agalex Posted January 12, 2011 Share Posted January 12, 2011 Dear all, I have compiled Stanfords Scanalyze ( Stanfords Scanalyze ) for Mac OS X 10.6. It can be found at : Stanfords Scanalyze on Mac OS X 1. Unzip ScanalyzeMacOSX.zip , this will create a Directory ScanalyzeStanford where inside is the code and exexutable 2. Go into the directory ScanalyzeStanford and simply type ./scanalyze If you want to rebuild the executable 1. Install TCL/TK 8.4.19 : TCL/TK 8.4.19 2. type "make" into the directory ScanalyzeStanford. 3. assuming that everything has gone right in building it type ./scanalyze and you are done. It should compile also on a PPC Mac but I am not certain about it. It can detect the type of endian the machine is using so maybe some smalls modifications to include files and TCL/TK >= 8.4. Here is a SnapShot taken from the Application : Also if you issues with 32bit here is another snapshot of Scanalyze loading the biggest until now freely available 3D Mesh. I am surprised also since in Windows there is no chance of allocating so much memory. But with OS X no problem. :-) You can find all of these meshes at Stanford's 3D Scanning Repository All Copyrights of Scanalyze and Dragon reserved to the University of Stanford. I just saw that there was not an OS X version of Stanfords Scanalyze and this is because back then Togl did not support Mac OS. Have a nice time exploring this great application. Quote Link to comment https://www.insanelymac.com/forum/topic/243042-graphics-on-the-mac-os-x/ Share on other sites More sharing options...
agalex Posted January 14, 2011 Author Share Posted January 14, 2011 I am curious what renderer it displays to you. Mine is saying : OpenGL version is 2.1 is rendered by Apple Software Renderer That means it is not hardware accelerated as in Windows and Linux. I am curious whether it says something different to you. Quote Link to comment https://www.insanelymac.com/forum/topic/243042-graphics-on-the-mac-os-x/#findComment-1622926 Share on other sites More sharing options...
Gringo Vermelho Posted January 14, 2011 Share Posted January 14, 2011 I see the same thing. Quote Link to comment https://www.insanelymac.com/forum/topic/243042-graphics-on-the-mac-os-x/#findComment-1622996 Share on other sites More sharing options...
agalex Posted January 15, 2011 Author Share Posted January 15, 2011 I see the same thing. Well this is what it should tell since Togl is creating an AGL context. Anyway it is not slow and it can display large meshes. Quote Link to comment https://www.insanelymac.com/forum/topic/243042-graphics-on-the-mac-os-x/#findComment-1623183 Share on other sites More sharing options...
Gringo Vermelho Posted January 15, 2011 Share Posted January 15, 2011 I only tried the bunny rabbit mesh but yes it's surprisingly fast for a software renderer. Running the OpenGL extensions viewer tests with the software renderer gives exceptionally {censored} results in comparison. Quote Link to comment https://www.insanelymac.com/forum/topic/243042-graphics-on-the-mac-os-x/#findComment-1623566 Share on other sites More sharing options...
agalex Posted January 16, 2011 Author Share Posted January 16, 2011 I only tried the bunny rabbit mesh but yes it's surprisingly fast for a software renderer. Running the OpenGL extensions viewer tests with the software renderer gives exceptionally {censored} results in comparison. It seems that I was wrong. I am new in OpenGL for Mac so excuse me. It seems that you can choose a pixel format in AGL for hardware acceleration. So a thing to do is to make it hardware accelerated. Quote Link to comment https://www.insanelymac.com/forum/topic/243042-graphics-on-the-mac-os-x/#findComment-1623994 Share on other sites More sharing options...
agalex Posted January 16, 2011 Author Share Posted January 16, 2011 Dear all, I have compiled Stanfords Scanalyze ( Stanfords Scanalyze ) for Mac OS X 10.6. It can be found at : Stanfords Scanalyze on Mac OS X 1. Unzip ScanalyzeMacOSX.zip , this will create a Directory ScanalyzeStanford where inside is the code and exexutable 2. Go into the directory ScanalyzeStanford and simply type ./scanalyze If you want to rebuild the executable 1. Install TCL/TK 8.4.19 : TCL/TK 8.4.19 2. type "make" into the directory ScanalyzeStanford. 3. assuming that everything has gone right in building it type ./scanalyze and you are done. It should compile also on a PPC Mac but I am not certain about it. It can detect the type of endian the machine is using so maybe some smalls modifications to include files and TCL/TK >= 8.4. Here is a SnapShot taken from the Application : Also if you issues with 32bit here is another snapshot of Scanalyze loading the biggest until now freely available 3D Mesh. I am surprised also since in Windows there is no chance of allocating so much memory. But with OS X no problem. :-) You can find all of these meshes at Stanford's 3D Scanning Repository All Copyrights of Scanalyze and Dragon reserved to the University of Stanford. I just saw that there was not an OS X version of Stanfords Scanalyze and this is because back then Togl did not support Mac OS. Have a nice time exploring this great application. I got it running Hardware Accelerated. The difference is tremendous. Lucy now moves in very acceptable frame rate regarding its huge size. Enjoy. Download it from the same link. Alex. Quote Link to comment https://www.insanelymac.com/forum/topic/243042-graphics-on-the-mac-os-x/#findComment-1624029 Share on other sites More sharing options...
Gringo Vermelho Posted January 16, 2011 Share Posted January 16, 2011 Cool, thanks. Quote Link to comment https://www.insanelymac.com/forum/topic/243042-graphics-on-the-mac-os-x/#findComment-1624042 Share on other sites More sharing options...
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