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Few last hours of 2018 I have to present my svg theme. It doesn't contain all icons but enough for a work.

Look High Sierra and Recovery High Sierra, look Windows from Usb Stick.

screenshot20.png

 

It's a pity preview is not possible because:

1. Different day and night looking

2. Many icons out of screen

3. Neither Quickloook nor Safari nor other SVG viewers can show conicGradient that I used.

 

Later I propose to change this dragon to my graphics.

The folder contains theme.svg and SVG fonts used in the theme.

 

cesium.zip

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Posted (edited)

Just an observation and making notes...

 

While the idea of vector themes are great, to be useable they ideally need to be kept simple otherwise the user will experience an 'unwanted' delay while the theme is parsed in nsvg__parseXML.

 

EDIT: This was down to issue with my Clover build using Xcode 10.0 with XCODE8 toolchain. See here 

 

For example, on my hack I see the following times:

 

Clovy

7:375  0:067  === [ InitTheme ] =========================================
7:469  0:093  use daylight theme
8:124  0:655  found shapes=518

 

BGM_SVG

7:381  0:067  === [ InitTheme ] =========================================
7:475  0:093  use daylight theme
10:317  2:842  found shapes=1268

 

Silver (Work in progress theme)

7:358  0:067  === [ InitTheme ] =========================================
7:451  0:093  use daylight theme
15:227  7:775  found shapes=272

I would say the 3 seconds to parse BGM_SVG is just about acceptable, but the Silver theme I've been slowly working on, which only currently contains a font and OSBadges, is too complex and almost 8 seconds to parse seems like an age.

 

I know Clover does not work this way, but if I were allowed to dream then it would be great to not have a single theme.svg file containing lots of icons that most likely would never all be used, instead have individual svg files for each image, similar to current raster themes, and only have them parsed if needed to present the theme with the content for the users current system. This would allow for detailed SVG images to be used without a long delay. Though would not help with the use of symbols... hmmm.

 

Edited by blackosx
Add note that the slow parse speed was down to my build of Clover.

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Posted (edited)

Yes, but it's super fast to parse text if you do it correctly. Most likely the problem is rasterizing the shapes, especially if they are complex, they shouldn't be rasterized until needed which would be the equivalent.

 

EDIT: I also agree about multiple SVGs though, as that would make the theme not insane to read through as well.

Edited by apianti

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hmm.. actually maybe the issue is specifically on my hack as I just tested in QEMU on my MacBookPro and the same Silver theme which took almost 8 seconds to parse on the hack, only takes 1.5 seconds.

2:125  0:005  === [ InitTheme ] =========================================
2:287  0:161  use night theme
...
3:712  0:005  parsing theme finish

I need to perform more tests.

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I know Clover does not work this way, but if I were allowed to dream then it would be great to not have a single theme.svg file containing lots of icons that most likely would never all be used, instead have individual svg files for each image, similar to current raster themes, and only have them parsed if needed to present the theme with the content for the users current system. This would allow for detailed SVG images to be used without a long delay. Though would not help with the use of symbols... hmmm.

I agree with you on this case, but doesn't it need reworking lot of things?

Yeah, I got difficulties "pirating" your single BGM_SVG contains bunch of rscs for applying on to my new theme, honestly.

And, found no way for Batch / Automation feature with Illustrator / Inkscape. With raster (Photoshop) for a theme with a same shape, color & size I usually make only one design then using "Action" feature with 1, 2, 3 clicks, set /icons dir with 50+ svg as source, enjoying a cup of Cofee and done! (Eh, not yet.. compressing them using ImageOptim after it LoL).

Oh, It seems I'm talking on design side not how they appear on Clover GUI using Vesa.

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Vector theme requires much more skill from the artist then raster one. You should develop not only imaging but also a method of painting. The same image can be made by pathed or by rect/polygon/symbol etc.

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Posted (edited)
 

I agree with you on this case, but doesn't it need reworking lot of things?

Yeah, it would do. But my thinking for that post yesterday was based on the time I was seeing to parse the theme but that doesn't seem to be the case as I posted earlier when testing on my MacBookPro.

 

 

Yeah, I got difficulties "pirating" your single BGM_SVG contains bunch of rscs for applying on to my new theme, honestly.

 

rscs?

EDIT: Ah.. Resources?


Feel free to take what you want from BGM_SVG, as I took the initial structure of it from Clovy.

 

 

And, found no way for Batch / Automation feature with Illustrator / Inkscape. With raster (Photoshop) for a theme with a same shape, color & size I usually make only one design then using "Action" feature with 1, 2, 3 clicks, set /icons dir with 50+ svg as source, enjoying a cup of Cofee and done! (Eh, not yet.. compressing them using ImageOptim after it LoL).

 

Initially, I used individual AI files exported to SVG files, and combined them using my SVGThemeBuilder script. That worked great but as the number of icons grew, so did the file size. And as you mention, a theme may well contain multiple uses of the same design image and this was true with BGM_SVG so that's why I changed the theme to use symbols. Doing this pretty much halved the file size and in theory makes it simpler to change the design by changing that symbol in the future. This method of theme design though means SVGThemeBuilder needs a re-work.

 

For Automation I did originally look at Thomas Byrne's MultiExporter script for Illustrator but quickly found it did not do exactly what I wanted. He did write a newer version of the script, available on Adobe Exchange, which I believe may be more suitable but it's a paid for app which I haven't tried.

 

For other ways you could check Clovy's excellent Illustrator topic over at AppleLife for a mass of info regarding vector themes and there you'll also find a link to Clovy's BitBucket repo where you can find the Clovy AI file and Illustrator export script which will generate the actual Clovy theme SVG. you may prefer to work that way?

 

I'm still figuring out 'my' way for now...

 

Edited by blackosx

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Vector theme requires much more skill from the artist then raster one. You should develop not only imaging but also a method of painting. The same image can be made by pathed or by rect/polygon/symbol etc.

Sure. And aside from skill, more time too :P

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My laptop #2 in sig is not very fast (I have no SSD and it is IvyBridge only).

4:419  0:018  === [ InitTheme ] =========================================
4:505  0:085  use daylight theme
4:610  0:104  Theme view-bounds: w=1366 h=768 units=px
4:617  0:006  using scale  1.000000
4:618  0:001  theme contains font-family=DragonIsComing
4:787  0:168  found clipPaths for Banner
4:789  0:001  Banner position at parse [433,88]
4:807  0:017  parsed banner->width=550
....
4:895  0:005  parsing theme finish
4:897  0:001  Using vector theme 'cesium' (EFI\CLOVER\themes\cesium)

 

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Posted (edited)

@Slice - Can you test with this?

 

I've attached a version of Clover, my bdmesg and current Work in Progress theme.

 

 

Here's what I see on my hack

1:824  0:000  === [ InitTheme ] =========================================
1:824  0:000  use daylight theme
1:827  0:003  nsvgParse() Entry
1:827  0:000  nsvgParse() nsvg__createParser Complete
10:323  8:496  nsvgParse() nsvg__parseXML Complete
10:323  0:000  nsvgParse() clipPath nsvg__assignGradients Complete
10:377  0:053  nsvgParse() Symbol nsvg__assignGradients Complete
10:377  0:000  found shapes=1090

 

Edited by blackosx
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58 minutes ago, blackosx said:

@Slice - Can you test with this?

 

I've attached a version of Clover, my bdmesg and current Work in Progress theme.

Clover, bdmesg and theme.zip

 

Here's what I see on my hack


1:824  0:000  === [ InitTheme ] =========================================
1:824  0:000  use daylight theme
1:827  0:003  nsvgParse() Entry
1:827  0:000  nsvgParse() nsvg__createParser Complete
10:323  8:496  nsvgParse() nsvg__parseXML Complete
10:323  0:000  nsvgParse() clipPath nsvg__assignGradients Complete
10:377  0:053  nsvgParse() Symbol nsvg__assignGradients Complete
10:377  0:000  found shapes=1090

 

OK, I tested on QEMU.

1. Your Clover (rename your BOOTX64.efi to CloverX64.efi)

1:977  0:000  Starting Clover revision: 4839 on CLOVER EFI
1:977  0:000  Build with: [Args: -D USE_LOW_EBDA -a X64 -b RELEASE -t XCODE8 -n 9 | OS: 10.13.6 | XCODE: 10.0]
...
6:719  0:010  === [ InitTheme ] =========================================
7:076  0:357  use night theme
7:089  0:012  nsvgParse() Entry
7:099  0:010  nsvgParse() nsvg__createParser Complete
64:989  57:889  nsvgParse() nsvg__parseXML Complete
64:997  0:008  nsvgParse() clipPath nsvg__assignGradients Complete
65:580  0:582  nsvgParse() Symbol nsvg__assignGradients Complete
65:594  0:013  found shapes=1090

2. My Clover (replaced CloverX64.efi to my rev 4840)

1:917  0:000  Starting Clover revision: 4837 on CLOVER EFI
1:917  0:000  Build with: [Args: -nb | -D USE_LOW_EBDA -a X64 -b RELEASE -t XCODE8 -n 5 | OS: 10.13.6 | XCODE: 10.1]
...
6:511  0:008  === [ InitTheme ] =========================================
6:871  0:360  use night theme
7:772  0:900  Theme view-bounds: w=1366 h=768 units=px
7:781  0:009  using scale  1.000000
7:789  0:008  theme contains font-family=PTMono-Regular
10:197  2:407  Banner position at parse [-171,0]
10:207  0:009  Banner position at parse [-171,0]
10:226  0:019  parsed banner->width=527
...
10:483  0:018  icon main size=[144,144]
10:501  0:017  OSicon os_tiger not parsed
10:809  0:308  OSicon os_win not parsed
10:838  0:028  parsing theme finish
10:846  0:008  Using vector theme 'Silver' (EFI\CLOVER\themes\Silver)
10:857  0:010  file sound not found
10:865  0:008  file sound not found
10:873  0:008  theme inited
10:882  0:008  Chosen theme Silver

As you see timings are very different.

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4 minutes ago, blackosx said:

Thank you!

Do you think it’s to do with Xcode 10.0 vs Xcode 10.1?

If you didn't make other differences. Try also set XCODE5 toolset.

 

Additionally, I compiled with UDK2018.

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Using XCODE5 toolchain instead of XCODE8 toolchain works! :)

Yes, using UDK2018 also.

 

Amazing Difference!

0:100  0:000  Starting Clover revision: 4839 on American Megatrends EFI
0:100  0:000  Build with: [Args: -D USE_LOW_EBDA -a X64 -b RELEASE -t XCODE5 -n 9 | OS: 10.13.6 | XCODE: 10.0]
....
1:027  0:000  === [ InitTheme ] =========================================
1:027  0:000  use night theme
1:030  0:003  nsvgParse() Entry
1:030  0:000  nsvgParse() nsvg__createParser Complete
1:058  0:027  nsvgParse() nsvg__parseXML Complete
1:058  0:000  nsvgParse() clipPath nsvg__assignGradients Complete
1:077  0:019  nsvgParse() Symbol nsvg__assignGradients Complete
1:077  0:000  found shapes=1090
....
1:380  0:000  parsing theme finish
1:380  0:000  Using vector theme 'Silver' (EFI\CLOVER\themes\Silver)

Thanks
 

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Yeah, that's an optimization issue for sure. I resubmit my query, wtf is XCODE 10 doing? What is the difference in the toolchains as I thought it was because there were deprecated/removed/renamed commands?

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I've uploaded the Adobe Illustrator and resulting SVG files for BGM_SVG to help others create vector themes. 

 

Download: https://bitbucket.org/blackosx/cloversvgthemebuilder/downloads/

 

There are two versions of the SVG theme files, one uses individual images and a second uses symbols for Functions, OSBadges, Volumes, Checkbox and RadioButtons.  Both versions of the theme can be built with CloverSvgThemeBuilder.

 

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On 1/11/2019 at 5:49 PM, Slice said:

This Clover looks like Logo.

LogoClover.svg

Nice find @Slice

I remember seeing the original of this somewhere online a few years ago but not ever found it again. :)

 

-----------------

 

I'm attaching a vector theme that I'm working on. I would like to see some screenshots at different resolutions if anyone would like to test?

 

Silver_v0.43.zip

 

Thanks

 

EDIT: 

I'm looking at how the background draws when shown at different resolutions as I'd like the centre gradient oval to remain in the centre.

 

Edited by blackosx

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55 minutes ago, blackosx said:

Nice find @Slice

I remember seeing the original of this somewhere online a few years ago but not ever found it again. :)

 

-----------------

 

I'm attaching a vector theme that I'm working on. I would like to see some screenshots at different resolutions if anyone would like to test?

 

Silver_v0.43.zip

 

Thanks

 

 

Hi 

 

They are here (my resolution 1920x1080):

Screenshot_Clover_Option_menu.png

Screenshot_Clover-GUI.png

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What I like about these themes is it's very easy to change the colours of the whole theme by some simple search and replace in a text editor.

 

For example, to change the background of this theme to a dark grey:

 

Search 1:

<stop  offset="0" style="stop-color:#386AFF"/>			<stop  offset="0.03" style="stop-color:#204DED"/>			<stop  offset="0.06" style="stop-color:#133CCD"/>			<stop  offset="0.14" style="stop-color:#0B2571"/>			<stop  offset="0.22" style="stop-color:#081A4E"/>			<stop  offset="0.8" style="stop-color:#00081D"/>			<stop  offset="1" style="stop-color:#00081D"/>

Replace 1:

<stop  offset="0" style="stop-color:#5c5c5c"/>            <stop  offset="0.03" style="stop-color:#5d5d5d"/>            <stop  offset="0.06" style="stop-color:#474747"/>            <stop  offset="0.14" style="stop-color:#1e1e1e"/>            <stop  offset="0.22" style="stop-color:#131313"/>            <stop  offset="0.8" style="stop-color:#0e0e0e"/>            <stop  offset="1" style="stop-color:#0e0e0e"/>

 

Search 2:

<stop  offset="0" style="stop-color:#162E74"/>		<stop  offset="1" style="stop-color:#041237;stop-opacity:0"/>

Replace 2:

<stop  offset="0" style="stop-color:#1e1e1e"/>		<stop  offset="1" style="stop-color:#131313;stop-opacity:0"/>

grey.jpg.af3631fc37a64fcbe52e280bf115573a.jpg

 

 

And maybe to change all icons to a gold colour, perform the following three search and replacements:

Search: style="stop-color:#939393"/> Replace: style="stop-color:#aa9b27"/>
Search: style="stop-color:#FFFFFF"/> Replace: style="stop-color:#fae23e"/>
Search: style="stop-color:#D6D6D6"/> Replace: style="stop-color:#e8d029"/>

grey_gold.jpg.56da9b104fd5204a3c763bafc3212350.jpg

 

EDIT: Excuse the dodgy JPEG's but these at least give a visual. :P

 

EDIT2: Just spotted the Manjaro icon does not contain a gradient.

 

EDIT3: Maybe we could look at some Clover colour cycling for effects?....

 

Edited by blackosx

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57 minutes ago, blackosx said:

Thanks @Matgen84

 

I'll need to change the menu selection..

 

 

Thanks to you. I don't understand why there is two black sidebar on my system.

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      A questo punto aprite il terminale, copiate ed incollate il comando sottostante e premete invio, digitate la vostra password e premete nuovamente invio.
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      sudo /Applications/Install\ OS\ X\ Yosemite.app/Contents/Resources/createinstallmedia --volume /Volumes/USB --applicationpath /Applications/Install\ OS\ X\ Yosemite.app --nointeraction  
      Comando per creare USB con El Capitan
      sudo /Applications/Install\ OS\ X\ El\ Capitan.app/Contents/Resources/createinstallmedia --volume /Volumes/USB --applicationpath /Applications/Install\ OS\ X\ El\ Capitan.app --nointeraction Comando per creare USB con Sierra 
      sudo /Applications/Install\ macOS\ Sierra.app/Contents/Resources/createinstallmedia --volume /Volumes/USB --applicationpath /Applications/Install\ macOS\ Sierra.app/ --nointeraction Per creare USB con Hight Sierra o Mojave usate --> C_I_M (aggiornato per 10.14)
       
      Funziona con il drag & drop sul terminale, in questo caso non vi è necessità che la usb sia nominata in un determinato modo ed essendo basato su create install media ovviamente funziona da 10.9 a 10.14.... 
      BENE…IL PROCESSO DI CREAZIONE E’ INIZIATO…
      AVREMO CIRCA 20/30 MINUTI DI TEMPO LIBERO A CUI DEDICARSI A CIO’ CHE VOGLIAMO………………………………………..  
      COLGO L’OCCASIONE PER FARVI NOTARE LA VELOCITA’ E LA SICUREZZA DI QUESTO METODO
      CONFRONTATE QUESTO CON IL TERZO METODO E NOTERETE CHE CON UN SOLO PASSAGGIO, OSSIA IL COMANDO DATO AL TERMINALE, FACCIAMO IN UNA SINGOLA OPERAZIONE TUTTI I VARI STEP DESCRITTI SULL’ ALTRO METODO.
      DETTO QUESTO, MOLTO IMPORTANTE E’ SOTTOLINEARE CHE COSI’ FACENDO EVITEREMO ERRORI  DI DISTRAZIONE RIGUARDO AI PASSAGGI O FRAINTENDIMENTI.
      Immagine 
      Potete adesso passare ad installare il bootloader Clover sulla vostra usb.
      *NOTA*:
      Avendo usato questo metodo l'installazione si dividerà in due fasi, perciò dopo il primo riavvio e necessario far partire nuovamente l'installer, selezionare lo stesso disco senza formattarlo.
      Finita questa ulteriore fase , l'installazione sarà terminata
      =========================
      METODO "MANUALE"....  (lascio per futura memoria-Compatibile fino a 10.12)
      ==========================
      Bootloader
      **Nota:** Installazione in UEFI  dipenderà dalla scheda madre in vostro possesso, quindi se non supporta tale opzione , il bootloader dovrà essere installato in  modalità Legacy.
       Vi invito, qualora non sapeste questa informazione, a recarvi nel sito ufficiale del produttore e controllare le informazioni a riguardo
      Fatto questo dobbiamo installare  Clover sulla usb.
      A seconda del tipo di Bios o al tipo di installazione che vogliamo fare UEFI o Legacy avremo ovviamente configurazioni diverse in questa fase.
      Lanciate il pkg.
      Immagine 

       
      Cambiate la destinazione di installazione ad USB oppure Install Mac_OS_X (a secondo del tipo di creazione eseguita)
      Successivamente clicchiamo su "Ad Hoc"
      Per Installazione UEFI
      Mettete i flag   : Installazione solo per avvio UEFI
                               : installare Clover nella ESP
                               : Driver64UEFI  AptioMemory --> (consigliato) 
                               : Driver64UEFI  ApfsDriverLoader --> (consigliato) --> sostituisce l'uso del driver apfs.efi
                               : Selezionate l'altri driver come da successiva immagine,
       
      *Nota: Altri driver che si possono usare  al suo posto  sono:
       informazioni 
       
      Proseguite con l’installazione.
      Immagine 
      ** Ricordate che avrete accesso a questa cartella dopo aver montato la partizione EFI**
      ===========================
      Per installazione Legacy
      Immagine 
      ===========================
      Impostazione per config.plist:
      Con clover configurator “montate” la partizione EFI della usb.
      1) Per fare questo nel menù di sinistra, cliccate su “Mount EFI”
      2) individuate la partizione relativa alla vostra usb, a questo punto montiamo la relativa partizione EFI  selezionando l’apposito pulsante “Mount Partition”
      Immagine 
      3) Successivamente cliccate su “Open Partition”.. recatevi in EFI/Clover ed aprite il config.plist
      4) Sezione ACPI: Disabilitate tutti i fix sia del menù 1 che del menù 2
      Immagine 
      5) Sezione BOOT: Sole se si sta installando Yosemite mettete il flag su kext-dev-mode=1
      Immagine 
      6) Sezione RT Variables: Se si sta installando El Capitan oppure Sierra, aggiungere i valori: BooterConfig= 0x28, CsrActiveConfig= 0x67
      Immagine 
      7) Sezione System Parameters: Su inject kext mettete YES
      Immagine 
      ===========================
      Nota: Su El Capitan, è stato introdotto SIP (System Integrity Protection)
      Info:
      ===========================
      Recatevi in EFI/Clover/kext/10.x 
      X= alla versione di osx che state installando. Per esempio se installerete Yosemite dovrete recarvi nella cartella 10.10, con El Capitan in 10.11….ecc
      Se non ci fosse tale cartella, createla e nominatela voi a “modo”.
      Copiatevi all’interno FakeSmc.kext
      *Nota se venite già da altre vostre configurazioni, oltre kext sopra citato ,potete mettere gli altri necessari per il vostro hardware
      Stessa cosa se avete DSDT e/o SSDT potete copiarli in EFI/Clover/Acpi/Patched
      Immagine 
      
      Per High Sierra:
      Scaricare il driver apfs.efi a fine guida, collocarlo:
          --> EFI/clover/Driver64UEFI se stiamo usando UEFI
      --> EFI/Clover/Driver64 se stiamo usando Legacy
       
      Per chi volesse continuare ad usare HFS vi rimando a questo post:
        Come installare High Sierra in HFS direttamente dalla usb  
      Utenti Laptop:  Nel 99% è obbligatorio disattivare la grafica discreta Nvidia/Amd per installare questo nuovo osx
                                     Quindi aggiungete --> SSDT-Disable_DGPU.aml.zip
                                     in EFI/Clover/acpi/Patched della usb
      --------------------------------------------------------------------
      Per Mojave:
      Scaricare il driver apfs.efi per 10.14 a fine guida, collocarlo:
          --> EFI/clover/Driver64UEFI se stiamo usando UEFI
      --> EFI/Clover/Driver64 se stiamo usando Legacy
      Versione di clover non antecedente a V_4015
      Volete usare HFS?
      E' possibile fare un installazione diretta su altro disco o partizione, nel caso può essere usato anche per effettuare aggiornamenti...
      nel caso guardate...
       Mojave in HFS 
       Oppure direttamente da usb  
       
      Fatto questo avrete la vostra USB bootable per installare OSX.
      ………Non scordatevi Fakesmc.kext da mettere nella relativa cartella…. senza il quale non farete mai il Boot......
      *NOTA: se usato il terminale per la creazione della usb, l'installazione si dividerà in due fasi, perciò dopo il primo riavvio e necessario far partire nuovamente l'installer, selezionare lo stesso disco senza formattarlo.
      Finita questa ulteriore fase , l'installazione sarà terminata
      **NOTA** Se avete processori Broadwell,Skylake o Kabylake...usate FakeSmc.kext e relativi sensors che trovate all'interno del secondo pacchetto.. (potete usarlo anche sui precedenti senza problemi, essendo una versione più aggiornata ha ulteriore supporto per le cpu più recenti)
      Update: Fakesmc e sensors versione 6.26
      Post installazione... post #2           
       Buon Hack….. 
      Aggiornamento:Install_Mac_OS_X.command.zip (compatibile da 10.10 a 10.12)
      le info le trovate a questo post
      Ringrazio @Ciro82 che mi ha aiutato nel preparare questa guida.
      Pacchetto.zip
      Pacchetto-2.zip
      apfs.efi-10.13-NoLog.zip
      Pacchetto-Fake+Sensors 6.26.1440.zip
      apfs.efi-10.13.1-No_LOG.zip
      apfs.efi-10.13.2_No_Log.zip
      apfs.efi-10.13.3-No_Log.zip
      apfs.efi-10.13.4-No_Log.zip
      apfs.efi-10.13.5_No_Log.zip
      C_I_M.zip
       
      apfs.efi-10.14-beta1_No_Log.zip





       

    • By corbrink
      Hi,
      I have the following system:
      - Gigabyte Z370M-D3H M-ATX
      - Core i7-8700K Coffee Lake
      - Gigabyte Radeon RX 560 4GB
      - Crucial Ballistix 16GB DDR4
      - 960 EVO 1TB NVMe SSD
      - 850 EVO 500GB SSD
      - Crucial 500GB SSD
      - The 2 500GB SSD's run in Raid for data storage.
      - Western Digital 3TB HDD - Time machine
      - EFI here (too large to attach): EFI.zip

      Questions:
      1. I have a dual screen running from Radeon card, 1 on DP and 1 on HDMI. The one screen on DP goes randomly blank from time to time. Any ideas?
      2. I've read that the kexts should preferably be installed in /library/extensions. I would like to know what kexts should remain in the EFI. I read that you should install FakeSMC in both locations (EFI and L/E). If I follow this route must I change something in the config.plist?
      3. USB info in System Information (attached does not seem correct. I've followed the changes suggested but I'm not sure if this is the best it can be.
      4. Are there something in the EFI and config.plist I don't need or doing wrong?

      Feedback will be appreciated.


    • By blackosx
      I've created a new tool to help with Clover vector themes. It's a perl script that will search and globally replace RGB hex colours in the format #000000 and replace them with new calculated RGB hex colours using the adjustments you ask for.
       
      https://bitbucket.org/blackosx/cloversvgthemeadjuster
       
      You can download it using:
      git clone https://bitbucket.org/blackosx/cloversvgthemeadjuster.git See the usage instructions on the README.
       
      Current Version
      0.0.5 (changelog)
       
      Overview
      The script identifies all colours in the theme file and applies adjustments to the hue, saturation and lightness before saving a new file. The adjustments can be progressively increased in a loop to generate multiple files.
       
      Example:
       
      Using the following commands to adjust the hue:
      perl AdjustThemeColour.pl -20 0 0 10 perl AdjustThemeColour.pl +20 0 0 10 Against my original Silver theme

       
      Can generate multiple variations and choose one I like
       

       
      Say, this one...
       

       
      ** Of course, this type of adjustment will not work on all themes. It all depends on what colours have been used in the design.
       
      Or how about a de-saturated BGM_SVG?
       

       
       
      Known Issues
      - There's always a possibility that a newly replaced hex value may match an already existing hex value which is due to be changed afterwards. This would mean that the newly replaced colours will then be replaced incorrectly. The likely hood of this happening increases with the more colours used in the theme.
       
       
       
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