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Street Legal Redline works with Cider


p_bateman
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Street Legal Redline 2.30 works fine with Cider.

 

Here is my config:

 

WINE REGISTRY Version 2

 

[drive c]

"path" = "@BUNDLEPATHRESOURCE@/transgaming/c_drive"

"type" = "hd"

"label" = "Dos Drive"

"filesystem" = "win95"

 

[drive d]

"path" = "${HOME}"

"type" = "hd"

"label" = "My Home"

"filesystem" = "win95"

 

[drive e]

"path" = "/tmp"

"type" = "hd"

"label" = "tmp"

"filesystem" = "win95"

 

[drive f]

"path" = "@BUNDLEPATHRESOURCE@/transgaming/f_drive"

"type" = "cdrom"

"label" = "cdrom"

"filesystem" = "win95"

 

[drive g]

"path" = "/"

"type" = "hd"

"label" = "root"

"filesystem" = "win95"

 

[drive p]

"path" = "@USERPREFS@/p_drive"

"type" = "hd"

"label" = "Dos Drive 2"

"filesystem" = "win95"

 

[wine]

"windows" = "c:\\windows"

"system" = "c:\\windows\\system32\\"

"temp" = "e:\\"

"path" = "c:\\windows\\;c:\\windows\\system32\\"

"graphicsdriver" = "sdldrv"

"shelllinker" = "/usr/lib/transgaming_cedega/winex/bin/wineshelllink"

"mozillacontrol" = "Y"

 

[dlldefaults]

"defaultloadorder" = "native, builtin, so"

 

[dlloverrides]

"commdlg" = "builtin, native"

"comdlg32" = "builtin, native"

"oleaut32" = "builtin, native"

"ver" = "builtin, native"

"version" = "builtin, native"

"shell" = "builtin, native"

"shell32" = "builtin, native"

"shfolder" = "builtin, native"

"shlwapi" = "builtin, native"

"lzexpand" = "builtin, native"

"lz32" = "builtin, native"

"comctl32" = "builtin, native"

"commctrl" = "builtin, native"

"advapi32" = "builtin, native"

"crtdll" = "builtin, native"

"mpr" = "builtin, native"

"winspool.drv" = "builtin, native"

"d3d8" = "builtin, native"

"d3d9" = "builtin, native"

"d3drm" = "builtin, native"

"ddraw" = "builtin, native"

"dinput" = "builtin, native"

"dinput8" = "builtin, native"

"dmusic" = "builtin, native"

"dsound" = "builtin, native"

"opengl32" = "builtin, native"

"msvcrt" = "native, builtin"

"rpcrt4" = "native, builtin"

"msvideo" = "builtin, native"

"msvfw32" = "builtin, native"

"quartz" = "builtin, native"

"mcicda.drv" = "builtin, native"

"mciseq.drv" = "builtin, native"

"mciwave.drv" = "builtin, native"

"mciavi.drv" = "native, builtin"

"mcianim.drv" = "native, builtin"

"msacm.drv" = "builtin, native"

"msacm" = "builtin, native"

"msacm32" = "builtin, native"

"midimap.drv" = "builtin, native"

"psapi" = "builtin, native"

"wininet" = "builtin, native"

"dbghelp" = "native, builtin"

 

[version]

"windows" = "winxp"

"cedega" = "tovik-22"

 

[pthreads]

"pthreadsvalue" = "default"

 

[transgaming]

"renice_wineserver" = "N"

"alsa_radio" = "Y"

"oss_radio" = "N"

"scheduler_value" = "No"

 

[sdldrv]

"defaultscreenwidth" = "1024"

"defaultscreenheight" = "768"

"screendepth" = "32"

"enable3d" = "1"

"fullscreen" = "1"

"showfps" = "0"

"displaysettingsdialog" = "0"

 

[x11drv]

"allocsystemcolors" = "100"

"copydefaultcolors" = "0"

"privatecolormap" = "N"

"perfectgraphics" = "N"

"managed" = "Y"

"desktop" = "No"

"usedga" = "N"

"usexshm" = "Y"

"dxgrab" = "Y"

"usexvidmode" = "Y"

"usexrandr" = "N"

"desktopdoublebuffered" = "Y"

"textcp" = "0"

"showfps" = "Y"

"showmem" = "N"

"videoram" = "256"

"agpvertexram" = "128"

"nv_var" = "Y"

"arb_vbo" = "Y"

 

[d3dgl]

"anisotropictexturefiltering" = "N"

"vertexshadermode" = "H"

"vertexshaders" = "Y"

"pixelshaders" = "Y"

"pixelshaderslevel" = "2.0"

"fragmentoffset" = "A"

"fixedprogram" = "0"

"rectangletextures" = "Auto"

"dynamicvbo" = "Y"

"indexvbo" = "Y"

"fbo" = "Y"

"glsl" = "M"

"vertexshaderslevel" = "2.0"

"floattextures" = "Y"

"occlusionqueries" = "Y"

"texmemfix" = "Y"

"fbobackbuffer" = "1"

 

[opengl]

"fixedglextensionbuffer" = "N"

 

[dinput]

"defaultdeadzone" = "1000"

"absolutemousesensitivity" = "1"

 

[fonts]

"resolution" = "96"

"default" = "-adobe-times-"

"freetype" = "N"

 

[fontpatterns]

"pattern0" = "-adobe-times*"

"pattern1" = "-adobe-helvetica*"

"pattern2" = "-adobe-courier*"

"pattern3" = "-misc-fixed*"

 

[fontalias]

"ms serif" = "Times New Roman"

"helv" = "Arial"

"ms sans serif" = "Arial"

"system" = "Arial"

"tahoma" = "Arial"

 

[serialports]

"com1" = "/dev/ttyS0"

"com2" = "/dev/ttyS1"

"com3" = "/dev/ttyS2"

"com4" = "/dev/modem"

 

[parallelports]

"lpt1" = "/dev/lp0"

 

[spooler]

"lpt1:" = "|lpr"

"lpt2:" = "|gs -sDEVICE=bj200 -sOutputFile=/tmp/fred -q -"

"lpt3:" = "/dev/lp3"

 

[spy]

"exclude" = "WM_SIZE;WM_TIMER;"

 

[registry]

"LoadGlobalRegistryFiles" = "N""

"loadhomeregistryfiles" = "Y"

"loadwindowsregistryfiles" = "n"

"writetohomeregistryfiles" = "Y"

"saveonlyupdatedkeys" = "Y"

 

[tweak.layout]

"winelook" = "Win98"

 

[console]

"drivers" = "xterm"

"xtermprog" = "konsole"

 

[clipboard]

"clearallselections" = "0"

"persistentselection" = "1"

 

[wineserver]

"shmwineserver" = "Y"

"scheduler" = "N"

 

[winmm]

"drivers" = "winemacca.drv"

"wavemapper" = "msacm.drv"

"midimapper" = "midimap.drv"

 

[wineoss]

"usemmap" = "Y"

"fullduplex" = "Y"

"dsp0" = "/dev/dsp"

"mixer0" = "/dev/mixer"

 

[winealsa]

"usemmap" = "Y"

"pcm0" = "hw"

"ctl0" = "hw"

"fullduplex" = "N"

 

[appdefaults\\ereg.exe\\transgaming]

"disable" = "Y"

 

[appdefaults\\sporeapp.exe\\transgaming]

"cmdlineadd" = "-f"

 

[appdefaults\\SporeCreatureCreator.exe\\transgaming]

"cmdlineadd" = "-f"

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Sure! :)

But i will make before several changes in the windows filesystem of SLRR.

I have then under XP many Car-and Engine-patches with little bugs installed, this can makes my Ciderversion unstable.

 

I create a new basic Ciderversion of SLRR!

 

Today i have GTR2 in german testet on a Macbook and it runs perfect.

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