Thank you very much for natit, my X1900XT now works 100% with Dual-Screen.
I've posted the instructions here:
http://forum.insanel...showtopic=32992
@dm_webd: I would like to change natit's source code so that the device-ID's are also read from the Info.plist.
Did you already implement this or shall I (try to) take care of this?
This would make it very easy to add the real names of Radeon Cards to natit, right now the name of my X1900XT is 'Unknown NVidia Card'. It does not hurt, but it looks stange.....
I can't wait to have the SSE2-Emulation in Semthex Kernel, hopefully I can use the same trick on my Radeon Mobility X300.
MiR
9 replies to this topic
#1
Posted 12 November 2006 - 05:08 PM
#2
Posted 12 November 2006 - 05:14 PM
MiR, on Nov 12 2006, 06:08 PM, said:
Thank you very much for natit, my X1900XT now works 100% with Dual-Screen.
I've posted the instructions here:
http://forum.insanel...showtopic=32992
I've posted the instructions here:
http://forum.insanel...showtopic=32992
MiR, on Nov 12 2006, 06:08 PM, said:
@dm_webd: I would like to change natit's source code so that the device-ID's are also read from the Info.plist.
Did you already implement this or shall I (try to) take care of this?
This would make it very easy to add the real names of Radeon Cards to natit, right now the name of my X1900XT is 'Unknown NVidia Card'. It does not hurt, but it looks stange.....
Did you already implement this or shall I (try to) take care of this?
This would make it very easy to add the real names of Radeon Cards to natit, right now the name of my X1900XT is 'Unknown NVidia Card'. It does not hurt, but it looks stange.....
#3
Posted 12 November 2006 - 05:22 PM
I think I can patch your code if you don't have the time right now, if you do it the changes will perhaps happen faster
MiR
#4
Posted 12 November 2006 - 05:58 PM
MiR, on Nov 12 2006, 06:22 PM, said:
I've coded more than half of my life, but always avoided C/C++...
I think I can patch your code if you don't have the time right now, if you do it the changes will perhaps happen faster
MiR
I think I can patch your code if you don't have the time right now, if you do it the changes will perhaps happen faster
MiR
#5
Posted 12 November 2006 - 06:08 PM
One kext to rule them all!
#6
Posted 12 November 2006 - 07:01 PM
dm_webd, on Nov 12 2006, 06:58 PM, said:
Well, I think I'll do it now. Working on this EDID autodetect is driving me crazy - I need a break doing something else. I should have something ready soon. 
Great!
Perhaps you could Index the entries based on the pattern for IOPCIMatch or simply by VenorID + ModelName
I think that Natit will be useable for a lot more than making displays work, after a little bit of generalization it could perhaps also repair audio cards or make dual screens possible on a Mac Mini (My next project
MiR
#7
Posted 12 November 2006 - 08:56 PM
MiR, on Nov 12 2006, 08:01 PM, said:
Great!
Perhaps you could Index the entries based on the pattern for IOPCIMatch or simply by VenorID + ModelName
I think that Natit will be useable for a lot more than making displays work, after a little bit of generalization it could perhaps also repair audio cards or make dual screens possible on a Mac Mini (My next project
)
MiR
Perhaps you could Index the entries based on the pattern for IOPCIMatch or simply by VenorID + ModelName
I think that Natit will be useable for a lot more than making displays work, after a little bit of generalization it could perhaps also repair audio cards or make dual screens possible on a Mac Mini (My next project
MiR
#8
Posted 12 November 2006 - 09:12 PM
I will test in a moment, I just switched back to NT on this machine .
You have included all my values, some of them might be unneccessary:
<key>@0,display-connect-flags</key>
<integer>400</integer>
<key>@1,display-connect-flags</key>
<integer>400</integer>
<key>ATY,FrameBufferOffset</key>
<integer>2147483648</integer>
<key>ATY,IOSpaceOffset</key>
<integer>4096</integer>
<key>ATY,RegisterSpaceOffset</key>
<integer>2427584512</integer>
The Display Connect flags might also be wrong, they originally were 400 hex, that would mean 1024 dec
The only bad thing with this new format is that it is not easy to read because it contains so much information....
MiR
You have included all my values, some of them might be unneccessary:
<key>@0,display-connect-flags</key>
<integer>400</integer>
<key>@1,display-connect-flags</key>
<integer>400</integer>
<key>ATY,FrameBufferOffset</key>
<integer>2147483648</integer>
<key>ATY,IOSpaceOffset</key>
<integer>4096</integer>
<key>ATY,RegisterSpaceOffset</key>
<integer>2427584512</integer>
The Display Connect flags might also be wrong, they originally were 400 hex, that would mean 1024 dec
The only bad thing with this new format is that it is not easy to read because it contains so much information....
MiR
#9
Posted 12 November 2006 - 09:55 PM
MiR, on Nov 12 2006, 10:12 PM, said:
You have included all my values, some of them might be unneccessary:
The Display Connect flags might also be wrong, they originally were 400 hex, that would mean 1024 dec
The Display Connect flags might also be wrong, they originally were 400 hex, that would mean 1024 dec
MiR, on Nov 12 2006, 10:12 PM, said:
The only bad thing with this new format is that it is not easy to read because it contains so much information....
#10
Posted 12 November 2006 - 10:02 PM
Thanks for the tips, to be honest, I'm one of those guys that use vi for the fun of it....
MiR
MiR
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users



Sign In
Create Account
This topic is locked







