Badruzeus Posted September 22, 2019 Share Posted September 22, 2019 1 hour ago, Matgen84 said: Thanks. Where can I download SDK and how to add them to Xcode 11 I use this source https://github.com/phracker/MacOSX-SDKs still.. XCode10,1 under HighSierra. 1 Link to comment Share on other sites More sharing options...
Matgen84 Posted September 22, 2019 Share Posted September 22, 2019 (edited) 2 hours ago, Slice said: https://github.com/CloverHackyColor/FakeSMC3_with_plugins/blob/master/SDK/MacOSX10.11.sdk.7z Unpack and copy inside Xcode.app Thanks I don't understand: Xcode 11 GM seed 2 is already on Apple Developer site. The Release is on Appstore since 2 days Edited September 22, 2019 by Matgen84 Link to comment Share on other sites More sharing options...
Slice Posted September 25, 2019 Author Share Posted September 25, 2019 I don't know where it is. I got Xcode11 as regular update in AppStore. Link to comment Share on other sites More sharing options...
Slice Posted October 2, 2019 Author Share Posted October 2, 2019 One bad news here https://gcc.gnu.org/bugzilla/show_bug.cgi?id=90835 1 Link to comment Share on other sites More sharing options...
Slice Posted October 8, 2019 Author Share Posted October 8, 2019 New revision 1 Link to comment Share on other sites More sharing options...
DonBronko Posted October 12, 2019 Share Posted October 12, 2019 Are the Data fields different with the new Xcode version or is there a bug? Because when i double click in one data field to edit e.g. find or replace will the complete line disappears. Link to comment Share on other sites More sharing options...
Slice Posted October 5, 2020 Author Share Posted October 5, 2020 On 10/12/2019 at 9:14 AM, Quipper said: Are the Data fields different with the new Xcode version or is there a bug? Because when i double click in one data field to edit e.g. find or replace will the complete line disappears. We should account this as a bug of Xcode 12. I have to note that Xcode 11.2.1 is still working under BigSur so I will not install Xcode 12 until other news. Link to comment Share on other sites More sharing options...
LAbyOne Posted October 23, 2020 Share Posted October 23, 2020 On 10/5/2020 at 8:31 AM, Slice said: We should account this as a bug of Xcode 12. I have to note that Xcode 11.2.1 is still working under BigSur so I will not install Xcode 12 until other news. it has been solved on 12.1 Link to comment Share on other sites More sharing options...
Slice Posted September 25, 2021 Author Share Posted September 25, 2021 Since Monterey beta 7 I forced to install XCode 13.0. Link to comment Share on other sites More sharing options...
Slice Posted October 29, 2021 Author Share Posted October 29, 2021 Tested Xcode 13. It occupies 31Gb so I erased it and said Good bye! For text editing in Monterey I am using Eclipse now. For Clover compilation I use command-line tools and gcc11.2.0. For kext production I reboot to Mojave with Xcode 11. Else not possible. 2 1 Link to comment Share on other sites More sharing options...
fantomas Posted September 10, 2022 Share Posted September 10, 2022 Hi, Sorry for digging out this old thread... On 9/25/2021 at 1:08 PM, Slice said: Since Monterey beta 7 I forced to install XCode 13.0. Maybe you already know it, there still is workaround to launch xcode 12.5 on Monterey (in my case, it didn't work with previous versions). Spoiler You juste need to launch Xcode with the binary file (from /Xcode.app/Contents/MacOS), it will launch terminal as well, so do not close it. On 10/29/2021 at 8:59 AM, Slice said: It occupies 31Gb so I erased it and said Good bye! You still can remove some (for you) unused .platform folders to reduce your xcode size. Spoiler BR fantomas 1 Link to comment Share on other sites More sharing options...
Slice Posted April 2, 2023 Author Share Posted April 2, 2023 Xcode updated to version 14.3. And now I am able to compile kexts. The trick is using MacKernelSDK by Acidanthera. There is also a good fork by @joevt which looks like more recent and stable. Any kext project should be adopted by this way. Keep MacKernelSDK as a separate folder to easy update it (git pull). Make symbolic link into the root of your project myProject % ln -s ../MacKernelSDK Edit xcode project such a way + HEADER_SEARCH_PATHS = "$(PROJECT_DIR)/MacKernelSDK/Headers"; INFOPLIST_FILE = Info.plist; + LIBRARY_SEARCH_PATHS = "$(PROJECT_DIR)/MacKernelSDK/Library/universal"; Then you can compile the kext in Ventura and use it in old system (I tested in Mojave). Link to comment Share on other sites More sharing options...
Slice Posted April 2, 2023 Author Share Posted April 2, 2023 Size is not so dangerous Link to comment Share on other sites More sharing options...
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