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Unigine Valley (Highend OpenGL) Benchmark


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#61
fau7i

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Guys, does enabling iGPU make any sense in benchmarking?

Attached File  Valley1_7870xt_12E30.png   35.13KB   50 downloads

#62
mitch_de

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What is iGPU?

#63
k3nny

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fau7i means the integrated GPU, in his case the Intel HD 4000 which comes with the i5-3570k.

#64
fau7i

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Yes, exactly as both GPUs stated in the result.

#65
yoyostring

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My scores:
Attached File  ValleyBasic2.png   55.39KB   8 downloadsAttached File  ValleyExtreme2.png   52.42KB   9 downloads

Windows gives a much better result:
Attached File  WindowsBasicDirectX.png   70.23KB   11 downloadsAttached File  Valley-Windows-Extreme.png   63.36KB   12 downloadsAttached File  WindowsDirectXExtremeHD.png   71.14KB   7 downloads
Windows OpenGL:
Attached File  WindowsOpenGLBasic.png   69.39KB   6 downloadsAttached File  WindowsOpenGLExtreme.png   70.38KB   6 downloads


Updated: Mac Scores after switching to Mac Pro 3,1 from iMac 8,1 (Huge Improvement!)

#66
Slice

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Windows gives a much better result:

Because this test is native for Windows while make OpenGL emulation through DirectX in OSX.

#67
mitch_de

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My scores:
Basic give the same score as Extreme. There must be a bottleneck somewhere...


Windows gives a much better result:


Again, The enigine runs native OpenGL and not DIrectX wrapper > OpenGL.
You may try to set OpenGL (API Setting) in WIndows to compare OpenGL vs OpenGL

As every complex (more real game) CPU does matter, so C2D is the bottleneck for your fast gpu (compared to C2D).
My much slower 9600 GT has much more FPS diff between BASIC and EXTREME using C2D, because in this case GPU is the bottleneck.

#68
yoyostring

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I added the Windows OpenGL scores to my post above.

I am just sort of surprised that my OSX scores are so much worse than the other scores on this topic despite the decent GPU.

So far the only game that I have so far that is significantly CPU limited on this rig is Batman: Arkham City, most games run over 60FPS on high quality settings. (Windows though, I haven't done much OSX gaming on this system)
But, yeah the mobo and CPU are due for an upgrade.

#69
mitch_de

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You see, OpenGL Win is less fps that DirectX Win. How much depends on OpenGL driver speeds - other gpu may have different diff.

CPU/Systembus speeds has often effect, at least on newer highend games. Games magz test gpus always with fastest possible i7 + fast DDR3 ram to avoid much cpu dependences. Some magz disabled (for test) some of the cpu cores of Quad CPU or i7 and most new games run much slower (with fast gpu) running 2 cores vs 3 or 4 cores.
Thats the negative side of such game near featured benches vs. more syntetic benches, which have much less cpu load than such benches or real games.
Like grass is moved by the cpu of course ....

#70
yoyostring

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After switching my smbios to MacPro 3,1 from iMac 8,1 my scores improved dramatically! (I updated the above screen shots)

Even my GeekBench score improved from 3000 to 4200 which is better than I get in Windows (3600)

#71
mitch_de

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Yep, you see now diff between Windows OpenGL and OS X OpenGL is very less! No major speed diff = Unique Engine runs native OpenGL and not any Direktx wrapper for OpenGl. Otherwise the OS X OpenGL result would be much lower.

#72
mitch_de

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Also http://www.g-truc.net , wich test monthly OpenGL featues (by an set of OpenGL samles using newest (as OpenGL spezif tells) features) compared Unique Engine OS X and there is no significant speed diff between Win OpenGL and OS X Opengl - sometimes (gpu type) OS X is little better, sometimes Win. Direktx vs OpenGL is an other case ;)

Attached File  Bildschirmfoto 2013-05-04 um 07.32.27.jpg   74.9KB   12 downloads


Also interesting , they test monthly the different OpenGL features in "real programming life". Apple stopped adding OpenGL features at OpenGL 3.2. All newer features are not supported or only a few of them = incomplete = not usable.
http://www.g-truc.ne...-0566.html#menu

April 2013 test ( compared to march 2013, you see AMD implemented / debugged some of the 4.3 features = more % in that samples case)

Attached File  Bildschirmfoto 2013-05-04 um 07.38.54.jpg   56.78KB   15 downloads

% means how many of the OpenGL test code works or not.

March 2013 test:

Attached File  Bildschirmfoto 2013-05-04 um 07.45.31.jpg   56.93KB   12 downloads

Compared to older monthly tests, Win OpenGL makes big steps to get much more OpenGL features working bugfree (or even impletemt them compared to apple). Apples % stays same of many months (doesn't matter 10.8.1, 10.8.2 or 10.8.3 : same OpenGL 3.2 barrier ) :(
That OS X OpenGL 3.2 "barrier" doesn't mean there are no OpenGL 3.3, 4.0 features in the Apple OpenGL - OpenGl ExtensionsViewer can show that - but they are uncompleted ( < 100%, some features missed) = unusable OR implemented but buggy, so features cant be used as like they wouldn't be implemented.

Using newer OpenGL features (sure the bug free ones ;) ) means : Some features an be used , like tessellation or not.
But much more interesting, new features reduce cpu usage load (using OpenGL commands) much or use faster working OpenGL commands.
Its like using SSE(2/3/4) commands of the cpu or using workarounds to do same stuff but using instead one sse command lots of "normal" cpu commands in an row.

#73
Musicode

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10.8.4 + GTX660
Attached File  184.jpg   70.89KB   9 downloads

#74
colorfuel

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1280x720 / 1920x1080 no AA Medium Windowed .... AMD 6870 12D68

jqqqsi.jpg

 

 

Classical CPU bottleneck :)  :

 

 

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#75
Slice

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mitch_de

OK, you convinced me that the test uses real OpenGL. But there is still great CPU dependency influences on final score.



#76
RobertX

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...seems OpenGL has improved on OS X(10.9 GM)...

 

Attached File  opengl(10.9).png   137.2KB   5 downloads Attached File  opengl4.1.png   114.33KB   5 downloads

                  :smoke:



#77
oSxFr33k

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Unigine Valley and Heaven launch just fine but when I click on benchmark it goes right back to the original window and benchmark never starts?

 

OpenGL Extensions Viewer fails for 4.2 and 4.3?  Are these apps incompatible with 10.9?

 

I actually got the exact same results as robertx

 

Asus G74SX Laptop with GTX 560M running 10.9 GM

 

Thanks

 

EDITED:

 

Figured out why and sorry about this. I did a clean install and never installed the VoodooHDA to enable audio.  Audio must be working for Unigine to benchmark!!



#78
JuniorGump

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My results:

 

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