Jump to content

Vertex texture unit problem in Geforce 7600GT


1 post in this topic

Recommended Posts

Hello,

 

i have a Geforce 7600GT 256M using natit 0.02.

I would like to program GLSL and the Opengl Extension viewer says: "Max vertex texture image unit: 0"

The GLSL compiler says it too.

How can i use the normal capabilities of the video card? The 0 vertex image unit is impossible, it should be 16 at least.

(On my macbook, the intel integrated video chip has 16.)

 

 

Help please!

Link to comment
Share on other sites

 Share

×
×
  • Create New...