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Here's a list of Mac specific changes:

 

• Added support for Multi-Threaded OpenGL on Intel Macs running OS X 10.4.8 or higher. Depending on hardware, scene and graphicalsettings, this can raise frame rates up to a factor of 2X.

• Improved video hardware detection and default settings, especially with Intel video.

• Vertex Animation Shaders have been disabled for systems with Intel video.

• Improved iTunes key-binding feature for smoothness and track name display.

• Fixed a bug where Tutorial Tips would not be marked as viewed correctly on PowerPC Macs.

• Fixed a rare crash bug in the audio code.

• Improved support for Weather Shaders.

• Added support for changing the mouse sensitivity in WoW. Previously, the Mac version ignored the value from the slider in the Interface Options dialog.

 

 

 

http://www.macgamefiles.com/detail.php?item=19195

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https://www.insanelymac.com/forum/topic/35045-world-of-warcraft-201-released/
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I have NO complaints with speed. It used to be when I was in cities it would get a bit sluggish, but after the 2.0.1 update WoW absolutely flies! I am able to listen to iTunes, play WoW, and run a Windows XP VM in Parallels all at the same time.

I myself havent tried wow on windows or mac but as for performance i think opengl on mac isnt quite so good i play ut2004 and so as to have a smoothe game i need to turn most detail to low and run in 16bit mode now on same hardware on windows i can have all detail as high as will go and there isnt a problem opengl on the mac deosnt even come close to windows D3d or Opengl

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