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(Hire) port custom fps from windows to osx


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i am doing a school project that involves making a ww1 videogame using fpscreator. it creates an exe that you can play on any windows computer. my school uses mac. i will pay $15-50 or more to someone who can port my final build to osx. i dont have it finished yet, but it will be done in 2 days.

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Not to be rude, but I don't think this little fpscreator gives you the source code to your project, it just spits out an exe, right? Without the source, you are SOL. Also, you have to take into account that it has to use OpenGL, not Direct3D... Also, 15-50 dollars is not worth it to port a game unless it were something tiny like a demo of one level.

 

That being said, I hope you find someone to do it! ;)

 

P.S. You order that monitor?

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If your fps creator uses DX9 only function calls, the yes, that will matter. However, if it uses DX8 but says it uses DX9, you should be able to run it in fusion. You can also give Crossover Office a shot. It works wonders with a lot of stuff.

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