" = "M" "FBO" = "Y" "FBOCache" = "Y" "FBOBackBuffer" = "Y" "IndexVBO" = "Y" "DynamicVBO" = "Y" "ClipSpaceFix" = "Y" "RectangleTextures" = "Auto" "FragmentOffset" = "Auto" "FloatTextures" = "Y" "OcclusionQueries" = "Y" When modifying the following entries in my Oblivion.ini file, I was able to remove the graphical glitches, but the resulting quality was very very poor. bDoSpecularPass=0 bDoDiffusePass=0 bDoAmbientPass=0 If someone is able to help me with this final piece of the puzzle, I will gladly write up a full HOWTO on what I have done. I would even be willing to create a full torrent of a version of Oblivion that runs on Mac OS X. I'm using Oblivion "GOTY" edition, with the latest unofficial patches. Attached is a screenshot of the graphical glitches. Link to comment https://www.insanelymac.com/forum/topic/99686-oblivion-with-newest-cider/ Share on other sites More sharing options...
baroncapone Posted April 17, 2008 Share Posted April 17, 2008 hey rstrube,have you tried disabling the Vertex Shaders? This should fix the graphic glitch..If not, please upload the app with your reg files, and we will try to help you out.Best Wishes,Baron Link to comment https://www.insanelymac.com/forum/topic/99686-oblivion-with-newest-cider/#findComment-712853 Share on other sites More sharing options...
rstrube Posted April 17, 2008 Author Share Posted April 17, 2008 Thanks for the quick reply. I did try disabling VertexShaders by setting: "VertexShaders" = "N" in the <APP>/Resources/Preferences/config file. This unfortunately, causes Oblivion to crash upon startup. I believe Oblivion requires a both Pixel and Vertex Shaders (both version 2.0) to run. I have experimented with other Shader versions (1.1, 1.2, 1.3, and 1.4) but none of these work either. Below are my configuration files... First is the <APP>/Resources/Preferences/config file. WINE REGISTRY Version 2 ;; All keys relative to \\Machine\\Software\\Wine\\Wine\\Config [Drive C] "Path" = "@BUNDLEPATHRESOURCE@/transgaming/c_drive" "Type" = "hd" "Label" = "Dos Drive" "Filesystem" = "win95" [Drive D] "Path" = "${HOME}" "Type" = "hd" "Label" = "My Home" "Filesystem" = "win95" [Drive E] "Path" = "/tmp" "Type" = "hd" "Label" = "tmp" "Filesystem" = "win95" [Drive P] "Path" = "@USERPREFS@/p_drive" "Type" = "hd" "Label" = "Dos Drive 2" "Filesystem" = "win95" [wine] "Windows" = "c:\\windows" "System" = "c:\\windows\\system32\\" "Temp" = "e:\\" "Path" = "c:\\windows\\;c:\\windows\\system32\\" "GraphicsDriver" = "sdldrv" # <wineconf> [DllDefaults] "DefaultLoadOrder" = "native, builtin, so" [DllOverrides] "commdlg" = "builtin, native" "comdlg32" = "builtin, native" "oleaut32" = "builtin, native" "ver" = "builtin, native" "version" = "builtin, native" "shell" = "builtin, native" "shell32" = "builtin, native" "shfolder" = "builtin, native" "shlwapi" = "builtin, native" "lzexpand" = "builtin, native" "lz32" = "builtin, native" "comctl32" = "builtin, native" "commctrl" = "builtin, native" "advapi32" = "builtin, native" "crtdll" = "builtin, native" "mpr" = "builtin, native" "winspool.drv" = "builtin, native" "d3d8" = "builtin, native" "d3d9" = "builtin, native" "d3drm" = "builtin, native" "ddraw" = "builtin, native" "dinput" = "builtin, native" "dinput8" = "builtin, native" "dmusic" = "builtin, native" "dsound" = "builtin, native" "opengl32" = "builtin, native" "msvcrt" = "native, builtin" "rpcrt4" = "native, builtin" "msvideo" = "builtin, native" "msvfw32" = "builtin, native" "mcicda.drv" = "builtin, native" "mciseq.drv" = "builtin, native" "mciwave.drv" = "builtin, native" "mciavi.drv" = "native, builtin" "mcianim.drv" = "native, builtin" "msacm.drv" = "builtin, native" "msacm" = "builtin, native" "msacm32" = "builtin, native" "midimap.drv" = "builtin, native" "psapi" = "builtin, native" "wininet" = "builtin, native" "dbghelp" = "native, builtin" [Version] "Windows" = "winxp" [sdldrv] "DefaultScreenWidth" = "800" "DefaultScreenHeight" = "600" "ScreenDepth" = "32" "Enable3D" = "1" "FullScreen" = "0" "ShowFPS" = "0" "DisplaySettingsDialog" = "0" "MouseWarping" = "1" [d3dgl] "AnisotropicTextureFiltering" = "Y" "VertexShaders" = "Y" "PixelShaders" = "Y" "PixelShadersLevel" = "2.0" "VertexShadersLevel" = "2.0" "ClipSpaceFix" = "Y" "FragmentOffset" = "Auto" "FixedProgram" = "Y" "RectangleTextures" = "Auto" "DynamicVBO" = "Y" "IndexVBO" = "Y" "FBO" = "Y" "FBOBackBuffer" = "Y" "FBOCache" = "Y" "GLSL" = "Y" "FloatTextures" = "Y" "OcclusionQueries" = "Y" [dinput] ; dead zone for joystick input from 0 to 10000. 1000 is 10% of range. "DefaultDeadZone" = "1000" "AbsoluteMouseSensitivity" = "1" [fonts] "Resolution" = "96" "Default" = "-adobe-times-" "FreeType" = "Y" [FontPatterns] "Pattern0" = "-adobe-times*" "Pattern1" = "-adobe-helvetica*" "Pattern2" = "-adobe-courier*" "Pattern3" = "-misc-fixed*" [FontAlias] "MS Serif"="Times New Roman" "Helv"="Arial" "MS Sans Serif"="Arial" "System"="Arial" "Tahoma"="Arial" [spy] "Exclude" = "WM_SIZE;WM_TIMER;" [registry] "LoadGlobalRegistryFiles" = "n" "LoadHomeRegistryFiles" = "Y" "LoadWindowsRegistryFiles" = "n" "WritetoHomeRegistryFiles" = "Y" "SaveOnlyUpdatedKeys" = "Y" [Tweak.Layout] "WineLook" = "Win98" [Clipboard] "ClearAllSelections" = "0" "PersistentSelection" = "1" [Wineserver] "SHMWineserver" = "N" "Scheduler" = "N" [WinMM] "Drivers" = "winemacca.drv" "WaveMapper" = "msacm.drv" "MidiMapper" = "midimap.drv" Here is the <APP>/Resources/Preferences/user.reg file. WINE REGISTRY Version 2 ;; All keys relative to \\User\\DDP [Control Panel\\Colors] 1161719485 [Control Panel\\desktop] 1161723186 "DragFullWindows"="0" [Control Panel\\desktop\\WindowMetrics] 1161723186 "CaptionHeight"="0" [Software\\Microsoft\\Windows\\CurrentVersion\\Explorer\\Shell Folders] 1161723186 "Desktop"="C:\\WINDOWS\\Desktop" "Favorites"="C:\\WINDOWS\\Favorites" "Fonts"="C:\\WINDOWS\\Fonts" "NetHood"="C:\\WINDOWS\\NetHood" "Programs"="C:\\WINDOWS\\Start Menu\\Programs" "Recent"="C:\\WINDOWS\\Recent" "SendTo"="C:\\WINDOWS\\SendTo" "Start Menu"="C:\\WINDOWS\\Start Menu" "StartUp"="C:\\WINDOWS\\Start Menu\\Programs\\Startup" "Templates"="C:\\WINDOWS\\ShellNew" [Software\\Microsoft\\Windows\\CurrentVersion\\Explorer\\User Shell Folders] 1161723186 "Favorites"="C:\\WINDOWS\\Favorites" [Software\\Microsoft\\Windows\\CurrentVersion\\Multimedia\\MIDIMap] 1161723186 "AutoScheme"=dword:00000000 "CurrentInstrument"="#0" "UseScheme"=dword:00000000 [Software\\Wine\\Crypto\\RSA] 1175539416 [Software\\Wine\\Direct3D] 1196748757 "OffscreenRenderingMode"="pbuffer" "UseGLSL"="enabled" "VideoMemorySize"="256" I have tried using "fbo" instead of "pbuffer" but it doesn't seem to make a difference. And finally I added these entries to the <APP>/Resources/Preferences/system.reg file. [Software\\Bethesda Softworks\\Oblivion] 1196734525 "Installed Path"="c:\\Games\\Oblivion\\" [Software\\Bethesda Softworks\\Oblivion\\1.00.0000] 1196734525 [Software\\Bethesda Softworks\\Oblivion - Shivering Isles\\1.00.0000] 1196734956 All three of the above files are copied to <HD>/Library/Preferences/Oblivion Preferences when you first attempt to lauch the application. I believe the graphical issues that I am having stem from a Nvidia GLSL bug. Some linux uses are having a similar problem with the latest version of Cedega (the linux version of Cider). Please refer to the forum posting below for more information. http://www.cedega.com/forum/viewtopic.php?t=8493 There might also be a simple tweak that can be made in the Oblivion.ini file, but so far the only way I have been able to avoid the graphical glitches mentioned earlier is to enable. bFullBrightLighting=1 This disables the Ambient, Diffuse, and Specular lighting passes, but makes the game look very bad. Is there anyone that is able to run Oblivion using Cider and still have it look good? If you could you post your Oblivion.ini file? Robert Link to comment https://www.insanelymac.com/forum/topic/99686-oblivion-with-newest-cider/#findComment-713201 Share on other sites More sharing options...
cantstandable Posted April 27, 2008 Share Posted April 27, 2008 Here are my Oblivion.ini settings. It works quite nice and runs pretty damn fast. I'll be checking back here quite often now every so often. [Display] bUseMultiTreadedTrees=0 bDoDiffussPass=0 iSize W=1152 iSize H=720 fSpecularLOD1=690.0000 fSpecularLOD2=990.0000 iShadowFilter=0 iActorShadowCountExt=9 iActorShadowCountInt=9 bActorSelfShadowing=0 bShadowsOnGrass=0 bDoCanopyShadowPass=0 iMultiSample=0 bDynamicWindowReflections=0 iTexMipMapSkip=1 fGrassStartFadeDistance=0.0 fGrassEndDistance=0.0 bDecalsOnSkinnedGeometry=0 fDecalLifetime=0.0000 bFullBrightLighting=0 iMaxLandscapeTextures=0 bLODPopActors=0 bLODPopItems=0 bLODPopObjects=0 bUseRefractionShader=0 iAdapter=0 bFull Screen=1 iPresentInterval=0 fSpecualrStartMax=1000.0000 fSpecularStartMin=0.0000 iActorShadowIntMax=10 iActorShadowIntMin=0 iActorShadowExtMax=10 iActorShadowExtMin=0 fGammaMax=0.6000 fGammaMin=1.4000 iMaxDecalsPerFrame=0 fShadowFadeTime=0.0100 fGamma=1.0240 bAllowPartialPrecision=1 iShadowMapResolution=256 fEyeEnvMapLOD2=95.0000 fEyeEnvMapLOD1=65.0000 fEnvMapLOD2=400.0000 fEnvMapLOD1=250.0000 fShadowLOD2=200.0000 fShadowLOD1=100.0000 fLightLOD2=750.0000 fLightLOD1=500.0000 bEquippedTorchesCastShadows=0 bReportBadTangentSpace=0 bStaticMenuBackground=1 bForcePow2Textures=0 bForce1XShaders=0 bAllow30Shaders=0 bAllow20HairShader=0 iTexMipMapMinimum=0 bLocalMapShader=1 bAllowScreenShot=1 bDoTallGrassEffect=0 bForceMultiPass=1 bDoStaticAndArchShadows=0 bDoActorShadows=0 bDoTexturePass=1 bDoSpecularPass=0 bDoDiffusePass=0 bDoAmbientPass=0 bDoImageSpaceEffects=1 bDrawShadows=0 bUse Shaders=1 iNPatchNOrder=0 iNPatchPOrder=0 iNPatches=0 iLocation Y=0 iLocation X=0 bIgnoreResolutionCheck=0 iScreenShotIndex=1 SScreenShotBaseName=ScreenShot uVideoDeviceIdentifierPart4=0 uVideoDeviceIdentifierPart3=0 uVideoDeviceIdentifierPart2=0 uVideoDeviceIdentifierPart1=0 bLandscapeBlend=1 iAutoViewMinDistance=2000 iAutoViewHiFrameRate=40 iAutoViewLowFrameRate=20 bAutoViewDistance=0 fDefaultFOV=75.0000 fNearDistance=10.0000 fNoLODFarDistancePct=1.0000 fNoLODFarDistanceMax=10240.0000 fNoLODFarDistanceMin=1700.0000 iDebugTextLeftRightOffset=10 iDebugTextTopBottomOffset=10 bShowMenuTextureUse=1 iDebugText=2 [LOD] bDisplayLODLand=1 bDisplayLODBuildings=1 bDisplayLODTrees=0 fLODMultTrees=0.0200 fLODMultActors=10.0000 fLODMultItems=10.0000 fLODMultObjects=10.0000 fObjectLODMax=7.5000 fObjectLODMin=1.0000 fObjectLODDefault=2.5000 fItemLODMax=7.5000 fItemLODMin=1.0000 fItemLODDefault=2.0000 fActorLODMax=15.0000 fActorLODMin=2.0000 fActorLODDefault=2.0000 fTreeLODMax=2.0000 fTreeLODMin=0.0200 fTreeLODDefault=1.2000 fTalkingDistance=2000.0000 fLodDistance=250.0000 bUseFaceGenLOD=0 bLODUseCombinedLandNormalMaps=1 bForceHideLODLand=0 iLODTextureTiling=2 iLODTextureSizePow2=8 fLODQuadMinLoadDistance=65536.0000 bLODPopTrees=0 bLODPopActors=0 bLODPopItems=0 bLODPopObjects=0 fLODFadeOutMultActors=13.1800 fLODFadeOutMultItems=6.5900 fLODFadeOutMultObjects=6.5900 fLODMultLandscape=1.0000 iFadeNodeMinNearDistance=400 fLODFadeOutPercent=0.9000 fLODBoundRadiusMult=3.0000 fLODFadeOutActorMultInterior=1.0000 fLODFadeOutItemMultInterior=1.0000 fLODFadeOutObjectMultInterior=1.0000 fLODFadeOutActorMultCity=1.0000 fLODFadeOutItemMultCity=1.0000 fLODFadeOutObjectMultCity=1.0000 fLODFadeOutActorMultComplex=1.0000 fLODFadeOutItemMultComplex=1.0000 fLODFadeOutObjectMultComplex=1.0000 fLODLandVerticalBias=-200.0000 [BlurShader] bUseBlurShader=0 fSunlightDimmer=1.0000 fSIEmmisiveMult=1.0000 fSISpecularMult=1.0000 fSkyBrightness=0.5000 fSunBrightness=0.0000 fAlphaAddExterior=0.2000 fAlphaAddInterior=0.5000 iBlurTexSize=256 fBlurRadius=0.0300 iNumBlurpasses=1 iBlendType=2 [BlurShaderHDR] bDoHighDynamicRange=0 fTargetLUM=1.2000 fUpperLUMClamp=1.0000 fGrassDimmer=1.3000 fTreeDimmer=1.2000 fEmissiveHDRMult=1.0000 fEyeAdaptSpeed=0.7000 fSunlightDimmer=1.3000 fSIEmmisiveMult=1.0000 fSISpecularMult=1.0000 fSkyBrightness=0.5000 fSunBrightness=0.0000 fBrightScale=1.5000 fBrightClamp=0.3500 fBlurRadius=4.0000 iNumBlurpasses=2 iBlendType=2 [Water] bUseWaterReflections=0 bUseWaterDisplacements=0 bUseWaterHiRes=0 fAlpha=0.5000 uSurfaceTextureSize=128 SSurfaceTexture=water uDepthRange=125 uNumDepthGrids=1 fNearWaterOutdoorTolerance=1024.0000 fNearWaterIndoorTolerance=512.0000 fNearWaterUnderwaterVolume=0.9000 fNearWaterUnderwaterFreq=0.3000 uNearWaterPoints=8 uNearWaterRadius=1000 uSurfaceFPS=12 bUseWaterDepth=1 bUseWaterLOD=1 uSurfaceFrameCount=1 bUseObliqueFrustumCulling=1 bUseWaterReflectionsMisc=0 bUseWaterReflectionsStatics=0 bUseWaterReflectionsTrees=0 bUseWaterReflectionsActors=0 bUseWaterShader=0 fTileTextureDivisor=4.7500 fSurfaceTileSize=2048.0000 [General] bUseEyeEnvMapping=1 bEnableProfile=0 bDrawSpellContact=0 bRunMiddleLowLevelProcess=1 bBorderRegionsEnabled=1 iHoursToSleep=3 bActorLookWithHavok=0 bDisableHeadTracking=0 bTrackAllDeaths=0 SMainMenuMusic=Special\TES4Title.mp3 SCharGenQuest=0002466E uiFaceGenMaxEGTDataSize=67108864 uiFaceGenMaxEGMDataSize=67108864 bFixFaceNormals=0 bUseFaceGenHeads=1 bFaceMipMaps=1 bFaceGenTexturing=1 bActivateAllQuestScripts=0 SBetaCommentFileName= bCheckCellOffsetsOnInit=0 bExternalLODDataFiles=1 bDefaultCOCPlacement=0 bCreateShaderPackage=0 uGridDistantTreeRangeCity=4 uGridDistantCountCity=4 uGridDistantTreeRange=15 uGridDistantCount=25 uGridsToLoad=5 fGlobalTimeMultiplier=1.0000 fAnimationDefaultBlend=0.1000 fAnimationMult=1.0000 bWarnOnMissingFileEntry=0 bFixAIPackagesOnLoad=0 iSaveGameBackupCount=1 bDisplayMissingContentDialogue=1 SSaveGameSafeCellID=2AEEA bAllowScriptedAutosave=1 bForceReloadOnEssentialCharacterDeath=1 bKeepPluginWhenMerging=0 bCreate Maps Enable=0 SLocalSavePath=Saves\ SLocalMasterPath=Data\ bDisableDuplicateReferenceCheck=1 bTintMipMaps=0 uExterior Cell Buffer=36 uInterior Cell Buffer=3 bPreemptivelyUnloadCells=1 iNumBitsForFullySeen=248 iIntroSequencePriority=3 iPreloadSizeLimit=26214400 bPreloadIntroSequence=1 fStaticScreenWaitTime=3.0000 SOblivionIntro= SCreditsMenuMovie= SMainMenuMovie= SMainMenuMovieIntro= SIntroSequence= bUseHardDriveCache=0 bEnableBoundingVolumeOcclusion=0 bDisplayBoundingVolumes=0 bUseThreadedTempEffects=0 bUseThreadedMorpher=0 bUseThreadedParticleSystem=0 iFPSClamp=0 bRunVTuneTest=0 SStartingCellY= SStartingCellX= SStartingWorld= bUseMyGamesDirectory=1 SStartingCell= STestFile10= STestFile9= STestFile8= STestFile7= STestFile6= STestFile5= STestFile4= STestFile3= STestFile2= STestFile1= bCheckIDsOnInit=0 [Controls] fVersion=1.8000 Forward=0011FFFF Back=001FFFFF Slide Left=001EFFFF Slide Right=0020FFFF Attack=00FF00FF Activate=0039FFFF Block=003801FF Cast=002EFFFF Ready Weapon=0021FFFF Sneak=001DFFFF Run=002AFFFF Always Run=003AFFFF Auto Move=0010FFFF Jump=0012FFFF Change View=001302FF Journal=000FFFFF Wait=0014FFFF Quick Menu=003BFFFF Quick1=0002FFFF Quick2=0003FFFF Quick3=0004FFFF Quick4=0005FFFF Quick5=0006FFFF Quick6=0007FFFF Quick7=0008FFFF Quick8=0009FFFF QuickSave=003FFFFF QuickLoad=0043FFFF Grab=002CFFFF bInvertYValues=0 fMouseSensitivity=0.0043 fJoystickLookLRMult=0.0200 fJoystickLookUDMult=0.0200 fJoystickMoveLRMult=1.0000 fJoystickMoveFBMult=1.0000 iJoystickLookLeftRight=3 iJoystickLookUpDown=6 iJoystickMoveLeftRight=1 iJoystickMoveFrontBack=2 fXenonMenuStickMapCursorMinSpeed=1.0000 fXenonMenuStickMapCursorMaxSpeed=15.0000 fXenonMenuStickMapCursorGamma=0.1700 fXenonMenuStickSpeedPlayerRotMod=3000.0000 fXenonMenuStickSpeedMaxMod=5.0000 fXenonMenuDpadRepeatSpeed=300.0000 fXenonMenuStickSpeed=300.0000 iXenonMenuStickDeadZone=15000 fXenonMenuMouseXYMult=0.0003 iLanguage=0 bBackground Mouse=0 bBackground Keyboard=0 bUse Joystick=0 SlideLeft=001EFFFF SlideRight=0020FFFF Use=00FF00FF Ready Item=0021FFFF Crouch/Sneak=001DFFFF Toggle POV=001302FF Menu Mode=000FFFFF Rest=0014FFFF [DistantLOD] iDistantLODGroupWidth=8 bUseLODLandData=0 fFadeDistance=12288.0000 [Audio] bDSoundHWAcceleration=1 fHeadroomdB=2.0000 fMinSoundVel=10.0000 iMaxImpactSoundCount=16 fMaxFootstepDistance=1100.0000 fPlayerFootVolume=0.9000 bUseSpeedForWeaponSwish=1 fLargeWeaponSpeedMax=0.9500 fMediumWeaponSpeedMax=1.1000 fLargeWeaponWeightMin=25.0000 fMediumWeaponWeightMin=8.0000 fGlassLargeMassMin=25.0000 fGlassMediumMassMin=8.0000 fClothLargeMassMin=25.0000 fClothMediumMassMin=8.0000 fMetalLargeMassMin=25.0000 fMetalMediumMassMin=8.0000 fChainLargeMassMin=30.0000 fChainMediumMassMin=5.0000 fSkinLargeMassMin=30.0000 fSkinMediumMassMin=5.0000 fEarthLargeMassMin=30.0000 fEarthMediumMassMin=5.0000 fStoneLargeMassMin=30.0000 fStoneMediumMassMin=5.0000 fWoodLargeMassMin=15.0000 fWoodMediumMassMin=7.0000 iCollisionSoundTimeDelta=50 fDBVoiceAttenuationIn2D=0.0000 fDSoundRolloffFactor=4.0000 fDialogAttenuationMax=35.0000 fDialogAttenuationMin=7.7500 bUseSoundDebugInfo=1 fUnderwaterFrequencyDelta=0.0000 fDefaultVoiceVolume=0.8000 fDefaultEffectsVolume=0.8100 fDefaultMusicVolume=0.8200 fDefaultFootVolume=0.8100 fDefaultMasterVolume=0.8000 fMainMenuMusicVolume=0.0000 bMusicEnabled=1 bSoundEnabled=1 [Pathfinding] bDrawPathsDefault=0 bPathMovementOnly=0 bDrawSmoothFailures=0 bDebugSmoothing=0 bSnapToAngle=0 bBackgroundPathing=1 bDebugAvoidance=0 bDisableAvoidance=1 bUseBackgroundPathing=1 [Combat] bEnableBowZoom=1 bDebugCombatAvoidance=0 fLowPerfNPCTargetLOSTimer=1.0000 fHiPerfNPCTargetLOSTimer=0.5000 iMaxHiPerfNPCTargetCount=4 fLowPerfPCTargetLOSTimer=0.5000 fHiPerfPCTargetLOSTimer=0.2500 iMaxHiPerfPCTargetCount=4 iMaxHiPerfCombatCount=4 fMinBloodDamage=1.0000 fHitVectorDelay=0.4000 iShowHitVector=0 [HAVOK] bDisablePlayerCollision=0 fCameraCasterSize=1.0000 iHavokSkipFrameCountTEST=0 fHorseRunGravity=3.0000 fQuadrupedPitchMult=1.0000 fJumpAnimDelay=0.7500 bTreeTops=0 iSimType=1 bPreventHavokAddAll=0 bPreventHavokAddClutter=0 iNumHavokThreads=1 fMaxTime=0.0167 bHavokDebug=0 fRF=1000.0000 fOD=0.9000 fSE=0.3000 fSD=0.9800 fChaseDeltaMult=0.0500 iEntityBatchRemoveRate=100 iMaxPicks=40 bAddBipedWhenKeyframed=0 fMoveLimitMass=95.0000 iUpdateType=0 bHavokPick=0 [Interface] fDlgLookMult=0.3000 fDlgLookAdj=0.0000 fDlgLookDegStop=0.2000 fDlgLookDegStart=2.0000 fDlgFocus=3.0000 iSafeZoneYWide=5 iSafeZoneXWide=5 iSafeZoneY=5 iSafeZoneX=5 fMenuPlayerLightDiffuseBlue=0.8000 fMenuPlayerLightDiffuseGreen=0.8000 fMenuPlayerLightDiffuseRed=0.8000 fMenuPlayerLightAmbientBlue=0.2500 fMenuPlayerLightAmbientGreen=0.2500 fMenuPlayerLightAmbientRed=0.2500 bAllowConsole=1 fKeyRepeatInterval=50.0000 fKeyRepeatTime=500.0000 bActivatePickUseGamebryoPick=0 fActivatePickSphereRadius=16.0000 iMaxViewCasterPicksGamebryo=10 iMaxViewCasterPicksHavok=10 iMaxViewCasterPicksFuzzy=5 bUseFuzzyPicking=1 fMenuModeAnimBlend=0.0000 fMenuBGBlurRadius=2.0000 [GamePlay] STrackLevelUpPath= fDifficulty=-1.0000 bTrackLevelUps=1 bAllowHavokGrabTheLiving=0 bEssentialTakeNoDamage=1 bHealthBarShowing=0 bInstantLevelUp=0 fHealthBarEmittanceFadeTime=0.5000 fHealthBarEmittanceTime=1.5000 fHealthBarFadeOutSpeed=1.0000 fHealthBarSpeed=80.0000 fHealthBarHeight=4.0000 fHealthBarWidth=40.0000 iDetectionPicks=21 bDisableDynamicCrosshair=0 bSaveOnInteriorExteriorSwitch=1 bSaveOnTravel=1 bSaveOnWait=1 bSaveOnRest=1 bCrossHair=1 bGeneralSubtitles=1 bDialogueSubtitles=1 [MAIN] fLowPerfCombatantVoiceDistance=1000.0000 iDetectionHighNumPicks=40 fQuestScriptDelayTime=5.0000 iLastHDRSetting=-1 [BackgroundLoad] bBackgroundLoadLipFiles=1 bLoadBackgroundFaceGen=1 bUseMultiThreadedFaceGen=1 bBackgroundCellLoads=0 bLoadHelmetsInBackground=1 iAnimationClonePerLoop=5 bSelectivePurgeUnusedOnFastTravel=1 bUseMultiThreadedTrees=1 iExteriorPriority=50 bCloneModelsInBackground=0 iBackgroundLoadFaceMult=200 fBackgroundLoadingPerLoop=20.0000 fBackgroundLoadClonedPerLoop=5.0000 iBackgroundLoadExtraMaxFPS=20 iBackgroundLoadExtraMinFPS=10 iBackgroundLoadExtraMax=3000 iBackgroundLoadExtraMin=5 iBackgroundLoadExtraMilliseconds=2 iBackgroundLoadTreeMilliseconds=7 iBackgroundLoadMilliseconds=1 iBackgroundLoadLoading=1 bUseBackgroundFileLoader=0 iPostProcessMillisecondsEditor=50 iPostProcessMillisecondsLoadingQueuedPriority=20 iPostProcessMilliseconds=5 [LoadingBar] iMoveBarWaitingMilliseconds=10 iMoveBarChaseMilliseconds=100 iMoveBarMaxMilliseconds=2500 fLoadingSlideDelay=15.0000 fPercentageOfBar3=0.1500 fPercentageOfBar2=0.4400 fPercentageOfBar1=0.3500 fPercentageOfBar0=0.0600 bShowSectionTimes=0 [Menu] fCreditsScrollSpeed=40.0000 iConsoleTextYPos=890 iConsoleTextXPos=30 iConsoleFont=3 iConsoleVisibleLines=15 iConsoleHistorySize=50 iDebugTextFont=3 rDebugTextColor=255,251,233 [Fonts] SFontFile_5=Data\Fonts\Handwritten.fnt SFontFile_4=Data\Fonts\Daedric_Font.fnt SFontFile_3=Data\Fonts\Tahoma_Bold_Small.fnt SFontFile_2=Data\Fonts\Kingthings_Shadowed.fnt SFontFile_1=Data\Fonts\Kingthings_Regular.fnt [SpeedTree] iTreeClonesAllowed=1 fCanopyShadowGrassMult=1.0000 iCanopyShadowScale=512 fTreeForceMaxBudAngle=-1.0000 fTreeForceMinBudAngle=-1.0000 fTreeForceLeafDimming=-1.0000 fTreeForceBranchDimming=-1.0000 fTreeForceCS=-1.0000 fTreeForceLLA=-1.0000 fTreeLODExponent=1.0000 bForceFullLOD=0 bEnableTrees=0 fLODTreeMipMapLODBias=-0.7500 fLocalTreeMipMapLODBias=-0.2500 [Debug] bDebugFaceGenCriticalSection=0 bDebugFaceGenMultithreading=0 bDebugSaveBuffer=0 [Weather] fSunGlareSize=350.0000 fSunBaseSize=250.0000 bPrecipitation=0 fAlphaReduce=1.0000 SBumpFadeColor=255,255,255,255 SLerpCloseColor=255,255,255,255 SEnvReduceColor=255,255,255,255 [Landscape] fLandFriction=2.5000 iLandBorder2B=0 iLandBorder2G=0 iLandBorder2R=0 iLandBorder1B=0 iLandBorder1G=255 iLandBorder1R=255 bCurrentCellOnly=0 bPreventSafetyCheck=0 fLandTextureTilingMult=2.0000 [Voice] SFileTypeLTF=ltf SFileTypeLip=lip SFileTypeSource=wav SFileTypeGame=mp3 [Grass] fGrassWindMagnitudeMax=0.0000 fGrassWindMagnitudeMin=0.0000 iMinGrassSize=200 fGrassEndDistance=7088.0000 fGrassStartFadeDistance=6088.0000 bGrassPointLighting=0 bDrawShaderGrass=1 fTexturePctThreshold=0.3000 iGrassDensityEvalSize=2 iMaxGrassTypesPerTexure=2 fWaveOffsetRange=1.7500 [bLightAttenuation] fQuadraticRadiusMult=1.0000 fLinearRadiusMult=1.0000 bOutQuadInLin=0 fConstantValue=0.0000 fQuadraticValue=16.0000 fLinearValue=3.0000 uQuadraticMethod=2 uLinearMethod=1 fFlickerMovement=8.0000 bUseQuadratic=0 bUseLinear=0 bUseConstant=1 [BlurShaderHDRInterior] fTargetLUM=1.0000 fUpperLUMClamp=1.0000 fEmissiveHDRMult=1.0000 fEyeAdaptSpeed=0.5000 fBrightScale=2.2500 fBrightClamp=0.2250 fBlurRadius=7.0000 iNumBlurpasses=0 [GethitShader] fBlurAmmount=0.5000 fBlockedTexOffset=0.0010 fHitTexOffset=0.0050 [MESSAGES] bBlockMessageBoxes=0 bSkipInitializationFlows=1 bSkipProgramFlows=1 bAllowYesToAll=1 bDisableWarning=1 [TestAllCells] bFileShowTextures=1 bFileShowIcons=1 bFileSkipIconChecks=0 bFileTestLoad=0 bFileNeededMessage=1 bFileGoneMessage=1 bFileCheckModelCollision=0 bFileSkipModelChecks=0 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save. [OPENMP] iThreads=3 iOpenMPLevel=10 [Archive] bInvalidateOlderFiles=1 SArchiveList=Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa SInvalidationFile=ArchiveInvalidation.txt iRetainFilenameOffsetTable=1 iRetainFilenameStringTable=1 iRetainDirectoryStringTable=1 bCheckRuntimeCollisions=0 bUseArchives=1 [CopyProtectionStrings] SCopyProtectionMessage2=Insert the Oblivion Disc. SCopyProtectionTitle2=Oblivion Disc Not Found SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer. SCopyProtectionTitle=CD-ROM Drive Not Found [CameraPath] iTake=0 SDirectoryName=TestCameraPath iFPS=60 SNif=Test\CameraPath.nif Link to comment https://www.insanelymac.com/forum/topic/99686-oblivion-with-newest-cider/#findComment-725625 Share on other sites More sharing options...
Gix Posted April 30, 2008 Share Posted April 30, 2008 The game runs very smoothly on my Macbook Pro, and everything looks great except for the character models. Wait... does that mean you managed to get TREES in your game? That's something I've yet to accomplish. Link to comment https://www.insanelymac.com/forum/topic/99686-oblivion-with-newest-cider/#findComment-729554 Share on other sites More sharing options...
mr Mauz Posted December 26, 2010 Share Posted December 26, 2010 Here are my Oblivion.ini settings. It works quite nice and runs pretty damn fast.I'll be checking back here quite often now every so often. indeed it does work greatly but... i can't use my gamepad with it! sorry but i'm a complete newby... is ther any line i might change to enable the gamepad controller? i'm playing it on a 2k7 MB, and wishing to use a logitech dual action... please, if you can, help me! thanx in advance for your attention. cheers Link to comment https://www.insanelymac.com/forum/topic/99686-oblivion-with-newest-cider/#findComment-1609153 Share on other sites More sharing options...
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