bramby Posted November 12, 2013 Share Posted November 12, 2013 Salve a tutti. Dispongo di una scheda video Nvidia GeForce GTX-460 con 2gb di memoria, per il mio hackintosh (Niresh, Mountain Lion 10.8.4).Ho installato i driver CUDA, i driver nvidia ed ho effettivamente l'accelerazione video, ho provato l'app "Chess" e mi fa fare delle mosse, quindi, deduco ci sia.Le animazioni sono tutte molto fluide (non posso dire lo stesso delle registrazioni).Riesco a vedere video su youtube, l'unico problema lo risconto quando gioco.In pratica, prendendo qualche app di FPS (Red Crucible 2) dall'app store, noto che se per esempio osservo un muro e poi mi giro, il bordo del muro non va "a tempo" (magari la parte sopra del muro è qualche pixel sfalzata dalla parte sotto, come se il muro si dividesse in due).In base ai giochi il problema può essere più o meno accentuato.Consigli per vedere se effettivamente QE/CI è attivo? Vorrei riuscire a sfruttare appieno la mia scheda video, purtroppo così è un pò brutto giocare Link to comment Share on other sites More sharing options...
Fabio1971 Posted November 13, 2013 Share Posted November 13, 2013 La barra in alto e' trasparente e controlla se hai rotazione lo vedi Preferenze - Grafica Monitor Fabio Link to comment Share on other sites More sharing options...
bramby Posted November 13, 2013 Author Share Posted November 13, 2013 Premessa, ieri dopo aver letto questa guida ho smanettato e ho fatto danno, quindi ora sto cercando di tornare al punto in cui ero prima di far danno, visto che ora va tutto a scatti ed è un macello.Rispondendo alla tua domanda, al momento no, ma prima di far danno sì, la barra di stato era trasparente, aggiungo, magari serve saperlo, che i video si vedevano bene, registrava senza scatti (in qualità media, in qualità alta andava a scatti), sebbene con questo problema che qualche linea di pixel rimaneva indietro riuscivo anche a giocare, le animazioni erano fluide, gli screensaver funzionavano e non avevo alcun problema (videogiochi esclusi). Link to comment Share on other sites More sharing options...
bramby Posted November 14, 2013 Author Share Posted November 14, 2013 Sono riuscito a far ripartire alla perfezione il mac con tutte le accelerazioni video attive, ma il problema rimane nei videogame. Consigli? Sembra che sia dovuto al fatto che su osx non vengono sfruttare le OpenGL 4.4, possibile? Link to comment Share on other sites More sharing options...
Fabio1971 Posted November 14, 2013 Share Posted November 14, 2013 Puoi fare un test e vedere se supporta la scheda video OpelGL 4.4 Fabio Link to comment Share on other sites More sharing options...
bramby Posted November 14, 2013 Author Share Posted November 14, 2013 Ok, quale test? Link to comment Share on other sites More sharing options...
bramby Posted November 14, 2013 Author Share Posted November 14, 2013 Spero vada bene questo test, se non dovesse andare bene indicatemi pure un test differente:http://s18.postimg.org/66aqrnqeh/Schermata_2013_11_14_alle_11_54_08.png Copio incollo anche il benchmark di Luxmark 2.0 con relativi errori: 2013-11-14 12:20:59 - LuxMark v2.1beta2 2013-11-14 12:20:59 - Based on SmallLuxGPU v2.0devel4 (LuxRays demo: http://www.luxrender.net) 2013-11-14 12:20:59 - [RenderConfig] Reading configuration file: scenes/sala/render.cfg 2013-11-14 12:20:59 - [RenderConfig] Configuration: 2013-11-14 12:20:59 - [RenderConfig] accelerator.type = -1 2013-11-14 12:20:59 - [RenderConfig] batch.haltspp = 0 2013-11-14 12:20:59 - [RenderConfig] batch.halttime = 0 2013-11-14 12:20:59 - [RenderConfig] batch.periodicsave = 0 2013-11-14 12:20:59 - [RenderConfig] film.filter.type = 0 2013-11-14 12:20:59 - [RenderConfig] film.gamma = 2.2 2013-11-14 12:20:59 - [RenderConfig] film.tonemap.linear.scale = 1.6 2013-11-14 12:20:59 - [RenderConfig] film.tonemap.type = 0 2013-11-14 12:20:59 - [RenderConfig] image.filename = sala.png 2013-11-14 12:20:59 - [RenderConfig] image.height = 600 2013-11-14 12:20:59 - [RenderConfig] image.width = 600 2013-11-14 12:20:59 - [RenderConfig] opencl.cpu.use = 0 2013-11-14 12:20:59 - [RenderConfig] opencl.gpu.use = 1 2013-11-14 12:20:59 - [RenderConfig] opencl.gpu.workgroup.size = 64 2013-11-14 12:20:59 - [RenderConfig] path.filter.B = 0.333333 2013-11-14 12:20:59 - [RenderConfig] path.filter.C = 0.333333 2013-11-14 12:20:59 - [RenderConfig] path.filter.alpha = 2. 2013-11-14 12:20:59 - [RenderConfig] path.filter.type = GAUSSIAN 2013-11-14 12:20:59 - [RenderConfig] path.filter.width.x = 1.5 2013-11-14 12:20:59 - [RenderConfig] path.filter.width.y = 1.5 2013-11-14 12:20:59 - [RenderConfig] path.maxdepth = 10 2013-11-14 12:20:59 - [RenderConfig] path.pixelatomics.enable = 0 2013-11-14 12:20:59 - [RenderConfig] path.russianroulette.cap = 0.25 2013-11-14 12:20:59 - [RenderConfig] path.russianroulette.depth = 10 2013-11-14 12:20:59 - [RenderConfig] path.russianroulette.strategy = 1 2013-11-14 12:20:59 - [RenderConfig] path.sampler.largesteprate = 0.4 2013-11-14 12:20:59 - [RenderConfig] path.sampler.maxconsecutivereject = 512. 2013-11-14 12:20:59 - [RenderConfig] path.sampler.type = METROPOLIS 2013-11-14 12:20:59 - [RenderConfig] renderengine.type = 4 2013-11-14 12:20:59 - [RenderConfig] scene.epsilon = 0.0001 2013-11-14 12:20:59 - [RenderConfig] scene.file = scenes/sala/sala.scn 2013-11-14 12:21:00 - [LuxRays] OpenCL Platform 0: Apple 2013-11-14 12:21:00 - [LuxRays] Device 0 name: NativeThread-000 2013-11-14 12:21:00 - [LuxRays] Device 0 type: NATIVE_THREAD 2013-11-14 12:21:00 - [LuxRays] Device 0 compute units: 1 2013-11-14 12:21:00 - [LuxRays] Device 0 max allocable memory: 0MBytes 2013-11-14 12:21:00 - [LuxRays] Device 0 max allocable memory block size: 0MBytes 2013-11-14 12:21:00 - [LuxRays] Device 1 name: NativeThread-001 2013-11-14 12:21:00 - [LuxRays] Device 1 type: NATIVE_THREAD 2013-11-14 12:21:00 - [LuxRays] Device 1 compute units: 1 2013-11-14 12:21:00 - [LuxRays] Device 1 max allocable memory: 0MBytes 2013-11-14 12:21:00 - [LuxRays] Device 1 max allocable memory block size: 0MBytes 2013-11-14 12:21:00 - [LuxRays] Device 2 name: Intel® Core i3 CPU 540 @ 3.07GHz 2013-11-14 12:21:00 - [LuxRays] Device 2 type: OPENCL_CPU 2013-11-14 12:21:00 - [LuxRays] Device 2 compute units: 2 2013-11-14 12:21:00 - [LuxRays] Device 2 max allocable memory: 8192MBytes 2013-11-14 12:21:00 - [LuxRays] Device 2 max allocable memory block size: 2048MBytes 2013-11-14 12:21:00 - [LuxRays] Device 3 name: GeForce GTX 460 2013-11-14 12:21:00 - [LuxRays] Device 3 type: OPENCL_GPU 2013-11-14 12:21:00 - [LuxRays] Device 3 compute units: 7 2013-11-14 12:21:00 - [LuxRays] Device 3 max allocable memory: 2048MBytes 2013-11-14 12:21:00 - [LuxRays] Device 3 max allocable memory block size: 512MBytes 2013-11-14 12:21:00 - [LuxRays] Creating 1 intersection device(s) 2013-11-14 12:21:00 - [LuxRays] Allocating intersection device 0: GeForce GTX 460 (Type = OPENCL_GPU) 2013-11-14 12:21:00 - [RenderEngine] OpenCL Devices used: 2013-11-14 12:21:00 - [RenderEngine] [GeForce GTX 460Intersect] 2013-11-14 12:21:00 - [LuxRays] Preprocessing DataSet 2013-11-14 12:21:00 - [LuxRays] Total vertex count: 616582 2013-11-14 12:21:00 - [LuxRays] Total triangle count: 488451 2013-11-14 12:21:00 - [LuxRays] Total vertices memory usage: 7225Kbytes 2013-11-14 12:21:00 - [LuxRays] Total triangles memory usage: 5724Kbytes 2013-11-14 12:21:00 - [LuxRays] Building QBVH, primitives: 488451, initial nodes: 40710 2013-11-14 12:21:01 - [LuxRays] QBVH completed with 80919/81420 nodes 2013-11-14 12:21:01 - [LuxRays] Total QBVH memory usage: 8850Kbytes 2013-11-14 12:21:01 - [LuxRays] Total QBVH QuadTriangle count: 161121 2013-11-14 12:21:01 - [LuxRays] Max. QBVH Depth: 29 2013-11-14 12:21:01 - [LuxRays] [OpenCL device::GeForce GTX 460Intersect] Ray buffer size: 3072Kbytes 2013-11-14 12:21:01 - [LuxRays] [OpenCL device::GeForce GTX 460Intersect] Ray hits buffer size: 1024Kbytes 2013-11-14 12:21:01 - [LuxRays] [OpenCL device::GeForce GTX 460Intersect] OpenCL image support is available 2013-11-14 12:21:01 - [LuxRays] [OpenCL device::GeForce GTX 460Intersect] OpenCL max. image buffer size: 8192x8192 2013-11-14 12:21:01 - [LuxRays] [OpenCL device::GeForce GTX 460Intersect] QBVH node image buffer size: 756x750 2013-11-14 12:21:01 - [LuxRays] [OpenCL device::GeForce GTX 460Intersect] QBVH triangle image buffer size: 1270x1269 2013-11-14 12:21:01 - [LuxRays] [OpenCL device::GeForce GTX 460Intersect] Enabled QBVH scene storage inside image 2013-11-14 12:21:01 - [LuxRays] [OpenCL device::GeForce GTX 460Intersect] QBVH max. stack size: 24 2013-11-14 12:21:01 - [LuxRays] [OpenCL device::GeForce GTX 460Intersect] QBVH Image Storage kernel work group size: 512 2013-11-14 12:21:01 - [LuxRays] [OpenCL device::GeForce GTX 460Intersect] Suggested work group size: 512 2013-11-14 12:21:01 - [LuxRays] [OpenCL device::GeForce GTX 460Intersect] Forced work group size: 64 2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread] OpenCL task count: 65536 2013-11-14 12:21:01 - [RenderEngine] Starting 1 PathOCL render threads 2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::CompiledScene] Compile Camera 2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::CompiledScene] Compile Geometry 2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::CompiledScene] Scene geometry compilation time: 34ms 2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::CompiledScene] Compile Materials 2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::CompiledScene] Material compilation time: 0ms 2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::CompiledScene] Compile AreaLights 2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::CompiledScene] Area lights compilation time: 0ms 2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::CompiledScene] Compile InfiniteLight 2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::CompiledScene] Infinitelight compilation time: 0ms 2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::CompiledScene] Compile SunLight 2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::CompiledScene] Compile SkyLight 2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::CompiledScene] Compile TextureMaps 2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::CompiledScene] Texture maps compilation time: 71ms 2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::0] FrameBuffer buffer size: 5662Kbytes 2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::0] Camera buffer size: 0Kbytes 2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::0] MeshIDs buffer size: 1908Kbytes 2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::0] Normals buffer size: 7225Kbytes 2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::0] UVs buffer size: 4817Kbytes 2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::0] Vertices buffer size: 7225Kbytes 2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::0] Triangles buffer size: 5724Kbytes 2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::0] Materials buffer size: 1Kbytes 2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::0] Mesh material index buffer size: 0Kbytes 2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::0] SunLight buffer size: 0Kbytes 2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::0] SkyLight buffer size: 0Kbytes 2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::0] TexMaps buffer size: 77094Kbytes 2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::0] TexMaps Alpha Channel buffer size: 4786Kbytes 2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::0] TexMaps description buffer size: 0Kbytes 2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::0] Mesh TexMaps index buffer size: 0Kbytes 2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::0] Mesh BumpMaps index buffer size: 0Kbytes 2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::0] Mesh BumpMaps scales buffer size: 0Kbytes 2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::0] Ray buffer size: 3072Kbytes 2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::0] RayHit buffer size: 1024Kbytes 2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::0] OpenCL buffer creation time: 0ms 2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::0] Size of a GPUTask: 840bytes (12 + 724 + 104) 2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::0] Tasks buffer size: 53760Kbytes 2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::0] Task Stats buffer size: 256Kbytes 2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::0] Defined symbols: -D PARAM_TASK_COUNT=65536 -D PARAM_IMAGE_WIDTH=600 -D PARAM_IMAGE_HEIGHT=600 -D PARAM_RAY_EPSILON=1.000000e-04f -D PARAM_SEED=1384428 -D PARAM_MAX_PATH_DEPTH=10 -D PARAM_MAX_DIFFUSE_PATH_VERTEX_COUNT=5 -D PARAM_RR_DEPTH=10 -D PARAM_RR_CAP=2.500000e-01f -D PARAM_ACCEL_QBVH -D PARAM_ENABLE_MAT_MATTE -D PARAM_ENABLE_MAT_GLASS -D PARAM_ENABLE_MAT_MATTEMIRROR -D PARAM_ENABLE_MAT_ALLOY -D PARAM_ENABLE_MAT_ARCHGLASS -D PARAM_CAMERA_HAS_DOF -D PARAM_HAS_SKYLIGHT -D PARAM_HAS_SUNLIGHT -D PARAM_DIRECT_LIGHT_SAMPLING -D PARAM_DL_LIGHT_COUNT=0 -D PARAM_HAS_TEXTUREMAPS -D PARAM_HAS_ALPHA_TEXTUREMAPS -D PARAM_HAS_BUMPMAPS -D PARAM_IMAGE_FILTER_TYPE=2 -D PARAM_IMAGE_FILTER_WIDTH_X=1.500000e+00f -D PARAM_IMAGE_FILTER_WIDTH_Y=1.500000e+00f -D PARAM_IMAGE_FILTER_GAUSSIAN_ALPHA=2.000000e+00f -D PARAM_SAMPLER_TYPE=2 -D PARAM_SAMPLER_METROPOLIS_LARGE_STEP_RATE=4.000000e-01f -D PARAM_SAMPLER_METROPOLIS_MAX_CONSECUTIVE_REJECT=512 -D PARAM_SAMPLER_METROPOLIS_IMAGE_MUTATION_RANGE=1.000000e-01f 2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::0] Compiling kernels 2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::0] PathOCL kernel compilation error ERROR clBuildProgram[CL_BUILD_PROGRAM_FAILURE]: Error getting function data from server 2013-11-14 12:21:01 - RUNTIME ERROR: PathOCL kernel compilation error Link to comment Share on other sites More sharing options...
bramby Posted November 14, 2013 Author Share Posted November 14, 2013 Purtroppo neanche installando Mavericks con relativo supporto alle openGL 4.1 il problema si risolve... Link to comment Share on other sites More sharing options...
bramby Posted November 14, 2013 Author Share Posted November 14, 2013 Ho scoperto che il problema è detto "Tearing" ed è legato alla mancanza di V-Sync. Consigli? Link to comment Share on other sites More sharing options...
bramby Posted November 19, 2013 Author Share Posted November 19, 2013 Up.Qualcuno sa come attivare il v-sync? (Vertical Sync). Link to comment Share on other sites More sharing options...
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