fazekaim Posted November 3, 2007 Share Posted November 3, 2007 Hello, i have a Geforce 7600GT 256M using natit 0.02. I would like to program GLSL and the Opengl Extension viewer says: "Max vertex texture image unit: 0" The GLSL compiler says it too. How can i use the normal capabilities of the video card? The 0 vertex image unit is impossible, it should be 16 at least. (On my macbook, the intel integrated video chip has 16.) Help please! Link to comment https://www.insanelymac.com/forum/topic/69498-vertex-texture-unit-problem-in-geforce-7600gt/ Share on other sites More sharing options...
Recommended Posts