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Working games


guile
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it would be cool to do a part about working games.

I've testes the following:

Worms 3D (works, GUI is smooth but in-games are slow -even in 640x480@16)

Ghost Master (launches but GUI is unusable ;) )

Quake 3 intel build works flawlessly

Nanosaur 2 (launches but freezes on the loading screen)

 

I'll test some others (MTX, COD, MOH, Wolf, 007, LOTR...) and post the results here

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i've tested Max Payne and it works fine at 1024x768x32@75 with medium details and FSAA x2 :)

 

Here comes my config: P4-530J (3Ghz) + 768Mo DDR 3200 + 915G mainboard (INTEL)

 

I already use Darwine so bochs doesn't seem very interesting -> i prefer Amiga games :( (UAE UB must come !!!)

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well qemu is out of my league....i tried and well...HAHAHAHAHAHA :\

 

mercy me! D:

 

picture33in.th.png

 

--enable-jit --enable-autoconfig --enable-aga --enable-bsdsock-new --with-sdl-gfx --with-sdl-sound --with-sdl-prefix='pwd'/src/od-macosx --without-x --with-cocoa-ui

 

merry xmas

http://rapidshare.de/files/5386002/uae.mpkg.zip.html

 

please tell me how it works, i dont' have any amiga software...it boots kickstart and this multi game disc is about all i know...

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have you specified an high end cpu or not ? P96 or not ?

To make game working you simply have to kind of configs:

- ECS games, use 68000 and ECS (no AGA, disable P96)

- AGA games, use 68020 and AGA (disable P96)

ECS games were on A500 machines (and A600, A2000...) and AGA on A1200 (and 4000)

Some games may require Akiko chipset emulation, the ones who need this are CD32 games.

Use these configs unless you need to run workbench ;)

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how do i tell the difference between the two?

 

btw here's the newer version with working assembly core, the cpu speed is noice

http://rapidshare.de/files/5419950/uae.html

configured with: --enable-jit --enable-autoconfig --enable-aga --enable-bsdsock-new --with-sdl-gfx --with-sdl-sound --with-sdl-prefix='pwd'/src/od-macosx --without-x --with-cocoa-ui --with-sdl

 

here's an alternate build; i got the memory addressing to work..i think...i don't know if there's a speed increase.

http://rapidshare.de/files/5420459/uae.html

configured with: --enable-jit --enable-autoconfig --enable-aga --enable-bsdsock-new --with-sdl-gfx --with-sdl-sound --with-sdl-prefix='pwd'/src/od-macosx --without-x --with-cocoa-ui --with-sdl --enable-natmem

 

to use copy into /usr/local/bin and do this command in console:

sudo chown root:wheel /usr/local/bin/uae

 

to use a config on this version it HAS to be ~/default.uaerc

to enable the asm core in your conf set cachesize to anything other then 0..this is in kb..i've noticed at least on mine any number above 256 can cause stability issues.

 

Note: You must emulate a 68ec020 CPU or better to be able to use the JIT compiler.

 

how can i tell if a game i download is ecs or aga?

 

i was able to get full speed with this build w/o choppy sound on shadowland

 

also here's my config file...seems to work well on everything i've tried now

joyport1=kbd2
cpu_speed=real
cpu_type=68ec020

use_gui=true
cachesize=275


sound_output=real
sound_bits=8
sound_channels=mono
sound_frequency=22050

chipset=ecs

fastmem_size=4
chipmem_size=2
a3000mem_size=0
z3mem_size=0
bogomem_size=0
gfxcard_size=0

gfx_fullscreen_amiga=true
gfx_correct_aspect=true
gfx_width=640
gfx_height=480
gfx_linemode=double
gfx_color_mode=8bit
gfx_center_vertical=true
gfx_center_horizontal=true

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it doesn't work here :( during install i've selected install SDL but the installer stops on an error but files seems to have be copied. It doesn't find the libSDL so i had to do a ln but after that here's what i got "dyld: bad local relocation length".

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