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Found 6 results

  1. Maybe this isn't a topic for the New Users Lounge, but the thing is that I am a new user to this matter and I also CAN'T create a new topic in the developer section. So here it goes. I am trying to build a driver for my USB Wireless Card (TP-Link TL-WN722N) which isn't supported in Mac. I also found it very commented around some other websites, mainly asking for a supporting kext, then I made my mind. The 1srt question should be simple: What kind of project should I build in Xcode? One using IOKit framework (user space) or one using Kernel framework (kernel space)? I have been having troubles to get the basics fully working maybe because I am using the wrong start.
  2. I want to edit a kernel file I've downloaded off the internet but I can't open it what program do I need
  3. I know its good when changing form landscape to portrait orientation but is it good for transitioning from iPhone Storyboard to iPad? the iPhone version is going to be only portrait but the iPad version of my app will support landscape orientation and portrait. (the iPad storyboard is just going to be a bigger version of the app [bigger/more images, bigger tableview, it will not have any split views or multiple tableviews] almost exactly the same)
  4. I'm trying to have a modal view controller that i call programmatically. heres my code: - (IBAction)searchView:(id)sender { GlobalStrings* theDataObject = [self theGlobalClass]; if (theDataObject.presentSearch == nil) { UIStoryboard *storyboard = [uIStoryboard storyboardWithName:@"MainStoryboard" bundle:nil]; UIViewController *vc = [storyboard instantiateViewControllerWithIdentifier:@"SearchBarViewController"]; [vc setModalPresentationStyle:UIModalPresentationFullScreen]; [self presentModalViewController:vc animated:YES]; } UIStoryboard *storyboard = [uIStoryboard storyboardWithName:@"MainStoryboard" bundle:nil]; UIViewController *vc = [storyboard instantiateViewControllerWithIdentifier:@"SearchBarViewController"]; [vc setModalPresentationStyle:UIModalPresentationFullScreen]; } i get a sigbart error, is it because the view controller I'm calling is a navigation controller? i also have a similar method in my "ViewWillAppear" for my log in screen.
  5. In my app I'm planning to combine my "popular" and "new" viewcontrollers into one, and have the "new" items have badges saying "new" what should this view controller be called? i was thinking something like "Hot Items, or What's Hot" with a tab bar icon of a fire or something. any suggestions?
  6. I did this and I want to share my achievements. I speak about Photoshop CS4 because it allows to use smart plugins. CS6 has reduced plugins system. CS4 works fine under 10.6 - 10.9.2 as well. The application is 32bits and so it accepts plugins only 32bits. For the development you need XCode from 3.1 up to modern 5.0.2 but you need to take somewhere MacOS10.6SDK. Only this SDK is good for the purpose! Take here or extract official way Next you have to download adobe_photoshop_cs4_sdk_mac.zip. It is available for free. The SDK is written for Carbon and contains PowerPC technologies and code We should cleanup this to do it compilable. Adobe Photoshop CS4 SDK/photoshopapi/photoshop/PIActions.h: -#include "AERegistry.h" +//#include "AERegistry.h" In many places make a replace -#include <Carbon.h> +#include <Carbon/Carbon.h> Adobe Photoshop CS4 SDK/photoshopapi/photoshop/PITypes.h -typedef unsigned32 uint32; +//typedef unsigned32 uint32; Adobe Photoshop CS4 SDK/samplecode/common/includes/DialogUtilities.h #else // Macintosh and others - #include <Dialogs.h> // Macintosh standard dialogs - #include <Types.h> // Macintosh standard types - #include <Gestalt.h> // Macintosh gestalt routines - #include <TextUtils.h> // Macintosh text utilities (GetString()) - #include <OSUtils.h> // Macintosh OS Utilities (Delay()) - #include <Menus.h> // Macintosh Menu Manager routines (DelMenuItem()) +// #include <Dialogs.h> // Macintosh standard dialogs +// #include <Types.h> // Macintosh standard types +// #include <Gestalt.h> // Macintosh gestalt routines +// #include <TextUtils.h> // Macintosh text utilities (GetString()) +// #include <OSUtils.h> // Macintosh OS Utilities (Delay()) +// #include <Menus.h> // Macintosh Menu Manager routines (DelMenuItem()) #endif Adobe Photoshop CS4 SDK/samplecode/common/includes/PIUFile.h -#include <Folders.h> +//#include <Folders.h> Adobe Photoshop CS4 SDK/samplecode/common/includes/PIUI.h - #include "Lists.h" +// #include "Lists.h" Adobe Photoshop CS4 SDK/samplecode/common/includes/PIUtilities.h - #include <LowMem.h> - #include <ToolUtils.h> - #include <FixMath.h> +// #include <LowMem.h> +// #include <ToolUtils.h> +// #include <FixMath.h> After that you can compile sample projects and see how it works. In XCode you have to set BaseSDK = OS10.6 arch=i386 Other CC flags = -DMAC_ENV Now I wish to show you my sample: OpenEXR format plugin. CS4 already contain it but with some differences. And my version is customizable. Sources of the format is available at official site http://www.openexr.com/ There is also photoshop plugin version 1.2.1 but it is intended for very old SDK and PowerPC Mac. I spend some time to rewrite it for new SDK CS4 and new OpenEXR 2.1.0. How it works. Initial view. You see overexposure in window Tuning exposure you can take a view in the window but dark in the room. Tuning Gamma you can compress brightness range The final image can be saved with different compressions This is the plugin. For sources ask in PM. MyExr2.plugin.zip