wMw Posted January 19, 2013 Share Posted January 19, 2013 Hello, hackintoshers! So I installed Mac OS X 10.8.2 ML Retail on: ASUS P5GC-MX\1333 3 GB DDR2 SDRAM nVidia GeForce GT 220 Intel Core 2 Duo E7200 2,53 Ghz So I booted, checked About Mac, everything is okay. Videocard is recognized. Looks like QE\CI is working, I see ripple effect while adding new widget, Menu is transparent, Mission Control animation is okay. I downloaded GLview benchmark for Mac and for PC and had run tests. Windows - Cube Test = ~1500 FPS (1440x900) Mac - Cube Test = ~330 FPS (1280x800) 5 times slower? Is this okay? It's a clean install, none kexts were used. I got it working by GraphicsEnabler=yes. I also checked NVADGH50Hal.kext for my Device ID, and yeah, it's there in info.plist (0x02a2). So no need to add my Device ID. Just a simple question for you, guys. Should it give me the same FPS no matter what OS I use? Is this okay that QE\CI works, but mac gives me 5 times slower FPS compare to Windows? If it's not, I give up on Mac. I want 1500 FPS on Linux, Mac, Windows, Solaris, etc. I don't care what OS is this, I want my 1500 FPS! Link to comment Share on other sites More sharing options...
mitch_de Posted January 20, 2013 Share Posted January 20, 2013 First , you can compare only same screen res FPS values. YOurs are different. But more problem: Your screenshoot FPS for Mac shows NOT! Cube FPS Bench, its First Iron King FPS result which is much more complex = less FPS than cube. Test again with same OpenGL bench (CUBE vs CUBE or First King vs First King). Also test OpenGL Ext. Viewer always in Fullscreen Mode ( activate fullscreen option) - otherwise , in windowed mode you will get much lower FPS because of Vsync. 1. always test fullscreen 2. always use same Bench type I added my 9600 GT values for CUBE + First King (not Kings, which is even more complex as King). all 1440x900 fullscreen (1280x800 windowed is only 1/2 - 1/3 of fullscreen FPS) With cube fullscreen OS X you should reach near same FPS (1500) as Win with your GT 220. 9600 GT is much faster than GT 220, because VRAM speed (and overall speed) is slow in GT 210/220. GT 230/240 or GT 430/440, GT 630/640 is (much) faster. Link to comment Share on other sites More sharing options...
wMw Posted January 20, 2013 Author Share Posted January 20, 2013 Wow, this is awesome. I didn't knew that full screen makes such a difference. The irony is that Mac OS now gives me better results. Check this out. Also why there's no SSE2 on Mac? Thanks, mitch_de. Link to comment Share on other sites More sharing options...
mitch_de Posted January 20, 2013 Share Posted January 20, 2013 fullscreen vs. windowed mode make much diff only on some Apps / Benches. You can use also Furmark OpenGL bench to test. Here fullscreen vs windowed get near same fps (no vsync slowdown) http://www.insanelym...ported-to-os-x/ PS: SSE2 and SSE3 normally used by OS X - depends only by CPU type (and kernel). Most new cpus even can do SSE4. Link to comment Share on other sites More sharing options...
wMw Posted January 20, 2013 Author Share Posted January 20, 2013 Thanks, mitch. Still Google Chrome animation feels slowly and choppy compare to Safari. This is why I was mad, I though my vcard isn't on full acceleration. When I add new tab, the "Add tab" button slides to the right, and it's animation is horrible. While Launchpad slides like on the butter. Is Chrome really so bad for Mac? Anyway, problem solved. I gotta blame Google for horrible Mac version of Chrome :3 Link to comment Share on other sites More sharing options...
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