Dee S. 73 Posted December 29, 2008 Share Posted December 29, 2008 After 10 years the nicest motorbike racing sim still is GP500 (microprose) , obviously with current year MotoGP mods/set. As its is a dx7/8 game i though it would have been cider'zable with no issues but till now i've got no chances of getting it to work nor with 1835 nor with 2060....icon just bounce a cpl times in the dock and closes itself As i'm not much into cider converting any "pro" help / advice is greatly appreciate; now the questions : - Could it been better to start with a older cider version ? - Could it be the nocd crack not working on cider ? i can put the cider .app ( minus the 600 mb of gp500) on rapidshare if needed.. peace DS Link to comment https://www.insanelymac.com/forum/topic/143439-gp500-ciderzed-wip-advices-appreciated/ Share on other sites More sharing options...
locoputo Posted December 29, 2008 Share Posted December 29, 2008 Try double clicking the cider app in the macos folder to see the debug info Link to comment https://www.insanelymac.com/forum/topic/143439-gp500-ciderzed-wip-advices-appreciated/#findComment-1018713 Share on other sites More sharing options...
Dee S. 73 Posted December 31, 2008 Author Share Posted December 31, 2008 the previous "bounce & die" behaviour was caused by a dll ( iforce2.dll) not included in the windows/system32 dir and thats been fixed... Now it loos like there are some graphic mode related problems... this is the app console output fixme:sdldrv:WINPOS_MinMaximize (10022): stub fixme:sdldrv:WINPOS_MinMaximize (10022): stub fixme:sdldrv:SDLDRV_DC_PatBlt Something is wrong - where is the surface I am supposed to draw to? fixme:sdldrv:SDLDRV_DC_PatBlt Something is wrong - where is the surface I am supposed to draw to? fixme:sdldrv:SDLDRV_DC_PatBlt Something is wrong - where is the surface I am supposed to draw to? ....... ....... ....... fixme:sdldrv:SDLDRV_DC_PatBlt Something is wrong - where is the surface I am supposed to draw to? fixme:sdldrv:SDLDRV_DC_PatBlt Something is wrong - where is the surface I am supposed to draw to? fixme:sdldrv:SDLDRV_DC_PatBlt Something is wrong - where is the surface I am supposed to draw to? fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x144890)->(00000000,00000008) fixme:dsound:DirectSoundCreate8 Check wcaps fixme:dsound:IDirectSoundImpl_SetCooperativeLevel (0x1451c8,00010022,2):stub fixme:dsound:IKsPropertySetImpl_QuerySupport (0x15c830,{4a4e6fc1-c341-11d1-b73a-444553540000},0,0xb2245c), stub! fixme:ole:CoCreateInstance no classfactory created for CLSID {d8f1eee0-f634-11cf-8700-00a0245d918b}, hres is 0x80040154 fixme:dsound:DirectSoundCreate8 Check wcaps fixme:dsound:DirectSoundCreate8 Check wcaps fixme:dsound:IDirectSoundImpl_SetCooperativeLevel (0x1451c8,00010022,2):stub fixme:dsound:IKsPropertySetImpl_QuerySupport (0x189868,{4a4e6fc1-c341-11d1-b73a-444553540000},0,0xb22434), stub! fixme:ole:CoCreateInstance no classfactory created for CLSID {d8f1eee0-f634-11cf-8700-00a0245d918b}, hres is 0x80040154 fixme:dsound:DirectSoundCreate8 Check wcaps fixme:ddraw:DirectDrawEnumerateExA no non-display devices supported. fixme:ddraw:DirectDrawEnumerateExA no detached secondary devices supported. fixme:sdldrv:SDLDRV_DC_PatBlt (0x189630, 0, 0, 7, 9, 550009): stub fixme:win:SetWindowTextA cannot set text "1.00.0277" of other process window 0 fixme:win:SetWindowTextA cannot set text "Vertigo 1.09.0099" of other process window 0 fixme:sdldrv:SDLDRV_DC_LineTo (0x1445f8, 295, 0): stub fixme:sdldrv:SDLDRV_DC_LineTo (0x1445f8, 0, 144): stub fixme:sdldrv:SDLDRV_DC_LineTo (0x1445f8, -1, 143): stub fixme:sdldrv:SDLDRV_DC_LineTo (0x1445f8, 294, -1): stub fixme:sdldrv:SDLDRV_DC_LineTo (0x1445f8, 294, 1): stub fixme:sdldrv:SDLDRV_DC_LineTo (0x1445f8, 1, 143): stub fixme:sdldrv:SDLDRV_DC_LineTo (0x1445f8, 0, 142): stub fixme:sdldrv:SDLDRV_DC_LineTo (0x1445f8, 293, 0): stub fixme:sdldrv:SDLDRV_DC_PatBlt Something is wrong - where is the surface I am supposed to draw to? fixme:sdldrv:SDLDRV_DC_PatBlt Something is wrong - where is the surface I am supposed to draw to? fixme:sdldrv:SDLDRV_DC_PatBlt Something is wrong - where is the surface I am supposed to draw to? fixme:sdldrv:SDLDRV_DC_PatBlt Something is wrong - where is the surface I am supposed to draw to? fixme:sdldrv:SDLDRV_DC_LineTo (0x1445f8, 292, 21): stub fixme:sdldrv:SDLDRV_DC_PatBlt Something is wrong - where is the surface I am supposed to draw to? fixme:sdldrv:SDLDRV_DC_SetBitmapBits (0x1a4440, 0x1a4488, 128): semistub wine: Unhandled exception, starting debugger... err:win32:_EnterSysLevel (0x7d5ed100, level 2): Holding 0x7d8b5d4c, level 3. Expect deadlock! err:win32:_EnterSysLevel NOTE: Deadlock didn't happen - false warning err:win32:_EnterSysLevel (0x7d5ed100, level 2): Holding 0x7d8b5d4c, level 3. Expect deadlock! err:win32:_EnterSysLevel NOTE: Deadlock didn't happen - false warning ..... ..... ..... ..... err:win32:_EnterSysLevel (0x7d5ed100, level 2): Holding 0x7d8b5d4c, level 3. Expect deadlock! err:win32:_EnterSysLevel NOTE: Deadlock didn't happen - false warning err:win32:_CheckNotSysLevel Holding lock 0x7d8b5d4c level 3 err:win32:PE_InitDLL Exception occurred in PE entry point! Not very nice... logout Link to comment https://www.insanelymac.com/forum/topic/143439-gp500-ciderzed-wip-advices-appreciated/#findComment-1020815 Share on other sites More sharing options...
locoputo Posted January 2, 2009 Share Posted January 2, 2009 I have no idea how to fix that sorry, I'm getting the same problem with something I'm trying.. Link to comment https://www.insanelymac.com/forum/topic/143439-gp500-ciderzed-wip-advices-appreciated/#findComment-1023928 Share on other sites More sharing options...
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