fazekaim Posted November 3, 2007 Share Posted November 3, 2007 Hello, i have a Geforce 7600GT 256M using natit 0.02. I would like to program GLSL and the Opengl Extension viewer says: "Max vertex texture image unit: 0" The GLSL compiler says it too. How can i use the normal capabilities of the video card? The 0 vertex image unit is impossible, it should be 16 at least. (On my macbook, the intel integrated video chip has 16.) Help please! Link to comment Share on other sites More sharing options...
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