Jump to content

Cider Memory Allocation Settings


Clatch
 Share

2 posts in this topic

Recommended Posts

I would have posted this in Mac Gaming, but I'm still trying to pass round two. :)

 

I'm running Oblivion successfully on Cider 2097. Any non-OBSE based mods seem to be working fine. However I'm reaching a mod limit of 65. That barely covers the main mods like UL, BC, Unofficial Patches, HF, and NE.

 

I've noticed that the mods don't have to be the Plugins.txt. If there are more than 65 esp's in the data directory, the Oblivion crashes on startup.

 

I know Cider can handle more. It's doing a bang-up job with 65 with no apparent performance issues. It only takes a few seconds to load 65 mods. I was wondering if this is a memory allocation setting that needs to be tweaked in the Cider config? Anybody have an idea?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...