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  1. Slice

    Binary releases and tests

    I think there must be separate thread for binary releases and discussion about. 24.10.2015 I made Sherry based on Wine branch Staging with my Hackintosh specific patches. As well there are my mathematical investigations for textures and surfaces. Full log - security checks if some game wrong using Windows API. WineHQ will crash. Sherry will return "invalid call" for game to decide what to do. - reduce a number of tracing leading to lags - reduce repeated messages in logs - implemented D3DXSaveVolumeToFile, including save .dds files with compression - implemented support for DXTn compressed textures. There is a support in Stage but with external library and without Volume support. Sherry has this support. - implemented smooth filtering. It will be noticeable when small textures stretched to larger surface. - support for textures with several levels. It was partially supported in WineHQ. Stage has no correspondent patches. - check for wide range of Videocards (MacOSX specific) - correct OSX 10.7.5 graphics bug. So called AMDSpeedHack but affected Geforce 7300 as well. Sherry is faster then WineStage and CrossOver. - implemented a possibility to set custom quirks workarounds. For example preventing crash of Heroes VI - some support for new DirectX formats like DX9ex - check for GL_TIMEOUT_EXPIRED_APPLE. I may note that wine-stage is Linux specific while Sherry is Mac OSX specific. - crop images to not write out of window preventing crashes - implemented transparency by color key. It was used in some sprite games. - I also accepted patches from other people that are not accepted into WineHQ with different reasons, 34166, 35397 - several security and optimization fixes https://dl.dropboxusercontent.com/u/17286472/Other/WS9WineSherry1.7.53-c.tar.7z See new below It requires update Wineskin Wrapper with my libraries WrapperUpdate5.tar.7z 2018-02-03 New WrapperUpdate. Some libraries in Update5 was 32bits only. Update6 contains more universal 32/64 libs. WrapperUpdate6.7z