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Vertex texture unit problem in Geforce 7600GT

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i have a Geforce 7600GT 256M using natit 0.02.

I would like to program GLSL and the Opengl Extension viewer says: "Max vertex texture image unit: 0"

The GLSL compiler says it too.

How can i use the normal capabilities of the video card? The 0 vertex image unit is impossible, it should be 16 at least.

(On my macbook, the intel integrated video chip has 16.)



Help please!

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