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Dear all,

 

I have compiled Stanfords Scanalyze ( Stanfords Scanalyze ) for Mac OS X 10.6. It can be found at :

 

Stanfords Scanalyze on Mac OS X

 

1. Unzip ScanalyzeMacOSX.zip , this will create a Directory ScanalyzeStanford where inside is the code and exexutable

2. Go into the directory ScanalyzeStanford and simply type ./scanalyze

 

If you want to rebuild the executable

 

1. Install TCL/TK 8.4.19 :

 

TCL/TK 8.4.19

 

2. type "make" into the directory ScanalyzeStanford.

3. assuming that everything has gone right in building it type ./scanalyze and you are done.

 

It should compile also on a PPC Mac but I am not certain about it. It can detect the type of endian the machine is using so maybe some smalls modifications to include files and TCL/TK >= 8.4.

 

Here is a SnapShot taken from the Application :

 

ScanalyzeOSX.jpg

 

Also if you issues with 32bit here is another snapshot of Scanalyze loading the biggest until now freely available 3D Mesh.

 

lucy.jpg

 

I am surprised also since in Windows there is no chance of allocating so much memory. But with OS X no problem. :-)

 

You can find all of these meshes at Stanford's 3D Scanning Repository

 

All Copyrights of Scanalyze and Dragon reserved to the University of Stanford. I just saw that there was not an OS X version of Stanfords Scanalyze and this is because back then Togl did not support Mac OS.

 

Have a nice time exploring this great application.

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I am curious what renderer it displays to you.

Mine is saying :

 

OpenGL version is 2.1 is rendered by Apple Software Renderer

 

That means it is not hardware accelerated as in Windows and Linux. I am curious whether it says something different to you.

I only tried the bunny rabbit mesh but yes it's surprisingly fast for a software renderer.

 

Running the OpenGL extensions viewer tests with the software renderer gives exceptionally {censored} results in comparison.

I only tried the bunny rabbit mesh but yes it's surprisingly fast for a software renderer.

 

Running the OpenGL extensions viewer tests with the software renderer gives exceptionally {censored} results in comparison.

 

It seems that I was wrong. I am new in OpenGL for Mac so excuse me. It seems that you can choose a pixel format in AGL for hardware acceleration. So a thing to do is to make it hardware accelerated.

Dear all,

 

I have compiled Stanfords Scanalyze ( Stanfords Scanalyze ) for Mac OS X 10.6. It can be found at :

 

Stanfords Scanalyze on Mac OS X

 

1. Unzip ScanalyzeMacOSX.zip , this will create a Directory ScanalyzeStanford where inside is the code and exexutable

2. Go into the directory ScanalyzeStanford and simply type ./scanalyze

 

If you want to rebuild the executable

 

1. Install TCL/TK 8.4.19 :

 

TCL/TK 8.4.19

 

2. type "make" into the directory ScanalyzeStanford.

3. assuming that everything has gone right in building it type ./scanalyze and you are done.

 

It should compile also on a PPC Mac but I am not certain about it. It can detect the type of endian the machine is using so maybe some smalls modifications to include files and TCL/TK >= 8.4.

 

Here is a SnapShot taken from the Application :

 

ScanalyzeOSX.jpg

 

Also if you issues with 32bit here is another snapshot of Scanalyze loading the biggest until now freely available 3D Mesh.

 

lucy.jpg

 

I am surprised also since in Windows there is no chance of allocating so much memory. But with OS X no problem. :-)

 

You can find all of these meshes at Stanford's 3D Scanning Repository

 

All Copyrights of Scanalyze and Dragon reserved to the University of Stanford. I just saw that there was not an OS X version of Stanfords Scanalyze and this is because back then Togl did not support Mac OS.

 

Have a nice time exploring this great application.

 

I got it running Hardware Accelerated. The difference is tremendous. Lucy now moves in very acceptable frame rate regarding its huge size. Enjoy. Download it from the same link.

 

Alex.

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