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Found 6 results

  1. I recently build my first hackintosh. Most things are working, but i still have OpenCL issues in FileZilla and some other programs. FileZilla looks like this: and prints that error: I also get similar rendering glitches in the IntelliJ floobits plugin, though i'm not sure it's an OpenCL issue. Any idea what the problem could be? Btw. if it's a framebuffer related issue, i took the r9 290x configuration out of the AMD GPU Injector tool and modified it following this tutorial
  2. Alright guys (and gals . I've been searching these forums for quite some time now (at least two months) trying to find a legit fool-proof method of getting full recognition and power out of my GTX570 HD. I'm SURE I'm not the only one. Currently, using the official 10.7.3 kexts and the combo enabler from Mul+1B3ast, I bench at ~800 in Luxmark; very disappointing. I've seen a few people post recent success stories of far higher scores, but not how they did it >_< Conducting a search through the forum for "GTX570" gets me a bunch of old methods prior to 10.7.3 or a bunch of hopeless people in my shoes, as it would for anyone else frantically searching for a solution to their 570. So, I'd like to call out to all those reading this who have managed to enable their 570's or similar and gotten beautiful benches to please share your methods. Don't be shy! If someone posts one thats ALMOST identical to yours aside from one step, POST IT ANYWAY! You never know if that one detail could be the difference from 800 Lux or 7000 Lux for someone else! Let's make the post that tops the search bar with a method to get any GTX570 working in no time flat! My specs, for reference, are: ASUS Sabertooth X58 GTX570 HD 12GB RAM i7 950 Everything works perfectly except my card.
  3. fantomas1

    OpenCL Simulation

    Version

    899 downloads

    an old OpenCL Simulation using NBody engine.
  4. Hello! -------- scroll down to SHORT MANUAL for a, well, short manual -------- There are guides around explaining how to enable OpenCL support in Adobe Premiere Pro CS6 on unsupported AMD graphics cards in order to use the "Mercury Playback Engine". Since I was not successful with any of these, I decided to take a closer look and found a hint in an Application called "GPUSniffer". This may work with CS 5(.5) also but I have not tested it. The Mercury Playback engine is a rendering technology which uses graphics acceleration for faster rendering and realtime playback of video in Premiere Pro supporting most effects in Premiere Pro saving CPU power by using GPU rendering. If you start Premiere Pro CS 6 on a Hackintosh without a compatible graphics card and open up an new project you will notice that the first box in the "general" tab is greyed out, showing only "Mercury Playback Engine - software only" as an option. That is because Premiere Pro is checking with two text files called "opencl_supported_cards.txt" for OpenCL capable cards (as most cards are) and "cuda_supported_cards.txt" for CUDA capable cards (NVIDIA only). Unfortunately the list of supported cards is a short read. For OpenCL cards it's: ATI Radeon HD 6750M ATI Radeon HD 6770M GeForce GT 650M Now if you start Premiere Pro and the "name" of your graphics card is not in the list, OpenCL acceleration is not being used. I have a AMD Radeon HD 6850, which is not supported and therefore had to find a solution for me. I didn't want to buy a new card so I was looking for an answer around the interwebs. There are guides out there which tell you to 1. go to "About this mac..." 2. go to "More information..." 3. find the identifier text next to "graphics card" (for me that was "AMD Radeon HD 6850 Series 1024 MB") 4. copy that text without the "series" and "1024 MB" (so it's "AMD Radeon HD 6850") 5. and paste it into "opencl_supported_cards.txt", just beneath the others Tried this, didn't work But I was sure my card had OpenCL capabilities so I went on and found an application inside the "Premiere Pro CS 6.app" (right-click - show package contents) which was called GPUSniffer.app. Once again right-click - show package contents. Inside the contents folder I found links to both the graphics card list files as well as the GPUSniffer inside the MacOS folder. I ran that application (right-click - open) and it gave me this: dlopen "/usr/local/cuda/lib/libcuda.dylib" failed! dlopen "/usr/local/cuda/lib/libcuda.dylib" failed! --- OpenGL Info --- 2013-12-06 13:43:18.175 GPUSniffer[1068:707] invalid drawable Vendor: ATI Technologies Inc. Renderer: ATI Radeon Barts PRO Prototype OpenGL Engine OpenGL Version: 2.1 ATI-1.6.37 GLSL Version: 1.20 Monitors: 1 Monitor 0 properties - Size: (0, 0, 1920, 1080) Max texture size: 16384 Supports non-power of two: 1 Shaders 444: 1 Shaders 422: 1 Shaders 420: 1 --- GPU Computation Info --- Found 1 devices supporting GPU computation. OpenCL Device 0 - Name: ATI Radeon Barts PRO Prototype Capability: 1.2 Driver: 1.1 Total Video Memory: 1024MB Not chosen because it did not match the named list of cards logout The interesting part is at the very bottom. At the end it reads my graphics card was not chosen because it did not match the named list of cards. The "Name" string four lines above explains it all. The name that GPUSniffer reads out for your graphics card has to match the one in the list file. For some people maybe the Graphics card identifier in system profiler could be the same for them as GPUSniffer determines. Maybe it worked for them because of that. Whe I put the name that GPUSniffer gave me into "opencl_supported_cards.txt" and fired up Premiere Pro CS6 I got the "hardware acceleration" option and rendering was much faster for most effects. ----------------------------------SHORT MANUAL----------------------------------- You should get TextWrangler first if you don't have a good Text Editing software that can handle files which need admin privileges. 1. go to "/Applications/Adobe Premiere Pro CS6/Adobe Premiere Pro CS6.app/Contents/GPUSniffer.app/Contents/MacOS" 2. run "GPUSniffer" (right-click - open; you dont need administrator privileges) 2. copy the text after "Name:" at the bottom of the output 3. go to "/Applications/Adobe Premiere Pro CS6/Adobe Premiere Pro CS6.app/Contents" 4. open "opencl_supported_cards.txt" with TextWrangler (right-click - open) 5. paste the text under the other graphics cards 6. save and exit 7. open Premiere Pro WARNING: I cannot imagine Adobe has blocked most graphics cards just for fun. I have not had any crashes, hangs or whatever since I activated my card, but that doesn't mean it couldn't happen to you! Back up your data regularily and for important or professional editing better choose a supported card, just in case. Greetings, H84YM PS: Sorry for my English, I'm German
  5. Hey-ho hackintosh scene! There is a need for us to test a lot of Mac configurations of a really stressful GPU-based app. The app contains cool GFX, tons of metrics, it can crash your GPU, CPU, Mac, etc. Of course if drivers are fine then nothing like this will happen. If not.. then we really want to help Apple fix those drivers by giving them feedback using special channel that's open to us for some time. And we need you guys to help us. So - the app is called FractalArchitect and you can download it for free from MacAppStore. Also if you want to test CUDA be sure to mail support@fractalarchitect.net for your special exectuable. The test cases are pretty easy. Download app. Start it. Click 'Free GPU trial', and try OpenCL/Metal/CUDA rendering with 4 sample fractals. If everything is fine you can capture your performance metrics (when you render fractal second time, as first time it also counts compile time). if not - please leave bug-report in this topic. For people with iGPU/descrete - do tests of both GPUs. Any cool cases (eGPU) are welcome. Let the tests begin. P.S. You can share any super cool fractals you created here as well. P.P.S. Just to clarify. This is _not_ my application. I just serve as a proxy that will channel the bug-reports to the right people inside Apple. The author of the app will keep an eye on this post as well but in _no_ way this is an advertising. The app is a Rosetta stone for compute testing. And that's it. P.P.P.S Do not search bugs inside app. You guys are _not_ beta testers of it. You test your GFX/Compute drivers.
  6. Hello. Recently I bought a GTX 570 to my Mac Pro 4.1 to have some CUDA support in Resolve and CS6. I did the trick using the nVidia drivers from their own website (card + CUDA) and ran a small terminal-code to provide even OpenCL support to this card. But performance was way far of worse in FCPX and Motion. So I downloaded the preview of 10.7.5 and 10.8 and installed it. Way better performance (there share the same driver package) but no OpenCL support. The old tricks obviously don't work in this release. So is there anybody succeded this procedure? Thank you
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