p_bateman Posted June 5, 2009 Share Posted June 5, 2009 Street Legal Redline 2.30 works fine with Cider. Here is my config: WINE REGISTRY Version 2 [drive c] "path" = "@BUNDLEPATHRESOURCE@/transgaming/c_drive" "type" = "hd" "label" = "Dos Drive" "filesystem" = "win95" [drive d] "path" = "${HOME}" "type" = "hd" "label" = "My Home" "filesystem" = "win95" [drive e] "path" = "/tmp" "type" = "hd" "label" = "tmp" "filesystem" = "win95" [drive f] "path" = "@BUNDLEPATHRESOURCE@/transgaming/f_drive" "type" = "cdrom" "label" = "cdrom" "filesystem" = "win95" [drive g] "path" = "/" "type" = "hd" "label" = "root" "filesystem" = "win95" [drive p] "path" = "@USERPREFS@/p_drive" "type" = "hd" "label" = "Dos Drive 2" "filesystem" = "win95" [wine] "windows" = "c:\\windows" "system" = "c:\\windows\\system32\\" "temp" = "e:\\" "path" = "c:\\windows\\;c:\\windows\\system32\\" "graphicsdriver" = "sdldrv" "shelllinker" = "/usr/lib/transgaming_cedega/winex/bin/wineshelllink" "mozillacontrol" = "Y" [dlldefaults] "defaultloadorder" = "native, builtin, so" [dlloverrides] "commdlg" = "builtin, native" "comdlg32" = "builtin, native" "oleaut32" = "builtin, native" "ver" = "builtin, native" "version" = "builtin, native" "shell" = "builtin, native" "shell32" = "builtin, native" "shfolder" = "builtin, native" "shlwapi" = "builtin, native" "lzexpand" = "builtin, native" "lz32" = "builtin, native" "comctl32" = "builtin, native" "commctrl" = "builtin, native" "advapi32" = "builtin, native" "crtdll" = "builtin, native" "mpr" = "builtin, native" "winspool.drv" = "builtin, native" "d3d8" = "builtin, native" "d3d9" = "builtin, native" "d3drm" = "builtin, native" "ddraw" = "builtin, native" "dinput" = "builtin, native" "dinput8" = "builtin, native" "dmusic" = "builtin, native" "dsound" = "builtin, native" "opengl32" = "builtin, native" "msvcrt" = "native, builtin" "rpcrt4" = "native, builtin" "msvideo" = "builtin, native" "msvfw32" = "builtin, native" "quartz" = "builtin, native" "mcicda.drv" = "builtin, native" "mciseq.drv" = "builtin, native" "mciwave.drv" = "builtin, native" "mciavi.drv" = "native, builtin" "mcianim.drv" = "native, builtin" "msacm.drv" = "builtin, native" "msacm" = "builtin, native" "msacm32" = "builtin, native" "midimap.drv" = "builtin, native" "psapi" = "builtin, native" "wininet" = "builtin, native" "dbghelp" = "native, builtin" [version] "windows" = "winxp" "cedega" = "tovik-22" [pthreads] "pthreadsvalue" = "default" [transgaming] "renice_wineserver" = "N" "alsa_radio" = "Y" "oss_radio" = "N" "scheduler_value" = "No" [sdldrv] "defaultscreenwidth" = "1024" "defaultscreenheight" = "768" "screendepth" = "32" "enable3d" = "1" "fullscreen" = "1" "showfps" = "0" "displaysettingsdialog" = "0" [x11drv] "allocsystemcolors" = "100" "copydefaultcolors" = "0" "privatecolormap" = "N" "perfectgraphics" = "N" "managed" = "Y" "desktop" = "No" "usedga" = "N" "usexshm" = "Y" "dxgrab" = "Y" "usexvidmode" = "Y" "usexrandr" = "N" "desktopdoublebuffered" = "Y" "textcp" = "0" "showfps" = "Y" "showmem" = "N" "videoram" = "256" "agpvertexram" = "128" "nv_var" = "Y" "arb_vbo" = "Y" [d3dgl] "anisotropictexturefiltering" = "N" "vertexshadermode" = "H" "vertexshaders" = "Y" "pixelshaders" = "Y" "pixelshaderslevel" = "2.0" "fragmentoffset" = "A" "fixedprogram" = "0" "rectangletextures" = "Auto" "dynamicvbo" = "Y" "indexvbo" = "Y" "fbo" = "Y" "glsl" = "M" "vertexshaderslevel" = "2.0" "floattextures" = "Y" "occlusionqueries" = "Y" "texmemfix" = "Y" "fbobackbuffer" = "1" [opengl] "fixedglextensionbuffer" = "N" [dinput] "defaultdeadzone" = "1000" "absolutemousesensitivity" = "1" [fonts] "resolution" = "96" "default" = "-adobe-times-" "freetype" = "N" [fontpatterns] "pattern0" = "-adobe-times*" "pattern1" = "-adobe-helvetica*" "pattern2" = "-adobe-courier*" "pattern3" = "-misc-fixed*" [fontalias] "ms serif" = "Times New Roman" "helv" = "Arial" "ms sans serif" = "Arial" "system" = "Arial" "tahoma" = "Arial" [serialports] "com1" = "/dev/ttyS0" "com2" = "/dev/ttyS1" "com3" = "/dev/ttyS2" "com4" = "/dev/modem" [parallelports] "lpt1" = "/dev/lp0" [spooler] "lpt1:" = "|lpr" "lpt2:" = "|gs -sDEVICE=bj200 -sOutputFile=/tmp/fred -q -" "lpt3:" = "/dev/lp3" [spy] "exclude" = "WM_SIZE;WM_TIMER;" [registry] "LoadGlobalRegistryFiles" = "N"" "loadhomeregistryfiles" = "Y" "loadwindowsregistryfiles" = "n" "writetohomeregistryfiles" = "Y" "saveonlyupdatedkeys" = "Y" [tweak.layout] "winelook" = "Win98" [console] "drivers" = "xterm" "xtermprog" = "konsole" [clipboard] "clearallselections" = "0" "persistentselection" = "1" [wineserver] "shmwineserver" = "Y" "scheduler" = "N" [winmm] "drivers" = "winemacca.drv" "wavemapper" = "msacm.drv" "midimapper" = "midimap.drv" [wineoss] "usemmap" = "Y" "fullduplex" = "Y" "dsp0" = "/dev/dsp" "mixer0" = "/dev/mixer" [winealsa] "usemmap" = "Y" "pcm0" = "hw" "ctl0" = "hw" "fullduplex" = "N" [appdefaults\\ereg.exe\\transgaming] "disable" = "Y" [appdefaults\\sporeapp.exe\\transgaming] "cmdlineadd" = "-f" [appdefaults\\SporeCreatureCreator.exe\\transgaming] "cmdlineadd" = "-f" Link to comment Share on other sites More sharing options...
locoputo Posted June 5, 2009 Share Posted June 5, 2009 Can you post your port at our porting site? http://forum.ibrain.com.ua . It will get listed at http://game.ibrain.com.ua if all works well Link to comment Share on other sites More sharing options...
p_bateman Posted June 5, 2009 Author Share Posted June 5, 2009 Sure! But i will make before several changes in the windows filesystem of SLRR. I have then under XP many Car-and Engine-patches with little bugs installed, this can makes my Ciderversion unstable. I create a new basic Ciderversion of SLRR! Today i have GTR2 in german testet on a Macbook and it runs perfect. Link to comment Share on other sites More sharing options...
locoputo Posted June 5, 2009 Share Posted June 5, 2009 Cool, looking forward to seeing feedback from our community. Link to comment Share on other sites More sharing options...
Recommended Posts