munky Posted August 22, 2006 Share Posted August 22, 2006 Mac Gaming and Multithreaded OpenGL According to the articles, the new Mac Pro already incorporates the new multi-threaded OpenGL in the pre-installed version of Mac OS X (10.4.7). The official release of the new version of OpenGL for existing Mac owners remains uncertain. According to some people I've talked to, multi-threaded OpenGL games will see huge gains in performance. With multi-threaded OpenGL, the game, for example, can run off one core/CPU, while OpenGL can work on the second core/processor for its processing. So they work in concurrent fashion instead of co-habitating one CPU. One demo reportedly had a doubling of frame rate when taking advantage of the multi-threaded OpenGL. And with dual and multi-core processors becoming commonplace, many customers will be able to take advantage of these optimizations. Link to comment https://www.insanelymac.com/forum/topic/25426-multi-threaded-opengl-coming/ Share on other sites More sharing options...
cyclonefr Posted August 22, 2006 Share Posted August 22, 2006 hum let me try now... ps: doesnt work with the orig kext ! need the latest kexts, but the latest kexts doesnt support CEQI Link to comment https://www.insanelymac.com/forum/topic/25426-multi-threaded-opengl-coming/#findComment-171966 Share on other sites More sharing options...
cyclonefr Posted August 22, 2006 Share Posted August 22, 2006 okay guys ive finally been able to use the latest ATINDRV+ OPENGL.FK using the old ATIRADEONX1000.kext (new protection or kernel dependency=??? but without that trick no ceqi!) if u r interested i'll make a new build of neophus installer with him! Link to comment https://www.insanelymac.com/forum/topic/25426-multi-threaded-opengl-coming/#findComment-171985 Share on other sites More sharing options...
erikk Posted August 22, 2006 Share Posted August 22, 2006 hum let me try now...ps: doesnt work with the orig kext ! need the latest kexts, but the latest kexts doesnt support CEQI yeah same thing here... did you try the framework alone? it will be interessting which test-programm we can use to see if something happens Link to comment https://www.insanelymac.com/forum/topic/25426-multi-threaded-opengl-coming/#findComment-171986 Share on other sites More sharing options...
munky Posted August 22, 2006 Author Share Posted August 22, 2006 I expect XBench's OpenGL test would show an improvement on dual-core processors.... ? Link to comment https://www.insanelymac.com/forum/topic/25426-multi-threaded-opengl-coming/#findComment-171997 Share on other sites More sharing options...
erikk Posted August 22, 2006 Share Posted August 22, 2006 i get 8 points more in xbench with new atindrv... later i try the framework. Link to comment https://www.insanelymac.com/forum/topic/25426-multi-threaded-opengl-coming/#findComment-172005 Share on other sites More sharing options...
cyclonefr Posted August 22, 2006 Share Posted August 22, 2006 using the latest ATINDRV (aty wormy) + OPENGL.FK gives me 3 points more in xbench without any COREDUO Link to comment https://www.insanelymac.com/forum/topic/25426-multi-threaded-opengl-coming/#findComment-172030 Share on other sites More sharing options...
Pu7o Posted August 22, 2006 Share Posted August 22, 2006 Leopard already has multi-threaded OpenGL Link to comment https://www.insanelymac.com/forum/topic/25426-multi-threaded-opengl-coming/#findComment-172069 Share on other sites More sharing options...
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