GENESISBM Posted October 19, 2011 Share Posted October 19, 2011 Hello, first of all sorry for my English, I'm Spanish. I am fairly new to the subject of hacking, I have a windows partition with one L1 and one with iATKOS, updated to 10.7.2. Right now I goes perfectly with all applications, patching and so on. But when I play almost all the games I throw error, not even enter the game. And this I resolve, for example cn 2 makes Dragon Age: Process: cider [533] Path: /Applications/Dragon Age II/Dragon Age II.app/Contents/MacOS/cider Identifier: com.transgaming.dragonage2 Version: 1.0.5413 (1.0) Build Info: Cedega-5.3~5.3 Code Type: X86 (Native) Parent Process: launchd [120] Date/Time: 2011-10-19 16:19:48.312 +0200 OS Version: Mac OS X 10.7.2 (11C74) Report Version: 9 Interval Since Last Report: 32240 sec Crashes Since Last Report: 3 Per-App Interval Since Last Report: 37 sec Per-App Crashes Since Last Report: 2 Anonymous UUID: 46DE9FE6-1D7F-4999-906F-F823321C7E84 Crashed Thread: 0 Dispatch queue: com.apple.main-thread Exception Type: EXC_CRASH (SIGILL) Exception Codes: 0x0000000000000000, 0x0000000000000000 Application Specific Information: objc[533]: garbage collection is OFF *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[__NSCFString bytes]: unrecognized selector sent to instance 0x704e69e0' *** Call stack at first throw: ( 0 CoreFoundation 0x919d9d87 __raiseError + 231 1 libobjc.A.dylib 0x9c1ba149 objc_exception_throw + 155 2 CoreFoundation 0x919dd390 -[NSObject doesNotRecognizeSelector:] + 256 3 CoreFoundation 0x9192c059 ___forwarding___ + 457 4 CoreFoundation 0x9192be22 _CF_forwarding_prep_0 + 50 5 CoreFoundation 0x918ab8ea CFDataGetBytePtr + 106 6 libmacdrv.dylib 0x761c4b67 MACDRV_GetPCIVideoDeviceInfo + 263 7 libmacdrv.dylib 0x761bec56 MACDRV_GL_GetPCIVideoDeviceInfo + 38 8 libd3dgl.dylib 0x762d7d4e D3DGL_Init + 2158 9 libddraw.dylib 0x75abd798 set_hal_info + 680 10 libmacdrv.dylib 0x761bc7c0 MACDRV_DCICommand + 144 11 libmacdrv.dylib 0x761bc8c3 MACDRV_DC_ExtEscape + 67 12 libgdi32.dylib 0x759a9538 ExtEscape + 120 13 libddraw.dylib 0x75abd268 DDRAW_HAL_Init + 568 14 libddraw.dylib 0x75acef96 DDRAW_DllMain + 246 15 libntdll.dylib 0x7006a7d2 PE_InitDLL + 194 16 libntdll.dylib 0x7005136e MODULE_InitDLL + 94 17 libntdll.dylib 0x70052460 MODULE_DllProcessAttach + 288 18 libntdll.dylib 0x700523c6 MODULE_DllProcessAttach + 134 19 libntdll.dylib 0x700523c6 MODULE_DllProcessAttach + 134 20 libntdll.dylib 0x700523c6 MODULE_DllProcessAttach + 134 21 libntdll.dylib 0x7006e811 start_process + 1233 22 libntdll.dylib 0x7009d1e0 THREAD_Start + 96 23 libntdll.dylib 0x700977b6 SYSDEPS_StartThread + 150 24 libntdll.dylib 0x700977f4 SYSDEPS_PTHREADS_StartThread + 36 25 libsystem_c.dylib 0x9a9b9ed9 _pthread_start + 335 26 libsystem_c.dylib 0x9a9bd6de thread_start + 34 ) I have an ATI 4670 (asus) and installation of iaktos giving to "customize", highlight the drivers for ATI (ATY_init, if I remember correctly) and disable the GraphicsEnabler, I have not had any problems, but if I have While the graphics card installed, I also read on the QE / CI, but not how to check if I have active or not, I read and say if you see the transparent top bar is that it works well (I see the image I have background, so if that's why, I guess I will have it active). I'm a little lost, I've read a lot, but I see nothing clear> _ < Have if you help, many thanks! Link to comment Share on other sites More sharing options...
Recommended Posts