schippermaarten Posted November 19, 2005 Share Posted November 19, 2005 Hi everyone After reading a lot of posts of people complaining they couldn't tap their ALPS touchpad, I decided to take a look at the source of ApplePS2Trackpad.kext. After fidling around with it, I discovered the following: 1- The reason some people don't get a "Trackpad" menu in the "Mouse and Keyboard" preference pane is because the ALPS part of the kext fails to load. 2- ApplePS2ALPSGlidePoint.cpp contains a function which requests a three byte value from the pad and another one to idenfify your pad, which requires this three byte value: byte0 = request->commands[9].inOrOut; byte1 = request->commands[10].inOrOut; byte2 = request->commands[11].inOrOut; // IOLog("%s:%s three bytes returned are: [%02x %02x %02x]\n", getName(), __FUNCTION__, byte0, byte1, byte2); The three bytes returned for my pad are: 73 02 0a bool IsItALPS(UInt8 byte0, UInt8 byte1, UInt8 byte2) { bool success = false; short i; #define NUM_SINGLES 9 static int singles[NUM_SINGLES * 3] ={ 0x33,0x2,0xa, 0x53,0x2,0x0a, 0x53,0x2,0x14, 0x63,0x2,0xa, 0x63,0x2,0x14, // 0x73,0x2,0xa, // 3622947 0x63,0x2,0x28, 0x63,0x2,0x3c, 0x63,0x2,0x50, 0x63,0x2,0x64}; ... My value appears to have been left out... I uncommented the line and compiled the kext. After reboot the kext reported it had loaded: ApplePS2TrackPad: ALPS GlidePoint v10.115 However, as soon as I touched the pad the cursor went crazy... Appearently the pad sends confusing data and that's probably the reason why Apple left it out. Yet after having attached an usb mouse I could see that now in the "Mouse and Keyboard" preferences, the "TrackPad" menu was enabled. I'm stuck here, any help would be greatly appreciated. Link to comment https://www.insanelymac.com/forum/topic/4611-alps-glidepoint/ Share on other sites More sharing options...
TopazBar Posted March 30, 2006 Share Posted March 30, 2006 Here is what I had to do to get the tap working. http://forum.osx86project.org/lofiversion/...php/t13029.html After further examination, I think the hack is making the trackpad kext unloadable which is forcing the parent driver (PS2Controller) to handling the tapping which is fine for my purposes. But I got curious and started to study the trackpad code too. But what I couldn't do was to complete the build. I'm missing <IOKit/ps/*.h>. Where did u find the missing include files? Link to comment https://www.insanelymac.com/forum/topic/4611-alps-glidepoint/#findComment-85808 Share on other sites More sharing options...
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