Just like CUDA, OpenCL has no impact on framerate, unless you're benchmarking OpenCL or CUDA specifically. Neither is necessary in order to play games, there is no benefit to patching OpenCL or installing CUDA unless you're using production software that specifically requires them to be installed.
49 replies to this topic
#41
Posted 09 February 2013 - 12:44 AM
#42
Posted 09 February 2013 - 01:42 AM
Sorry, was on windows playing guild wars 2. Gonna try moving to macpro 4,1 and all those suggestions
Last login: Fri Feb 8 20:29:33 on console
localhost:~ danny$ sudo perl -pi -e '$c++ if s|\x8b\x87\x1c\x0c\x00\x00\x89\x06\x8b\x87\x20\x0c\x00\x00\x89\x02|\x31\xc0\xff\xc0\xff\xc0\x89\x06\x31\xc0\x89\x02\x90\x90\x90\x90|; END { unless ($c) { warn "No substitutions made\n"; $? =1 } }' /System/Library/Extensions/GeForceGLDriver.bundle/Contents/MacOS/libclh.dylib
Password:
Can't open /System/Library/Extensions/GeForceGLDriver.bundle/Contents/MacOS/libclh.dylib: No such file or directory.
No substitutions made
localhost:~ danny$ sudo perl -pi -e '$c++ if s|\x8b\x87\x1c\x0c\x00\x00\x89\x06\x8b\x87\x20\x0c\x00\x00\x89\x02|\x31\xc0\xff\xc0\xff\xc0\x89\x06\x31\xc0\x89\x02\x90\x90\x90\x90|; END { unless ($c) { warn "No substitutions made\n"; $? =1 } }' /System/Library/Extensions/GeForceGLDriver.bundle/Contents/MacOS/libclh.dylib
Can't open /System/Library/Extensions/GeForceGLDriver.bundle/Contents/MacOS/libclh.dylib: No such file or directory.
No substitutions made
localhost:~ danny$
#43
Posted 09 February 2013 - 02:08 AM
Gringo Vermelho, on 09 February 2013 - 12:44 AM, said:
Just like CUDA, OpenCL has no impact on framerate, unless you're benchmarking OpenCL or CUDA specifically. Neither is necessary in order to play games, there is no benefit to patching OpenCL or installing CUDA unless you're using production software that specifically requires them to be installed.
Thats true but some users have reported doubling their FPS on the GTX 560 in Cinebench by enabling OpenCL.
It looks like terminal cant find the GeForceGLDriver.bundle. This either means that you dont have the GeForceGLDriver.bundle installed of that it cant find the file that will enable OpenGL for your card. Can you find the .bundle in the finder?
#44
Posted 09 February 2013 - 02:11 AM
Yeah, it's there. I think I made that change a while back, which is why the substitutions were not made
http://d.pr/i/Nkbj
http://d.pr/i/uLEy
http://d.pr/i/Nkbj
http://d.pr/i/uLEy
#45
Posted 09 February 2013 - 02:13 AM
dannymichel, on 09 February 2013 - 02:11 AM, said:
Yeah, it's there. I think I made that change a while back, which is why the substitutions were not made
That could be why, but the code said that it couldn't find the file or directory, so there might be a part of the .bundle that got deleted. Can you send me the .bundle?
#47
Posted 09 February 2013 - 03:07 AM
Gringo Vermelho, on 09 February 2013 - 02:58 AM, said:
Cinebench is an OpenGL benchmark, it has nothing to do with OpenCL.
Here is his post
Quote
Hello friend.
I use Asus GTX 560 Direct CU (not Ti), but I noticed something from my experiments.
1) I run ##### and selected:
2) "NVDIA GF100 Fermi Patches" and clicked on "Open ClEnabler 10.7.0." (first option)
3) Repaired kexts and permissions with Kext Wizard
4) Rebooted and run Cinebenchmark.
Final conclusion: I had 46.5 frames now rather than having 21.6 without this solution.
I DO NOT SWEAR this is gonna work for you, but try it out. I had to do a lot of kext repairs throughout my experiments...
As for the resolution, I found already patched kexts for my graphics card and worked!
Take care!
I use Asus GTX 560 Direct CU (not Ti), but I noticed something from my experiments.
1) I run ##### and selected:
2) "NVDIA GF100 Fermi Patches" and clicked on "Open ClEnabler 10.7.0." (first option)
3) Repaired kexts and permissions with Kext Wizard
4) Rebooted and run Cinebenchmark.
Final conclusion: I had 46.5 frames now rather than having 21.6 without this solution.
I DO NOT SWEAR this is gonna work for you, but try it out. I had to do a lot of kext repairs throughout my experiments...
As for the resolution, I found already patched kexts for my graphics card and worked!
Take care!
My guess is that in the process of installing the OpenCLEnabler he managed to change an option in his GeforceGLDriver.bundle or something similar
My best guess is that something is missing in your GeForceGLDriver.bundle which is disabling your OpenGL hardware acceleration
#48
Posted 09 February 2013 - 02:21 PM
KrazyKiwi, on 09 February 2013 - 02:13 AM, said:
That could be why, but the code said that it couldn't find the file or directory, so there might be a part of the .bundle that got deleted. Can you send me the .bundle?
http://d.pr/f/ATM1
#49
Posted 09 February 2013 - 03:34 PM
It said
Can't open /System/Library/Extensions/GeForceGLDriver.bundle/Contents/MacOS/libclh.dylib: No such file or directory
both times. I ended up taking the .dylib out of the bundle but you were right, the changes were already made.
Here is a kext from ML Developer Preiview 3.
http://d.pr/f/iXfC
Try it, the 10.8.2 kext might not be properly identifying your card
If this doesn't work, the last thing I can do is edit the AGPM.kext, which controls clock speeds.
Can't open /System/Library/Extensions/GeForceGLDriver.bundle/Contents/MacOS/libclh.dylib: No such file or directory
both times. I ended up taking the .dylib out of the bundle but you were right, the changes were already made.
Here is a kext from ML Developer Preiview 3.
http://d.pr/f/iXfC
Try it, the 10.8.2 kext might not be properly identifying your card
If this doesn't work, the last thing I can do is edit the AGPM.kext, which controls clock speeds.
#50
Posted 09 February 2013 - 09:37 PM
Replaced it. Doing MyFix now. Will report back.
Gave me a KP
Gave me a KP
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