Jump to content
About Just Joined group Read more... ×
locoputo

The Porting Team

140 posts in this topic

Recommended Posts

It was more for ResHack specifically, although I do not see a reason it wouldn't work with other programs.

 

When I had Ventrilo inside of the same folder as ResHacker, Reshacker opened, and ventrilo was open inside of ResHacker.

It more of a ResHacker idea than any other programs, I just thought I'd share some information.

Share this post


Link to post
Share on other sites
Advertisement

Awww doc, you already invited them over, i wanted to do that :thumbsup_anim:

 

Anyway, much has happened the last few days, and me and Korich struggled to get everything online again.

 

There are still a few links that point out to the old iBrain.com.ua domain, and we'll try to get them fixed soon.

 

 

So welcome to the Game Porting Team again.

 

http://portingteam.com

 

 

 

-devilhunter

Share this post


Link to post
Share on other sites
only a mod can do this, since nobody than loco besides a moderator can edit his post now...

 

then cant we get a mod to help? report the post maybe with details that it needs to be changed and the original poster isn't around to edit it?

Share this post


Link to post
Share on other sites

i don't understand the projectteams forum.

 

i need to post 5+ times even if i don't have anything to say to get the privilege of seeing wich games have been ported. i don't want to spam a board but it looks like this is what they want me to do

Share this post


Link to post
Share on other sites
i don't understand the projectteams forum.

 

i need to post 5+ times even if i don't have anything to say to get the privilege of seeing wich games have been ported. i don't want to spam a board but it looks like this is what they want me to do

 

the porting team is trying to build a nice little mac gaming community, not just an access point for anyone to come get a game working... so we are trying to make it so people will actually become part of the community and discuss stuff. Just introducing yourself in a post, responding to a few other open ones on discussion topics.... it only takes a few minutes to get 5 posts...

 

We are trying to think of ways to make it so people can see what wrappers are available without 5 posts, so they know if getting 5 posts is worth it.

Share this post


Link to post
Share on other sites

I did everything in this post to get my port to run and it does run I don;t get the quartz-wm: Can't open default display error anymore. However I don't get anything, sure the app is up but all I see is my desktop no game screen.

Share this post


Link to post
Share on other sites

thank you to the team! Managed to play my NBA2k11 on my hackintosh! just the problem with the sound. Still don't know how to get it on the games

Share this post


Link to post
Share on other sites

anyone know if COD Black ops is ever gonna happen for mac? I mean I good fully working version.

Share this post


Link to post
Share on other sites
Posted (edited)

Hm, I think this is a very cool idea of running old PC-Games that were never ported on a mac, but I have some serious problems of using it.

I am a retro-gamer, my machine is a 2011 macmini-server i7 quadcore with 10.7.5 on the one and 10.13.6 on the other HDD.

My preferred os is 10.7.5.

 

I downloaded wineskin winery and installed old cxg engines to make a dune2000 port.

 

I did not make any configurations on the port, I found out, that there are issues with the mouse, so I tried severel ones and one was OK.

 

Now I found this porting kit, on my 10.7.5 I have to use the legacy-version. I don't understand it, because it's obviously very different from the main version.

It has no features that I require. Seeing the ported engines and choosing one, this legacy build seems to be a platform for building engines.

 

Another thing is, what software is essential for a greater amout of older and smaller games. Seems to be sonsense to build a game-bottle with

400MB engine and 20MB game. So I decided to start "totalcommader" and not a game directly, copy certain games on the build and try out what game does

run with that bottle. Later it will be better to do "compilations" with a software that can build a menu for choosing a game/demo/intro/cracktro/benchmark etc.

 

Did someone do those "compilations" already?

Edited by dr.zeissler

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

Announcements

×