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    • By tokia
      Hello,
       
      My desktop Hackintosh is running macOS Mojave 10.14.2 with two dedicated GPUs installed: NVIDIA GTX 1080 Ti, AMD Radeon HD 7970.
       
      The AMD GPU is used primarily under macOS and the NVIDIA one under Windows.
       
      macOS boots without issues as long as there are no displays connected to the NVIDIA GPU. If a display is connected then the display connected to the AMD GPU will become blank. The system can be accessed using Screen Sharing/VNC.
       
      There are no problems if I swap PCI-e slots for the GPUs so that the AMD GPU is in the first slot (primary GPU), but I prefer not to do this.
       
      I have tried to remove the whole PCI (bridge) device in the DSDT file and all the lines that refer to it. The PCI entries in ioreg and System Information are gone but System Information still shows an NVIDIA GPU under Graphics/Display.
       
      Many of the suggestions I have found in guides and forum posts do not seem to apply here. My problem with some of the guides and answers is that they give the solution without explaining how anything works, or they tell you what to do without explaining the reasons behind it.
       
      What else can I do? Thank you for any assistance you can provide!
       
      I have attached some files that may help you help me.
       
      DSDT_BIOS_3101.zip contains the original ACPI (*.aml) files without any patches.
      Send me Steffens-iMac.zip is a file produced by RunMe.app, and do contain simple patches to rename some devices.
      DSDT.dsl.patch is a diff of the original DSDT.dsl file and the one with the PCI devices removed (commented out).
       
      Motherboard: ASUS Rampage V Extreme (X99), BIOS version 3101 (macOS does not boot with anything newer).
      Clover version: 4644 (macOS does not boot with the latest one, 4798).
       
      DSDT.dsl.patch:
      --- /Users/sl/Desktop/DSDT_BIOS_3101/DSDT.dsl 2018-12-17 05:24:30.000000000 +0100 +++ /Volumes/EFI/EFI/CLOVER/ACPI/patched/DSDT.dsl 2018-12-17 16:52:08.000000000 +0100 @@ -5,7 +5,7 @@ * * Disassembling to symbolic ASL+ operators * - * Disassembly of DSDT.aml, Mon Dec 17 05:24:30 2018 + * Disassembly of DSDT.aml, Mon Dec 17 04:01:52 2018 * * Original Table Header: * Signature "DSDT" @@ -2128,7 +2128,7 @@ ^^PCI0.BR2B.OSHP () ^^PCI0.BR2C.OSHP () ^^PCI0.BR2D.OSHP () - ^^PCI0.BR3A.OSHP () + //^^PCI0.BR3A.OSHP () ^^PCI0.BR3B.OSHP () ^^PCI0.BR3C.OSHP () ^^PCI0.BR3D.OSHP () @@ -2274,7 +2274,7 @@ ^^PCI0.BR2B.OSHP () ^^PCI0.BR2C.OSHP () ^^PCI0.BR2D.OSHP () - ^^PCI0.BR3A.OSHP () + //^^PCI0.BR3A.OSHP () ^^PCI0.BR3B.OSHP () ^^PCI0.BR3C.OSHP () ^^PCI0.BR3D.OSHP () @@ -2420,7 +2420,7 @@ ^^PCI0.BR2B.OSHP () ^^PCI0.BR2C.OSHP () ^^PCI0.BR2D.OSHP () - ^^PCI0.BR3A.OSHP () + //^^PCI0.BR3A.OSHP () ^^PCI0.BR3B.OSHP () ^^PCI0.BR3C.OSHP () ^^PCI0.BR3D.OSHP () @@ -2570,7 +2570,7 @@ ^^PCI0.BR2B.OSHP () ^^PCI0.BR2C.OSHP () ^^PCI0.BR2D.OSHP () - ^^PCI0.BR3A.OSHP () + //^^PCI0.BR3A.OSHP () ^^PCI0.BR3B.OSHP () ^^PCI0.BR3C.OSHP () ^^PCI0.BR3D.OSHP () @@ -2803,12 +2803,14 @@ If ((CSTA (Arg0, Arg1) == 0x00)) { FLAG = 0x00 - PRID (APID = 0xFF) = 0xFF + APID = 0xFF + PRID = 0xFF } Else { Local0 = APID - PRID (FLAG = 0x01) = Local0 + FLAG = 0x01 + PRID = Local0 } Return (APIC) @@ -15259,7 +15261,7 @@ ^BR2B.OSHP () ^BR2C.OSHP () ^BR2D.OSHP () - ^BR3A.OSHP () + //^BR3A.OSHP () ^BR3B.OSHP () ^BR3C.OSHP () ^BR3D.OSHP () @@ -26861,7 +26863,7 @@ } } - Device (BR3A) + /*Device (BR3A) { Name (_ADR, 0x00030000) // _ADR: Address OperationRegion (MCTL, SystemMemory, 0xE0013188, 0x04) @@ -27496,7 +27498,7 @@ { Name (_ADR, 0xFFFF) // _ADR: Address } - } + }*/ Device (BR3B) { @@ -30267,7 +30269,7 @@ ^^PCI0.BR2B.OSHP () ^^PCI0.BR2C.OSHP () ^^PCI0.BR2D.OSHP () - ^^PCI0.BR3A.OSHP () + //^^PCI0.BR3A.OSHP () ^^PCI0.BR3B.OSHP () ^^PCI0.BR3C.OSHP () ^^PCI0.BR3D.OSHP () @@ -30567,21 +30569,21 @@ WordIO (ResourceProducer, MinFixed, MaxFixed, PosDecode, EntireRange, 0x0000, // Granularity 0x4158, // Range Minimum - 0x0000, // Range Maximum + 0x4158, // Range Maximum 0x0000, // Translation Offset 0x0001, // Length ,, , TypeStatic, DenseTranslation) WordIO (ResourceProducer, MinFixed, MaxFixed, PosDecode, EntireRange, 0x0000, // Granularity 0x5758, // Range Minimum - 0x0000, // Range Maximum + 0x5758, // Range Maximum 0x0000, // Translation Offset 0x0000, // Length ,, , TypeStatic, DenseTranslation) WordIO (ResourceProducer, MinFixed, MaxFixed, PosDecode, EntireRange, 0x0000, // Granularity 0x5858, // Range Minimum - 0x0000, // Range Maximum + 0x5858, // Range Maximum 0x0000, // Translation Offset 0x0000, // Length ,, , TypeStatic, DenseTranslation) @@ -37604,7 +37606,7 @@ ^^PCI0.BR2B.OSHP () ^^PCI0.BR2C.OSHP () ^^PCI0.BR2D.OSHP () - ^^PCI0.BR3A.OSHP () + //^^PCI0.BR3A.OSHP () ^^PCI0.BR3B.OSHP () ^^PCI0.BR3C.OSHP () ^^PCI0.BR3D.OSHP () @@ -37904,21 +37906,21 @@ WordIO (ResourceProducer, MinFixed, MaxFixed, PosDecode, EntireRange, 0x0000, // Granularity 0x4558, // Range Minimum - 0x0000, // Range Maximum + 0x4558, // Range Maximum 0x0000, // Translation Offset 0x0001, // Length ,, , TypeStatic, DenseTranslation) WordIO (ResourceProducer, MinFixed, MaxFixed, PosDecode, EntireRange, 0x0000, // Granularity 0x4259, // Range Minimum - 0x0000, // Range Maximum + 0x4259, // Range Maximum 0x0000, // Translation Offset 0x0000, // Length ,, , TypeStatic, DenseTranslation) WordIO (ResourceProducer, MinFixed, MaxFixed, PosDecode, EntireRange, 0x0000, // Granularity 0x4359, // Range Minimum - 0x0000, // Range Maximum + 0x4359, // Range Maximum 0x0000, // Translation Offset 0x0000, // Length ,, , TypeStatic, DenseTranslation) @@ -44941,7 +44943,7 @@ ^^PCI0.BR2B.OSHP () ^^PCI0.BR2C.OSHP () ^^PCI0.BR2D.OSHP () - ^^PCI0.BR3A.OSHP () + //^^PCI0.BR3A.OSHP () ^^PCI0.BR3B.OSHP () ^^PCI0.BR3C.OSHP () ^^PCI0.BR3D.OSHP () @@ -45241,21 +45243,21 @@ WordIO (ResourceProducer, MinFixed, MaxFixed, PosDecode, EntireRange, 0x0000, // Granularity 0x4958, // Range Minimum - 0x0000, // Range Maximum + 0x4958, // Range Maximum 0x0000, // Translation Offset 0x0001, // Length ,, , TypeStatic, DenseTranslation) WordIO (ResourceProducer, MinFixed, MaxFixed, PosDecode, EntireRange, 0x0000, // Granularity 0x4559, // Range Minimum - 0x0000, // Range Maximum + 0x4559, // Range Maximum 0x0000, // Translation Offset 0x0000, // Length ,, , TypeStatic, DenseTranslation) WordIO (ResourceProducer, MinFixed, MaxFixed, PosDecode, EntireRange, 0x0000, // Granularity 0x4659, // Range Minimum - 0x0000, // Range Maximum + 0x4659, // Range Maximum 0x0000, // Translation Offset 0x0000, // Length ,, , TypeStatic, DenseTranslation) @@ -53823,7 +53825,7 @@ Notify (\_SB.PCI0.BR2D.H007, Local0) } - If ((\_SB.PCI0.BR3A.PMEP == 0x01)) + /*If ((\_SB.PCI0.BR3A.PMEP == 0x01)) { Local0 = \_SB.PCI0.BR3A.PMEH (0x05) } @@ -53848,7 +53850,7 @@ Notify (\_SB.PCI0.BR3A.H005, Local0) Notify (\_SB.PCI0.BR3A.H006, Local0) Notify (\_SB.PCI0.BR3A.H007, Local0) - } + }*/ If ((\_SB.PCI0.BR3B.PMEP == 0x01)) { @@ -54608,11 +54610,11 @@ \_SB.PCI0.BR2D.PMEP = 0x01 } - If ((Local1 == 0x07)) + /*If ((Local1 == 0x07)) { \_SB.PCI0.BR3A.PMES = 0x01 \_SB.PCI0.BR3A.PMEP = 0x01 - } + }*/ If ((Local1 == 0x08)) { @@ -54879,10 +54881,10 @@ Notify (\_SB.PCI0.BR2D, 0x02) } - If ((\_SB.PCI0.BR3A.DEVS () != 0x00)) + /*If ((\_SB.PCI0.BR3A.DEVS () != 0x00)) { Notify (\_SB.PCI0.BR3A, 0x02) - } + }*/ If ((\_SB.PCI0.BR3B.DEVS () != 0x00)) { @@ -55927,10 +55929,10 @@ { Notify (\_SB.PCI0.BR2D, 0x00) } - Case (0x28) + /*Case (0x28) { Notify (\_SB.PCI0.BR3A, 0x00) - } + }*/ Case (0x29) { Notify (\_SB.PCI0.BR3B, 0x00) @@ -56736,11 +56738,11 @@ } } - Scope (_SB.PCI0.BR3A) + /*Scope (_SB.PCI0.BR3A) { Method (_DSM, 4, NotSerialized) // _DSM: Device-Specific Method { - If ((Arg0 == ToUUID ("e5c937d0-3553-4d7a-9117-ea4d19c3434d") /* Device Labeling Interface */)) + If ((Arg0 == ToUUID ("e5c937d0-3553-4d7a-9117-ea4d19c3434d") / * Device Labeling Interface * /)) { If (((Arg1 == 0x02) && (Arg2 == 0x00))) { @@ -56765,7 +56767,7 @@ 0x00 }) } - } + }*/ Scope (_SB.PCI1.QR1A) {  
      DSDT_BIOS_3101.zip
      Send me Steffens-iMac.zip
      DSDT.dsl.patch
    • By Teress
      In this short tutorial I will show you how to monitor your GPU performance in macOS High Sierra and macOS Mojave HACKINTOSH and absolutely FOR FREE !!!
       
    • By Master Nin
      Ciao Ragazzi, scusate il disturbo.
      Non sono molto pratico, sto provando ad installare Sierra, però ricevo questo problema.
      Sapete aiutarmi ?
      grazie in anticipo 
      Componenti 
      AsRock H100m
      Intel Core i5 7500
      Ram HiperX
      Hi guys
      I'm not very practical, I'm trying to install Sierra, but I get this problem.
      Can you help me?
      Thanks in advance
      Components

    • By Jordan Davis
      I'm a software developer, and have been getting into a lot of photo/video-ography. So I'm looking for advice from the community to help me build bad ass video editing comp so I don't waste my life in front of the screen waiting on rendering times.
       
      So I've watched this video --  https://www.youtube.com/watch?v=SY_h_W5I0Jo&t=497s
      Looks like in terms of video editing using software like PR and AE, the amount of CPU cores seems to be the greatest factor and the amount of GPU cores coming in 2nd?  
      Build: (keep in mind I want to run OSX)
      CPU - So I'm looking at getting the new Intel i9? (because the amount of cores) GPU - some high core Radeon GPU? (because I think all apple stuff works with Radeon) FAN - cooler master, idk is this a reliable brand?  idk what  else open for suggestions  
       
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