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GTX 560 Succesfully running but no games ?


badaxe2
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Hi guys, finally up and running with 10.7.2 100% Working

i7 920 @ 4 ghz / Asus P6T SE / 20gb Ram / GTX 560 (non ti)

I have a problem with games from the app store, none of the work full screen and when I put them into windowed mode the run terribly slow.

I have ran opengl extensions viewer, OpenCL_OceanWave, LuxMark v2.0, CineBench 11 and they all work great with no problems. Cuda-Z is the only app that plays up and sometimes tells me that I have no Cuda device detected.

To get my 560 working I

- boot with npci=0x2000

- added my device id (1201) to nvdagf100hal

- hex edited GeForceGLDriver.bundle

 

Here are some screen grabs -

width=400 height=335http://img406.imageshack.us/img406/1492/57118360.png[/img]

width=400 height=227http://img515.imageshack.us/img515/1192/30153172.png[/img]

width=400 height=242http://img525.imageshack.us/img525/2287/90117192.png[/img]

width=400 height=361http://img263.imageshack.us/img263/1567/19395638.png[/img]

width=400 height=338http://img585.imageshack.us/img585/4857/93869693.png[/img]

 

Here is the console view when I try to start Red Crucible 2 Full Screen

[table][tr][td]1/30/12 11:29:52.227 AM Red Crucible 2: NSDocumentController Info.plist warning: The values of CFBundleTypeRole entries must be 'Editor', 'Viewer', 'None', or 'Shell'.

1/30/12 11:29:52.228 AM Red Crucible 2: NSDocumentController Info.plist warning: The values of CFBundleTypeRole entries must be 'Editor', 'Viewer', 'None', or 'Shell'.

1/30/12 11:29:52.228 AM Red Crucible 2: NSDocumentController Info.plist warning: The values of CFBundleTypeRole entries must be 'Editor', 'Viewer', 'None', or 'Shell'.

1/30/12 11:29:52.228 AM Red Crucible 2: NSDocumentController Info.plist warning: The values of CFBundleTypeRole entries must be 'Editor', 'Viewer', 'None', or 'Shell'.

1/30/12 11:29:52.229 AM Red Crucible 2: NSDocumentController Info.plist warning: The values of CFBundleTypeRole entries must be 'Editor', 'Viewer', 'None', or 'Shell'.

1/30/12 11:29:52.305 AM Red Crucible 2: *** WARNING: Method selectRow:byExtendingSelection: in class ScreenSelectorTableView is deprecated. It will be removed in a future release and should no longer be used.

1/30/12 11:30:12.701 AM [0x0-0x37037].com.rocketeergames.redcrucible2: OpenGL:

1/30/12 11:30:12.701 AM [0x0-0x37037].com.rocketeergames.redcrucible2: Version: OpenGL 2.1 [2.1 APPLE]

1/30/12 11:30:12.701 AM [0x0-0x37037].com.rocketeergames.redcrucible2: Renderer: Apple Software Renderer

1/30/12 11:30:12.701 AM [0x0-0x37037].com.rocketeergames.redcrucible2: Vendor: Apple Computer, Inc.

1/30/12 11:30:12.701 AM [0x0-0x37037].com.rocketeergames.redcrucible2: VRAM: 64 MB

1/30/12 11:30:12.701 AM [0x0-0x37037].com.rocketeergames.redcrucible2: Extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod

1/30/12 11:30:12.760 AM [0x0-0x37037].com.rocketeergames.redcrucible2: Non platform assembly: data-0xb321000 (this message is harmless)

1/30/12 11:30:12.761 AM [0x0-0x37037].com.rocketeergames.redcrucible2: Non platform assembly: data-0x44a6e00 (this message is harmless)

1/30/12 11:30:12.761 AM [0x0-0x37037].com.rocketeergames.redcrucible2: Non platform assembly: data-0x448fe00 (this message is harmless)

1/30/12 11:30:12.761 AM [0x0-0x37037].com.rocketeergames.redcrucible2: Non platform assembly: data-0x44bd000 (this message is harmless)

1/30/12 11:30:12.762 AM [0x0-0x37037].com.rocketeergames.redcrucible2: Non platform assembly: data-0xc2f9000 (this message is harmless)

1/30/12 11:30:12.806 AM [0x0-0x37037].com.rocketeergames.redcrucible2: Unable to create OpenGL context format.

1/30/12 11:30:12.806 AM [0x0-0x37037].com.rocketeergames.redcrucible2:

1/30/12 11:30:12.806 AM [0x0-0x37037].com.rocketeergames.redcrucible2: (Filename: /Applications/buildAgent/work/842f9557127e852/PlatformDependent/OSX/GLContextOSX.cpp Line: 289)

1/30/12 11:30:12.806 AM [0x0-0x37037].com.rocketeergames.redcrucible2: no error

1/30/12 11:30:12.806 AM [0x0-0x37037].com.rocketeergames.redcrucible2: Unity could switch resolutions

1/30/12 11:30:12.806 AM [0x0-0x37037].com.rocketeergames.redcrucible2: ***Thread was not cleaned up!***

1/30/12 11:30:12.806 AM [0x0-0x37037].com.rocketeergames.redcrucible2:

1/30/12 11:30:12.806 AM [0x0-0x37037].com.rocketeergames.redcrucible2: (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/Threads/Thread.cpp Line: 312)

1/30/12 11:30:12.809 AM com.apple.launchd.peruser.501: ([0x0-0x37037].com.rocketeergames.redcrucible2[417]) Exited with code: 1

1/30/12 11:30:18.000 AM kernel: IOSurface: buffer allocation size is zero

[/table]

 

PLEASE HELP GUYS

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